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authordec05eba <dec05eba@protonmail.com>2024-08-24 13:54:14 +0200
committerdec05eba <dec05eba@protonmail.com>2024-08-24 13:54:14 +0200
commit61b2725ef174e4cec734e29bce4f69d6fcd2a813 (patch)
treeb17b0ae285976f3f6762ae470c176c04e4d63228 /src/window/Window.cpp
parent17254ca13ce7985e87a413df1d8546779734f05e (diff)
Vertices: fix alpha blending when window background is transparent, add uniform for color, add position for vertices draw
Diffstat (limited to 'src/window/Window.cpp')
-rw-r--r--src/window/Window.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/window/Window.cpp b/src/window/Window.cpp
index 0e80456..8cfc28e 100644
--- a/src/window/Window.cpp
+++ b/src/window/Window.cpp
@@ -53,13 +53,13 @@ namespace mgl {
Shader::use(nullptr);
}
- void Window::draw(const Vertex *vertices, size_t vertex_count, PrimitiveType primitive_type, Shader *shader) {
+ void Window::draw(const Vertex *vertices, size_t vertex_count, PrimitiveType primitive_type, mgl::vec2f position, Shader *shader) {
// TODO: Make the opengl context active for this thread and window, if it already isn't
if(shader)
Shader::use(shader);
mgl_context *context = mgl_get_context();
- mgl_vertices_draw(context, (const mgl_vertex*)vertices, vertex_count, (mgl_primitive_type)primitive_type, { 0.0f, 0.0f });
+ mgl_vertices_draw(context, (const mgl_vertex*)vertices, vertex_count, (mgl_primitive_type)primitive_type, { position.x, position.y });
if(shader)
Shader::use(nullptr);