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path: root/src/mgui/scrollview.c
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#include "../../include/mgui/scrollview.h"
#include "../../include/mgui/mgui.h"
#include "../../include/alloc.h"
#include "../../include/common.h"
#include <mgl/mgl.h>
#include <mgl/window/window.h>
#include <mgl/window/event.h>
#include <mgl/graphics/rectangle.h>
#include <limits.h>
#include <assert.h>
#include <stdio.h>

#define SCROLL_ACCEL 20.0f
#define SCROLL_DEACCEL 10.0f

#define WIDGET_NATURAL_SIZE INT_MAX

static float max_float(float a, float b) {
    return a >= b ? a : b;
}

static int max_int(int a, int b) {
    return a >= b ? a : b;
}

static int min_int(int a, int b) {
    return a <= b ? a : b;
}

static float abs_float(float value) {
    return value >= 0.0f ? value : -value;
}

mgui_scrollview* mgui_scrollview_create(void) {
    mgui_scrollview *scrollview = mgui_alloc(sizeof(mgui_scrollview));
    mgui_widget_init(&scrollview->widget, MGUI_WIDGET_SCROLLVIEW);
    scrollview->child = NULL;
    scrollview->position = (mgl_vec2i){ 0, 0 };
    scrollview->scroll = (mgl_vec2i){ 0, 0 };
    scrollview->mouse_scroll = (mgl_vec2f){ 0.0f, 0.0f };
    scrollview->scrollbar_pos = (mgl_vec2f){ 0.0f, 0.0f };
    scrollview->scrollbar_size = (mgl_vec2f){ 0.0f, 0.0f };
    scrollview->scrollbar_move_prev_pos = (mgl_vec2f){ 0.0f, 0.0f };
    scrollview->moving_scrollbar = false;
    return scrollview;
}

void mgui_scrollview_destroy(mgui_scrollview *scrollview) {
    if(scrollview->child)
        mgui_widget_destroy(scrollview->child);
    mgui_free(scrollview);
}

mgui_widget* mgui_scrollview_to_widget(mgui_scrollview *list) {
    return &list->widget;
}

mgui_scrollview* mgui_widget_to_scrollview(mgui_widget *widget) {
    assert(widget->type == MGUI_WIDGET_SCROLLVIEW);
    return (mgui_scrollview*)widget;
}

void mgui_scrollview_set_child(mgui_scrollview *self, mgui_widget *child) {
    assert(child != mgui_scrollview_to_widget(self));
    self->child = child;
    if(self->child) {
        mgui_widget_set_has_parent(self->child);
        mgui_widget_calculate_size(self->child, self->widget.size);
    }
}

void mgui_scrollview_set_position(mgui_scrollview *self, mgl_vec2i position) {
    self->position = position;
}

void mgui_scrollview_calculate_size(mgui_scrollview *self, mgl_vec2i max_size) {
    self->widget.size = max_size;

    if(self->widget.size.x >= WIDGET_NATURAL_SIZE/2 || self->widget.size.y >= WIDGET_NATURAL_SIZE/2) {
        self->widget.size.x = 500;
        self->widget.size.y = 600;
    }

    /* TODO: this assumes child list uses vertical scroll. Make this work for horizontal scroll as well */
    if(self->child)
        mgui_widget_calculate_size(self->child, (mgl_vec2i){ max_size.x, WIDGET_NATURAL_SIZE });
}

void mgui_scrollview_on_event(mgui_scrollview *self, mgl_window *window, mgl_event *event) {
    /* TODO: Allow keyboard navigation if scrollview has focus */
    if(event->type == MGL_EVENT_MOUSE_WHEEL_SCROLLED)
        self->mouse_scroll.y += (event->mouse_wheel_scroll.delta * SCROLL_ACCEL);
    
    if(event->type == MGL_EVENT_MOUSE_BUTTON_PRESSED
        && event->mouse_button.button == MGL_BUTTON_LEFT
        && mgui_rectangle_contains(self->scrollbar_pos, self->scrollbar_size, (mgl_vec2f){ event->mouse_button.x, event->mouse_button.y }))
    {
        self->moving_scrollbar = true;
        self->scrollbar_move_prev_pos = (mgl_vec2f){ event->mouse_button.x, event->mouse_button.y };
    } else if(event->type == MGL_EVENT_MOUSE_BUTTON_RELEASED && event->mouse_button.button == MGL_BUTTON_LEFT) {
        self->moving_scrollbar = false;
    }

    if(self->child)
        mgui_widget_on_event(self->child, window, event);
}

static void mgui_scrollview_handle_scrollbar_move(mgui_scrollview *self, mgl_window *window, double scrollbar_height_ratio) {
    if(mgl_window_is_mouse_button_pressed(window, MGL_BUTTON_LEFT) && self->moving_scrollbar) {
        mgl_vec2f mouse_move_diff = (mgl_vec2f){
            window->cursor_position.x - self->scrollbar_move_prev_pos.x,
            window->cursor_position.y - self->scrollbar_move_prev_pos.y
        };
        self->scrollbar_move_prev_pos.x = window->cursor_position.x;
        self->scrollbar_move_prev_pos.y = window->cursor_position.y;

