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path: root/src/mgui/list.c
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#include "../../include/mgui/list.h"
#include "../../include/alloc.h"
#include <mgl/window/window.h>
#include <assert.h>

/*
    TODO: Optimize for lists with 2 items or less by setting |items| and |items_capacity| to the first and second item
    if num_items <= 2.
*/

static int max_int(int a, int b) {
    return a >= b ? a : b;
}

mgui_list* mgui_list_create(mgui_list_direction direction) {
    mgui_list *list = mgui_alloc(sizeof(mgui_list));    
    mgui_widget_init(&list->widget, MGUI_WIDGET_LIST);
    list->direction = direction;
    list->spacing = 0;
    list->position = (mgl_vec2i){ 0, 0 };
    list->items = NULL;
    list->items_capacity = 0;
    list->num_items = 0;
    return list;
}

void mgui_list_destroy(mgui_list *list) {
    for(size_t i = 0; i < list->num_items; ++i) {
        mgui_widget_destroy(list->items[i].widget);
    }
    mgui_free(list->items);
    mgui_free(list);
}

mgui_widget* mgui_list_to_widget(mgui_list *list) {
    return &list->widget;
}

mgui_list* mgui_widget_to_list(mgui_widget *widget) {
    assert(widget->type == MGUI_WIDGET_LIST);
    return (mgui_list*)widget;
}

void mgui_list_set_spacing(mgui_list *self, int spacing) {
    /* TODO: Multiply by scaling */
    self->spacing = spacing;
    /* TODO: mgui_list_calculate_size */
}

void mgui_list_set_position(mgui_list *self, mgl_vec2i position) {
    self->position = position;
}

void mgui_list_calculate_size(mgui_list *self, mgl_vec2i max_size) {
    const int total_spacing = max_int(0, self->num_items - 1) * self->spacing;

    mgl_vec2i size = (mgl_vec2i){ 0, 0 };
    switch(self->direction) {
        case MGUI_LIST_HORIZONITAL: {
            size.x = total_spacing;
            max_size.x = max_int(0, max_size.x - total_spacing);

            int num_expanded_widgets = 0;
            for(size_t i = 0; i < self->num_items; ++i) {
                mgui_widget *widget = self->items[i].widget;
                if(widget->flags & MGUI_WIDGET_EXPAND_HORIZONTAL) {
                    ++num_expanded_widgets;
                } else {
                    mgui_widget_calculate_size(widget, max_size);
                    size.x += widget->size.x;
                    size.y = max_int(size.y, widget->size.y);
                    max_size.x -= widget->size.x;
                }
            }

            if(num_expanded_widgets == 0)
                break;

            max_size.x = max_size.x / num_expanded_widgets;

            for(size_t i = 0; i < self->num_items; ++i) {
                mgui_widget *widget = self->items[i].widget;
                if(widget->flags & MGUI_WIDGET_EXPAND_HORIZONTAL) {
                    mgui_widget_calculate_size(widget, max_size);
                    widget->size = max_size;
                    size.x += widget->size.x;
                    size.y = max_int(size.y, widget->size.y);
                }
            }
            break;
        }
        case MGUI_LIST_VERTICAL: {
            size.y = total_spacing;
            max_size.y = max_int(0, max_size.y - total_spacing);

            int num_expanded_widgets = 0;
            for(size_t i = 0; i < self->num_items; ++i) {
                mgui_widget *widget = self->items[i].widget;
                if(widget->flags & MGUI_WIDGET_EXPAND_VERTICAL) {
                    ++num_expanded_widgets;
                } else {
                    mgui_widget_calculate_size(widget, max_size);
                    size.x = max_int(size.x, widget->size.x);
                    size.y += widget->size.y;
                    max_size.y -= widget->size.y;
                }
            }

            if(num_expanded_widgets == 0)
                break;

            max_size.y = max_size.y / num_expanded_widgets;

            for(size_t i = 0; i < self->num_items; ++i) {
                mgui_widget *widget = self->items[i].widget;
                if(widget->flags & MGUI_WIDGET_EXPAND_VERTICAL) {
                    mgui_widget_calculate_size(widget, max_size);
                    widget->size = max_size;
                    size.x = max_int(size.x, widget->size.x);
                    size.y += widget->size.y;
                }
            }
            break;
        }
    }
    self->widget.size = size;
}

static void mgui_list_ensure_capacity(mgui_list *self, size_t new_capacity) {
    if(self->items_capacity >= new_capacity)
        return;

    size_t capacity = self->items_capacity;
    if(capacity == 0)
        capacity = 8;

    while(capacity < new_capacity) {
        capacity = capacity + (capacity >> 1); /* capacity *= 1.5 */
    }

    self->items = mgui_realloc(self->items, capacity);
    self->items_capacity = capacity;
}

void mgui_list_append(mgui_list *self, mgui_widget *widget) {
    mgui_widget_set_has_parent(widget);
    mgui_list_ensure_capacity(self, (self->num_items + 1) * sizeof(mgui_list_item));
    self->items[self->num_items].widget = widget;
    ++self->num_items;
}

void mgui_list_on_event(mgui_list *self, mgl_window *window, mgl_event *event) {
    for(size_t i = 0; i < self->num_items; ++i) {
        mgui_widget_on_event(self->items[i].widget, window, event);
    }
}

/* TODO: Check if visible in scissor */

void mgui_list_draw(mgui_list *self, mgl_window *window) {
    mgl_vec2i position = self->position;

    /* TODO: Set scissor for each draw widget */

    /* TODO: Only do this when a direct child widget is dirty */
    //mgui_list_calculate_size(self);

    mgl_scissor scissor;
    mgl_window_get_scissor(window, &scissor);

    switch(self->direction) {
        case MGUI_LIST_HORIZONITAL: {
            for(size_t i = 0; i < self->num_items; ++i) {
                mgui_widget *widget = self->items[i].widget;
                mgui_widget_set_position(widget, (mgl_vec2i){ position.x + widget->margin.left, position.y + widget->margin.top });
                mgui_widget_draw(widget, window);
                position.x += widget->size.x + self->spacing;

                // if(position.x >= scissor.position.x + scissor.size.x)
                //    break;
            }
            break;
        }
        case MGUI_LIST_VERTICAL: {
            for(size_t i = 0; i < self->num_items; ++i) {
                mgui_widget *widget = self->items[i].widget;
                mgui_widget_set_position(widget, (mgl_vec2i){ position.x + widget->margin.left, position.y + widget->margin.top });
                mgui_widget_draw(widget, window);
                position.y += widget->size.y + self->spacing;

                // if(position.y >= scissor.position.y + scissor.size.y)
                //    break;
            }
            break;
        }
    }
}