1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
#include "../../include/mglpp/graphics/Texture.hpp"
#include "../../include/mglpp/graphics/Image.hpp"
#include <string.h>
namespace mgl {
Texture::Texture() {
memset(&texture, 0, sizeof(mgl_texture));
}
Texture::Texture(Texture &&other) {
memcpy(&texture, &other.texture, sizeof(mgl_texture));
owned = other.owned;
other.texture.id = 0;
other.owned = false;
}
Texture& Texture::operator=(Texture &&other) {
if(owned)
mgl_texture_unload(&texture);
memcpy(&texture, &other.texture, sizeof(mgl_texture));
owned = other.owned;
other.texture.id = 0;
other.owned = false;
return *this;
}
Texture::~Texture() {
if(owned)
mgl_texture_unload(&texture);
}
// static
Texture Texture::reference(mgl_texture ref) {
Texture instance;
instance.texture = ref;
instance.owned = false;
return instance;
}
bool Texture::load_from_file(const char *filepath, const LoadOptions load_options) {
if(texture.id)
clear();
if(mgl_texture_init(&texture) != 0)
return false;
mgl_texture_load_options texture_load_options = {
load_options.compressed,
load_options.pixel_coordinates
};
return mgl_texture_load_from_file(&texture, filepath, &texture_load_options) == 0;
}
bool Texture::load_from_image(Image &image, const LoadOptions load_options) {
if(texture.id)
clear();
if(mgl_texture_init(&texture) != 0)
return false;
mgl_texture_load_options texture_load_options = {
load_options.compressed,
load_options.pixel_coordinates
};
return mgl_texture_load_from_image(&texture, image.internal_image(), &texture_load_options) == 0;
}
void Texture::clear() {
if(owned)
mgl_texture_unload(&texture);
memset(&texture, 0, sizeof(mgl_texture));
owned = true;
}
vec2i Texture::get_size() const {
return { texture.width, texture.height };
}
bool Texture::is_valid() const {
return texture.id != 0;
}
mgl_texture* Texture::internal_texture() {
return &texture;
}
}
|