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#include "../../include/mgui/image.h"
#include "../../include/resource_loader.h"
#include "../../include/common.h"
#include "../../include/alloc.h"
#include <mgl/mgl.h>
#include <mgl/window/event.h>
#include <mgl/graphics/texture.h>
#include <assert.h>
/* TODO: Load image asynchronously and support network files */
mgui_image* mgui_image_create(const char *filepath) {
mgui_image *image = mgui_alloc(sizeof(mgui_image));
mgui_widget_init(&image->widget, MGUI_WIDGET_IMAGE);
(void)filepath;
/* TODO: Use |filepath| */
mgl_sprite_init(&image->sprite, NULL);
return image;
}
mgui_widget* mgui_image_to_widget(mgui_image *list) {
return &list->widget;
}
mgui_image* mgui_widget_to_image(mgui_widget *widget) {
assert(widget->type == MGUI_WIDGET_IMAGE);
return (mgui_image*)widget;
}
void mgui_image_set_position(mgui_image *self, mgl_vec2i position) {
mgl_sprite_set_position(&self->sprite, (mgl_vec2f){ position.x, position.y });
}
void mgui_image_set_width(mgui_image *self, int width) {
/* TODO: Implement */
(void)self;
(void)width;
}
void mgui_image_on_event(mgui_image *self, mgl_window *window, mgl_event *event) {
(void)self;
(void)window;
(void)event;
/* TODO: Implement */
}
mgl_vec2i mgui_image_draw(mgui_image *self, mgl_window *window) {
if(self->sprite.texture) {
const mgl_vec2i texture_size = (mgl_vec2i){ self->sprite.texture->width, self->sprite.texture->height };
if(mgui_rectangle_intersects_with_scissor((mgl_vec2i){ self->sprite.position.x, self->sprite.position.y }, texture_size, window))
mgl_sprite_draw(mgl_get_context(), &self->sprite);
return texture_size;
} else {
return (mgl_vec2i){ 0, 0 };
}
}
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