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#ifndef MGLPP_WINDOW_HPP
#define MGLPP_WINDOW_HPP

#include "../graphics/PrimitiveType.hpp"
#include "../graphics/Color.hpp"
#include "../system/vec.hpp"
#include <stddef.h>

extern "C" {
#include <mgl/window/window.h>
}

namespace mgl {
    typedef mgl_window_handle WindowHandle;

    class Event;
    class Drawable;
    class Shader;
    class Vertex;

    class Window {
    public:
        class Delegate {
        public:
            virtual ~Delegate() = default;
            virtual void draw() = 0;
        };

        Window();
        ~Window();

        bool create(const char *title, int width, int height);
        // Initialize this window from an existing window
        bool create(WindowHandle existing_window);

        bool poll_event(Event &event);

        void clear(Color color = Color(0, 0, 0, 255));
        void draw(Drawable &drawable, Shader *shader = nullptr);
        void draw(const Vertex *vertices, size_t vertex_count, PrimitiveType primitive_type, Shader *shader = nullptr);
        void display();

        bool is_open() const;
        bool has_focus() const;
        void close();
        void set_title(const char *title);
        void set_framerate_limit(unsigned int fps);
        void set_key_repeat_enabled(bool enabled);
        void set_cursor_visible(bool visible);
        vec2i get_size() const;
        vec2i get_cursor_position() const;
        WindowHandle get_system_handle() const;
    private:
        mgl_window window;
    };
}

#endif /* MGLPP_WINDOW_HPP */