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#include "../../include/mgl/graphics/vertex.h"
#include "../../include/mgl/graphics/texture.h"
#include "../../include/mgl/window/window.h"
#include "../../include/mgl/mgl.h"
void mgl_vertices_draw(mgl_context *context, const mgl_vertex *vertices, size_t vertex_count, mgl_primitive_type primitive_type, mgl_vec2f position) {
if(vertex_count == 0)
return;
mgl_window_set_texture_blend_func(context->current_window);
context->gl.glPushMatrix();
if(!mgl_texture_current_texture()) {
context->gl.glMatrixMode(GL_TEXTURE);
context->gl.glLoadIdentity();
}
context->gl.glMatrixMode(GL_MODELVIEW);
context->gl.glTranslatef(position.x, position.y, 0.0f);
context->gl.glVertexPointer(2, GL_FLOAT, sizeof(mgl_vertex), (void*)&vertices[0].position);
context->gl.glTexCoordPointer(2, GL_FLOAT, sizeof(mgl_vertex), (void*)&vertices[0].texcoords);
context->gl.glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(mgl_vertex), (void*)&vertices[0].color);
context->gl.glDrawArrays(mgl_primitive_type_to_gl_mode(primitive_type), 0, vertex_count);
context->gl.glPopMatrix();
mgl_window_set_render_blend_func(context->current_window);
}
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