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author | dec05eba <dec05eba@protonmail.com> | 2025-04-14 23:16:43 +0200 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2025-04-14 23:16:43 +0200 |
commit | 0c90a62d08ef8846b2516342f7a3ded10415f3bf (patch) | |
tree | 8883804c783d5c9222be1cd2240aaa5c453995de /include | |
parent | 7d6e67668ba317d823f58f9bd8edbea2da9f4b68 (diff) |
Add scaling option for texture, allow nearest neighbour scaling
Diffstat (limited to 'include')
-rw-r--r-- | include/mglpp/graphics/Texture.hpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/include/mglpp/graphics/Texture.hpp b/include/mglpp/graphics/Texture.hpp index 1ea040e..6ab1fb4 100644 --- a/include/mglpp/graphics/Texture.hpp +++ b/include/mglpp/graphics/Texture.hpp @@ -14,24 +14,25 @@ namespace mgl { struct LoadOptions { bool compressed = false; bool pixel_coordinates = false; - bool mipmap = false; /* available since opengl 3.0 */ + mgl_texture_scale_type scale_type = MGL_TEXTURE_SCALE_LINEAR; }; struct ReferenceOptions { bool pixel_coordinates = false; + mgl_texture_scale_type scale_type = MGL_TEXTURE_SCALE_LINEAR; }; Texture(); - Texture(unsigned int gl_texture_id, mgl_texture_format format, const ReferenceOptions reference_options = {false}); + Texture(unsigned int gl_texture_id, mgl_texture_format format, const ReferenceOptions reference_options = {false, MGL_TEXTURE_SCALE_LINEAR}); Texture(Texture &&other); Texture& operator=(Texture &&other); ~Texture(); static Texture reference(mgl_texture ref); - bool load_from_file(const char *filepath, const LoadOptions load_options = {false, false, false}); - bool load_from_image(Image &image, const LoadOptions load_options = {false, false, false}); - bool load_from_memory(const unsigned char *data, int width, int height, mgl_image_format format, LoadOptions load_options = {false, false, false}); + bool load_from_file(const char *filepath, const LoadOptions load_options = {false, false, MGL_TEXTURE_SCALE_LINEAR}); + bool load_from_image(Image &image, const LoadOptions load_options = {false, false, MGL_TEXTURE_SCALE_LINEAR}); + bool load_from_memory(const unsigned char *data, int width, int height, mgl_image_format format, LoadOptions load_options = {false, false, MGL_TEXTURE_SCALE_LINEAR}); void clear(); vec2i get_size() const; bool is_valid() const; |