1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
#include "../../include/mgl/graphics/vertex.h"
#include "../../include/mgl/mgl.h"
void mgl_vertices_draw(mgl_context *context, const mgl_vertex *vertices, size_t vertex_count, mgl_primitive_type primitive_type, mgl_vec2f position) {
if(vertex_count == 0)
return;
context->gl.glPushMatrix();
context->gl.glTranslatef(position.x, position.y, 0.0f);
context->gl.glMatrixMode(GL_TEXTURE);
context->gl.glLoadIdentity();
context->gl.glMatrixMode(GL_MODELVIEW);
context->gl.glVertexPointer(2, GL_FLOAT, sizeof(mgl_vertex), (void*)&vertices[0].position);
context->gl.glTexCoordPointer(2, GL_FLOAT, sizeof(mgl_vertex), (void*)&vertices[0].texcoords);
context->gl.glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(mgl_vertex), (void*)&vertices[0].color);
context->gl.glDrawArrays(mgl_primitive_type_to_gl_mode(primitive_type), 0, vertex_count);
context->gl.glPopMatrix();
}
|