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#include <stdio.h>
#include <mglpp/mglpp.hpp>
#include <mglpp/window/Window.hpp>
#include <mglpp/window/Event.hpp>
#include <mglpp/graphics/Texture.hpp>
#include <mglpp/graphics/Sprite.hpp>
#include <mglpp/graphics/Font.hpp>
#include <mglpp/graphics/Text.hpp>
#include <mglpp/graphics/Rectangle.hpp>
#include <mglpp/graphics/VertexBuffer.hpp>
#include <mglpp/graphics/Vertex.hpp>
#include <mglpp/graphics/Shader.hpp>
#include <mglpp/system/Clock.hpp>
#include <mglpp/system/MemoryMappedFile.hpp>
struct Delegate {
Delegate() {}
void draw() {
mgl::Rectangle rect(window->get_mouse_position().to_vec2f(), { 100.0f, 500.0f });
rect.set_color({255, 0, 0, 255});
window->draw(rect);
shader_program->set_uniform("resolution", mgl::vec2f(texture->get_size().x, texture->get_size().y));
mgl::Sprite sprite(texture, { 100.0f - 10.0f, 0.0f });
sprite.set_color({255, 255, 255, 128});
window->draw(sprite, shader_program);
mgl::Text text("hello world!\nelapsed time: " + std::to_string(clock.get_elapsed_time_seconds()), { 0.0f, 0.0f }, *font);
window->draw(text);
vertex_buffer->set_position({ (float)window->get_mouse_position().x + 100, (float)window->get_mouse_position().y });
window->draw(*vertex_buffer);
}
mgl::Window *window;
mgl::Texture *texture;
mgl::Font *font;
mgl::VertexBuffer *vertex_buffer;
mgl::Shader *shader_program;
mgl::Clock clock;
};
int main(int argc, char **argv) {
mgl::Init init;
mgl::Window::CreateParams window_create_params;
window_create_params.size = { 1280, 720 };
mgl::Window window;
if(!window.create("mglpp", window_create_params))
return 1;
mgl::Texture texture;
if(!texture.load_from_file("depends/mgl/tests/X11.jpg"))
return 1;
mgl::MemoryMappedFile font_file;
if(!font_file.load("/usr/share/fonts/noto/NotoSans-Regular.ttf", mgl::MemoryMappedFile::LoadOptions{true, false}))
return 1;
mgl::Font font;
if(!font.load_from_file(font_file, 32))
return 1;
mgl::Shader shader;
if(!shader.load_from_file("depends/mgl/tests/circle_mask.glsl", mgl::Shader::Fragment))
return 1;
mgl::Texture font_texture = font.get_texture();
mgl::Vertex vertices[4] = {
{
{0.0f, 0.0f},
{0.0f, 0.0f},
{255, 0, 0, 100}
},
{
{font_texture.get_size().x, 0.0f},
{1.0f, 0.0f},
{0, 255, 0, 100}
},
{
{font_texture.get_size().x, font_texture.get_size().y},
{1.0f, 1.0f},
{0, 0, 255, 100}
},
{
{0.0f, font_texture.get_size().y},
{0.0f, 1.0f},
{255, 0, 255, 100},
}
};
mgl::VertexBuffer vertex_buffer;
if(!vertex_buffer.update(vertices, 4, mgl::PrimitiveType::Quads, mgl::VertexBuffer::Static))
return 1;
vertex_buffer.set_texture(&font_texture);
Delegate delegate;
delegate.window = &window;
delegate.texture = &texture;
delegate.font = &font;
delegate.vertex_buffer = &vertex_buffer;
delegate.shader_program = &shader;
mgl::Event event;
while(window.is_open()) {
if(window.poll_event(event)) {
}
window.clear(mgl::Color(0, 0, 0, 255));
delegate.draw();
window.display();
}
return 0;
}
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