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path: root/src/graphics/Texture.cpp
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#include "../../include/mglpp/graphics/Texture.hpp"
#include "../../include/mglpp/graphics/Image.hpp"
#include <string.h>

namespace mgl {
    Texture::Texture() {
        memset(&texture, 0, sizeof(mgl_texture));
    }

    Texture::Texture(Texture &&other) {
        memcpy(&texture, &other.texture, sizeof(mgl_texture));
        owned = other.owned;

        other.texture.id = 0;
        other.owned = false;
    }

    Texture& Texture::operator=(Texture &&other) {
        if(owned)
            mgl_texture_unload(&texture);

        memcpy(&texture, &other.texture, sizeof(mgl_texture));
        owned = other.owned;

        other.texture.id = 0;
        other.owned = false;
        return *this;
    }

    Texture::~Texture() {
        if(owned)
            mgl_texture_unload(&texture);
    }

    // static
    Texture Texture::reference(mgl_texture ref) {
        Texture instance;
        instance.texture = ref;
        instance.owned = false;
        return instance;
    }

    bool Texture::load_from_file(const char *filepath, const LoadOptions load_options) {
        if(texture.id)
            clear();

        if(mgl_texture_init(&texture) != 0)
            return false;

        mgl_texture_load_options texture_load_options = {
            load_options.compressed,
            load_options.pixel_coordinates
        };
        return mgl_texture_load_from_file(&texture, filepath, &texture_load_options) == 0;
    }

    bool Texture::load_from_image(Image &image, const LoadOptions load_options) {
        if(texture.id)
            clear();

        if(mgl_texture_init(&texture) != 0)
            return false;

        mgl_texture_load_options texture_load_options = {
            load_options.compressed,
            load_options.pixel_coordinates
        };
        return mgl_texture_load_from_image(&texture, image.internal_image(), &texture_load_options) == 0;
    }

    void Texture::clear() {
        if(owned)
            mgl_texture_unload(&texture);
        memset(&texture, 0, sizeof(mgl_texture));
        owned = true;
    }

    vec2i Texture::get_size() const {
        return { texture.width, texture.height };
    }

    bool Texture::is_valid() const {
        return texture.id != 0;
    }

    mgl_texture* Texture::internal_texture() {
        return &texture;
    }
}