diff options
m--------- | depends/mgl | 0 | ||||
-rw-r--r-- | include/mglpp/window/Window.hpp | 5 | ||||
-rw-r--r-- | src/window/Window.cpp | 8 |
3 files changed, 1 insertions, 12 deletions
diff --git a/depends/mgl b/depends/mgl -Subproject 26aa794b4260afcac0d4a9377c0218e474b051d +Subproject 0d5743ae8a077c284c0cad2e3f9dc52c6eed0a4 diff --git a/include/mglpp/window/Window.hpp b/include/mglpp/window/Window.hpp index 5ef9d1a..2c179a8 100644 --- a/include/mglpp/window/Window.hpp +++ b/include/mglpp/window/Window.hpp @@ -44,7 +44,7 @@ namespace mgl { WindowHandle parent_window = 0; /* 0 = root window */ bool hidden = false; bool override_redirect = false; - bool support_alpha = false; /* support alpha for the window. If this is set to true then you need to call window.set_texture_blend_func before rendering textures and call window.set_render_blend_func afterwards to ensure correct alpha blending */ + bool support_alpha = false; /* support alpha for the window */ bool hide_decorations = false; /* this is a hint, it may be ignored by the window manager */ Color background_color = {0, 0, 0, 0}; const char *class_name = nullptr; @@ -110,9 +110,6 @@ namespace mgl { bool get_clipboard(ClipboardCallback callback); std::string get_clipboard_string(); - void set_texture_blend_func(); - void set_render_blend_func(); - WindowHandle get_system_handle() const; mgl_window* internal_window(); diff --git a/src/window/Window.cpp b/src/window/Window.cpp index 615b1a9..731ca8e 100644 --- a/src/window/Window.cpp +++ b/src/window/Window.cpp @@ -186,14 +186,6 @@ namespace mgl { return result; } - void Window::set_texture_blend_func() { - mgl_window_set_texture_blend_func(&window); - } - - void Window::set_render_blend_func() { - mgl_window_set_render_blend_func(&window); - } - WindowHandle Window::get_system_handle() const { return window.window; } |