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author | dec05eba <dec05eba@protonmail.com> | 2021-12-04 01:37:07 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-12-04 01:37:07 +0100 |
commit | d3a5b3d579e30ce02afd5e270dfdd511af195c31 (patch) | |
tree | 7d5aaa9d8289e7f8af2d62f796336f207375b610 /src/mgui/image.c | |
parent | 9644f3c05b808a3cac3892aae36ffca2cce9357d (diff) |
Add image
Diffstat (limited to 'src/mgui/image.c')
-rw-r--r-- | src/mgui/image.c | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/src/mgui/image.c b/src/mgui/image.c new file mode 100644 index 0000000..ad8a7d2 --- /dev/null +++ b/src/mgui/image.c @@ -0,0 +1,54 @@ +#include "../../include/mgui/image.h" +#include "../../include/resource_loader.h" +#include "../../include/common.h" +#include "../../include/alloc.h" +#include <mgl/mgl.h> +#include <mgl/window/event.h> +#include <mgl/graphics/texture.h> +#include <assert.h> + +/* TODO: Load image asynchronously and support network files */ + +mgui_image* mgui_image_create(const char *filepath) { + mgui_image *image = mgui_alloc(sizeof(mgui_image)); + mgui_widget_init(&image->widget, MGUI_WIDGET_IMAGE); + (void)filepath; + /* TODO: Use |filepath| */ + mgl_sprite_init(&image->sprite, NULL); + return image; +} + +mgui_widget* mgui_image_to_widget(mgui_image *list) { + return &list->widget; +} + +mgui_image* mgui_widget_to_image(mgui_widget *widget) { + assert(widget->type == MGUI_WIDGET_IMAGE); + return (mgui_image*)widget; +} + +void mgui_image_set_position(mgui_image *self, mgl_vec2i position) { + mgl_sprite_set_position(&self->sprite, (mgl_vec2f){ position.x, position.y }); +} + +void mgui_image_set_width(mgui_image *self, int width) { + /* TODO: Implement */ + (void)self; + (void)width; +} + +void mgui_image_on_event(mgui_image *self, mgl_window *window, mgl_event *event) { + (void)self; + (void)window; + (void)event; + /* TODO: Implement */ +} + +mgl_vec2i mgui_image_draw(mgui_image *self, mgl_window *window) { + (void)window; + mgl_sprite_draw(mgl_get_context(), &self->sprite); + if(self->sprite.texture) + return (mgl_vec2i){ self->sprite.texture->width, self->sprite.texture->height }; + else + return (mgl_vec2i){ 0, 0 }; +} |