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authordec05eba <dec05eba@protonmail.com>2021-11-19 21:37:47 +0100
committerdec05eba <dec05eba@protonmail.com>2021-11-19 21:37:47 +0100
commitc56af6cf176671182e42afc27ac4392fb13b2c4a (patch)
treed1685cd37d42f6d6acdbef7e60781740fc5522dd
parentb1376994950a48684f8a223172b196aae4454d42 (diff)
Better document window_set_framerate_limit
m---------depends/mgl0
-rw-r--r--include/mglpp/window/Window.hpp1
2 files changed, 1 insertions, 0 deletions
diff --git a/depends/mgl b/depends/mgl
-Subproject 838831e13a9c6b3114d4d9ec0417f04dde47b1a
+Subproject e1431633f7eb33041330b8bf01a5954e747c60a
diff --git a/include/mglpp/window/Window.hpp b/include/mglpp/window/Window.hpp
index 1b7c292..1bc71b9 100644
--- a/include/mglpp/window/Window.hpp
+++ b/include/mglpp/window/Window.hpp
@@ -57,6 +57,7 @@ namespace mgl {
bool has_focus() const;
void close();
void set_title(const char *title);
+ // 0 = no fps limit, or limit fps to vsync if vsync is enabled
void set_framerate_limit(unsigned int fps);
void set_key_repeat_enabled(bool enabled);
void set_cursor_visible(bool visible);