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#include "../../include/mgl/graphics/rectangle.h"
#include "../../include/mgl/mgl.h"
#include "../../include/mgl/window/window.h"
void mgl_rectangle_draw(mgl_context *context, const mgl_rectangle *rect) {
mgl_window_set_texture_blend_func(context->current_window);
context->gl.glColor4ub(rect->color.r, rect->color.g, rect->color.b, rect->color.a);
context->gl.glBegin(GL_QUADS);
context->gl.glVertex3f(rect->position.x, rect->position.y, 0.0f);
context->gl.glVertex3f(rect->position.x + rect->size.x, rect->position.y, 0.0f);
context->gl.glVertex3f(rect->position.x + rect->size.x, rect->position.y + rect->size.y, 0.0f);
context->gl.glVertex3f(rect->position.x, rect->position.y + rect->size.y, 0.0f);
context->gl.glEnd();
mgl_window_set_render_blend_func(context->current_window);
}
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