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#ifndef MGLPP_VERTEX_BUFFER_HPP
#define MGLPP_VERTEX_BUFFER_HPP
#include "PrimitiveType.hpp"
#include "Drawable.hpp"
extern "C" {
#include <mgl/graphics/vertex_buffer.h>
}
namespace mgl {
class Texture;
struct Vertex;
class VertexBuffer : public Drawable {
public:
enum Usage {
Stream,
Dynamic,
Static
};
VertexBuffer();
VertexBuffer(const VertexBuffer&) = delete;
VertexBuffer& operator=(const VertexBuffer&) = delete;
~VertexBuffer();
void set_position(vec2f position) override;
void set_color(Color color) override;
vec2f get_position() const override;
void set_texture(Texture *texture);
const Texture* get_texture() const;
size_t size() const;
bool update(const Vertex *vertices, size_t vertex_count, PrimitiveType primitive_type, Usage usage);
protected:
void draw(Window &window) override;
private:
mgl_vertex_buffer vertex_buffer;
Texture *texture;
};
}
#endif /* MGLPP_VERTEX_BUFFER_HPP */
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