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#include "../../include/mglpp/graphics/Texture.hpp"
#include "../../include/mglpp/graphics/Image.hpp"
namespace mgl {
Texture::Texture() {
texture.id = 0;
}
Texture::~Texture() {
if(owned)
mgl_texture_unload(&texture);
}
// static
Texture Texture::reference(mgl_texture ref) {
Texture instance;
instance.texture = ref;
instance.owned = false;
return instance;
}
bool Texture::load_from_file(const char *filepath, const LoadOptions load_options) {
if(texture.id)
return false;
if(mgl_texture_init(&texture) != 0)
return false;
mgl_texture_load_options texture_load_options = {
load_options.compressed,
load_options.pixel_coordinates
};
return mgl_texture_load_from_file(&texture, filepath, &texture_load_options) == 0;
}
bool Texture::load_from_image(Image &image, const LoadOptions load_options) {
if(texture.id)
return false;
if(mgl_texture_init(&texture) != 0)
return false;
mgl_texture_load_options texture_load_options = {
load_options.compressed,
load_options.pixel_coordinates
};
return mgl_texture_load_from_image(&texture, image.internal_image(), &texture_load_options) == 0;
}
vec2i Texture::get_size() const {
return { texture.width, texture.height };
}
bool Texture::is_valid() const {
return texture.id != 0;
}
mgl_texture* Texture::internal_texture() {
return &texture;
}
}
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