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-rw-r--r--src/mgui/image.c61
1 files changed, 53 insertions, 8 deletions
diff --git a/src/mgui/image.c b/src/mgui/image.c
index c2ff12f..1a0871f 100644
--- a/src/mgui/image.c
+++ b/src/mgui/image.c
@@ -9,6 +9,46 @@
/* TODO: Load image asynchronously and support network files */
+static mgl_vec2i wrap_to_size_x(mgl_vec2i size, int clamp_size) {
+ mgl_vec2i new_size;
+ if(size.x == 0) {
+ new_size.x = 0;
+ new_size.y = 0;
+ return new_size;
+ }
+ float size_ratio = (float)size.y / (float)size.x;
+ new_size.x = clamp_size;
+ new_size.y = new_size.x * size_ratio;
+ return new_size;
+}
+
+static mgl_vec2i wrap_to_size_y(mgl_vec2i size, int clamp_size) {
+ mgl_vec2i new_size;
+ if(size.y == 0) {
+ new_size.x = 0;
+ new_size.y = 0;
+ return new_size;
+ }
+ float size_ratio = (float)size.x / (float)size.y;
+ new_size.y = clamp_size;
+ new_size.x = new_size.y * size_ratio;
+ return new_size;
+}
+
+static mgl_vec2i wrap_to_size(const mgl_vec2i size, const mgl_vec2i clamp_size) {
+ mgl_vec2i new_size = wrap_to_size_x(size, clamp_size.x);
+ if(new_size.y > clamp_size.y)
+ new_size = wrap_to_size_y(size, clamp_size.y);
+ return new_size;
+}
+
+static mgl_vec2i clamp_to_size(mgl_vec2i size, mgl_vec2i clamp_size) {
+ mgl_vec2i new_size = size;
+ if(size.x > clamp_size.x || size.y > clamp_size.y)
+ new_size = wrap_to_size(new_size, clamp_size);
+ return new_size;
+}
+
mgui_image* mgui_image_create(const char *filepath) {
mgui_image *image = mgui_alloc(sizeof(mgui_image));
mgui_widget_init(&image->widget, MGUI_WIDGET_IMAGE);
@@ -35,10 +75,18 @@ void mgui_image_set_position(mgui_image *self, mgl_vec2i position) {
mgl_sprite_set_position(&self->sprite, (mgl_vec2f){ position.x, position.y });
}
-void mgui_image_set_width(mgui_image *self, int width) {
- /* TODO: Implement */
- (void)self;
- (void)width;
+void mgui_image_calculate_size(mgui_image *self, mgl_vec2i max_size) {
+ if(self->sprite.texture) {
+ const mgl_vec2i texture_size = (mgl_vec2i){ self->sprite.texture->width, self->sprite.texture->height };
+ const mgl_vec2i new_size = clamp_to_size(texture_size, max_size);
+
+ self->sprite.scale.x = (float)new_size.x / (float)texture_size.x;
+ self->sprite.scale.y = (float)new_size.y / (float)texture_size.y;
+
+ self->widget.size = new_size;
+ } else {
+ self->widget.size = (mgl_vec2i){ 0, 0 };
+ }
}
void mgui_image_on_event(mgui_image *self, mgl_window *window, mgl_event *event) {
@@ -48,13 +96,10 @@ void mgui_image_on_event(mgui_image *self, mgl_window *window, mgl_event *event)
/* TODO: Implement */
}
-mgl_vec2i mgui_image_draw(mgui_image *self, mgl_window *window) {
+void mgui_image_draw(mgui_image *self, mgl_window *window) {
if(self->sprite.texture) {
const mgl_vec2i texture_size = (mgl_vec2i){ self->sprite.texture->width, self->sprite.texture->height };
if(mgui_rectangle_intersects_with_scissor((mgl_vec2i){ self->sprite.position.x, self->sprite.position.y }, texture_size, window))
mgl_sprite_draw(mgl_get_context(), &self->sprite);
- return texture_size;
- } else {
- return (mgl_vec2i){ 0, 0 };
}
}