        /* TODO: Handle vertical scrollbar once its added */
        /* TODO: Not perfect, improve */
        if(scrollbar_height_ratio != 0.0)
            self->scroll.y -= (mouse_move_diff.y * (1.0/scrollbar_height_ratio));
    }
}

static void mgui_scrollview_draw_child(mgui_scrollview *self, mgl_window *window, double margin_width, double margin_height, double height, double scrollbar_height, mgl_vec2i child_size) {
    if(!self->child)
        return;

    mgl_scissor prev_scissor;
    mgl_window_get_scissor(window, &prev_scissor);

    mgl_scissor new_scissor = {
        .position = self->position,
        .size = (mgl_vec2i){ self->widget.size.x - margin_width, self->widget.size.y - margin_height }
    };
    mgl_window_set_scissor(window, &new_scissor);

    mgui_widget_set_position(self->child,
        (mgl_vec2i){ self->position.x + self->scroll.x + self->child->margin.left, self->position.y + self->scroll.y + self->child->margin.top });
    mgui_widget_draw(self->child, window);

    mgl_window_set_scissor(window, &prev_scissor);

    {
        const double scroll_ratio = child_size.y == 0 ? 0.0 : (double)-self->scroll.y / (double)child_size.y;
        const int scrollbar_offset_y = height * scroll_ratio;

        const int scrollbar_width = 10;
        const int right = self->widget.size.x - self->widget.margin.left - self->widget.margin.right;

        self->scrollbar_pos = (mgl_vec2f){ self->position.x + right - scrollbar_width, self->position.y + scrollbar_offset_y };
        self->scrollbar_size = (mgl_vec2f){ scrollbar_width, scrollbar_height };

        mgl_rectangle rect = {
            .position = self->scrollbar_pos,
            .size = self->scrollbar_size,
            .color = { 55, 60, 68, 255 }
        };

        mgl_rectangle_draw(mgl_get_context(), &rect);
    }
}

static void mgui_scrollview_limit_scroll_to_child_size(mgui_scrollview *self, mgl_vec2i child_size) {
    if(child_size.x > self->widget.size.x) {
        self->scroll.x = min_int(self->scroll.x, 0);
        self->scroll.x = max_int(self->scroll.x, -child_size.x + self->widget.size.x);
    } else {
        self->scroll.x = 0;
    }

    if(child_size.y > self->widget.size.y) {
        self->scroll.y = min_int(self->scroll.y, 0);
        self->scroll.y = max_int(self->scroll.y, -child_size.y + self->widget.size.y);
    } else {
        self->scroll.y = 0;
    }
}

static void mgui_scrollview_update_mouse_scroll(mgui_scrollview *self, double frame_time) {
    self->mouse_scroll.x *= max_float(0.0f, (1.0f - frame_time * SCROLL_DEACCEL));
    self->mouse_scroll.y *= max_float(0.0f, (1.0f - frame_time * SCROLL_DEACCEL));

    if(abs_float(self->mouse_scroll.x) < 0.0001f)
        self->mouse_scroll.x = 0.0f;

    if(abs_float(self->mouse_scroll.y) < 0.0001f)
        self->mouse_scroll.y = 0.0f;

    self->scroll.x += (int)self->mouse_scroll.x;
    self->scroll.y += (int)self->mouse_scroll.y;
}

/* TODO: Check if visible in scissor */
void mgui_scrollview_draw(mgui_scrollview *self, mgl_window *window) {
    const double frame_time = mgui_get_frame_time_seconds();
    mgui_scrollview_update_mouse_scroll(self, frame_time);

    mgl_vec2i child_size;
    if(self->child)
        child_size = self->child->size;
    else
        child_size = (mgl_vec2i){ 0, 0 };

    /* TODO: Fix all this margin crap, it should be invisible */
    const int margin_width = self->widget.margin.top + self->widget.margin.bottom;
    const int margin_height = self->widget.margin.top + self->widget.margin.bottom;

    /* TODO: Fix all this margin crap, it should be invisible */
    const int height = self->widget.size.y - margin_height;
    const double scrollbar_height_ratio = child_size.y == 0 ? 0.0 : (double)height / (double)child_size.y;
    const int scrollbar_height = scrollbar_height_ratio * height;

    mgui_scrollview_handle_scrollbar_move(self, window, scrollbar_height_ratio);
    mgui_scrollview_limit_scroll_to_child_size(self, child_size);
    mgui_scrollview_draw_child(self, window, margin_width, margin_height, height, scrollbar_height, child_size);
}