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authordec05eba <dec05eba@protonmail.com>2022-03-30 16:14:20 +0200
committerdec05eba <dec05eba@protonmail.com>2022-03-30 16:15:11 +0200
commit2c879c34c9aeddae528d2818f7baa6a915d5d77a (patch)
treea45a5e100abd15d0cf9512914b884d724617107a /include
parent5b97ed133553f92875872a32728221bcda53be38 (diff)
Proper y offset for text, add option to create hidden window and add function to make it visible (map, unmap), fix incorrect copy/move text
Diffstat (limited to 'include')
-rw-r--r--include/mglpp/window/Window.hpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/include/mglpp/window/Window.hpp b/include/mglpp/window/Window.hpp
index 655f63d..93918f4 100644
--- a/include/mglpp/window/Window.hpp
+++ b/include/mglpp/window/Window.hpp
@@ -35,6 +35,7 @@ namespace mgl {
mgl::vec2i min_size; /* (0, 0) = no limit */
mgl::vec2i max_size; /* (0, 0) = no limit */
WindowHandle parent_window = 0; /* 0 = root window */
+ bool hidden = false;
};
Window();
@@ -53,6 +54,7 @@ namespace mgl {
void draw(const Vertex *vertices, size_t vertex_count, PrimitiveType primitive_type, Shader *shader = nullptr);
void display();
+ void set_visible(bool visible);
bool is_open() const;
bool has_focus() const;
void close();