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authordec05eba <dec05eba@protonmail.com>2024-12-27 21:02:57 +0100
committerdec05eba <dec05eba@protonmail.com>2024-12-27 21:02:57 +0100
commit3c33f0f8136a8cd3844c9dc087daabf16443fa40 (patch)
tree0bde8c46d6e4807443d2150e77e8b59a1462c310 /include
parent05ba259af78f879d344883c0edb7318a6eec2656 (diff)
Use correct alpha blending for transparent windowHEADmaster
Diffstat (limited to 'include')
-rw-r--r--include/mglpp/window/Window.hpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/include/mglpp/window/Window.hpp b/include/mglpp/window/Window.hpp
index 5ef9d1a..2c179a8 100644
--- a/include/mglpp/window/Window.hpp
+++ b/include/mglpp/window/Window.hpp
@@ -44,7 +44,7 @@ namespace mgl {
WindowHandle parent_window = 0; /* 0 = root window */
bool hidden = false;
bool override_redirect = false;
- bool support_alpha = false; /* support alpha for the window. If this is set to true then you need to call window.set_texture_blend_func before rendering textures and call window.set_render_blend_func afterwards to ensure correct alpha blending */
+ bool support_alpha = false; /* support alpha for the window */
bool hide_decorations = false; /* this is a hint, it may be ignored by the window manager */
Color background_color = {0, 0, 0, 0};
const char *class_name = nullptr;
@@ -110,9 +110,6 @@ namespace mgl {
bool get_clipboard(ClipboardCallback callback);
std::string get_clipboard_string();
- void set_texture_blend_func();
- void set_render_blend_func();
-
WindowHandle get_system_handle() const;
mgl_window* internal_window();