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authordec05eba <dec05eba@protonmail.com>2024-01-11 23:47:35 +0100
committerdec05eba <dec05eba@protonmail.com>2024-01-11 23:47:35 +0100
commit705ad3bee5de67725311d4085f0481fa7107ba41 (patch)
tree78879a96cdab04878072db18d51465560d95e094 /src/pixmap_texture.c
parentc4fb95cf0025b34ca14c22f4fbbfcef14d56d71c (diff)
Render wallpaper
Diffstat (limited to 'src/pixmap_texture.c')
-rw-r--r--src/pixmap_texture.c140
1 files changed, 140 insertions, 0 deletions
diff --git a/src/pixmap_texture.c b/src/pixmap_texture.c
new file mode 100644
index 0000000..b31b346
--- /dev/null
+++ b/src/pixmap_texture.c
@@ -0,0 +1,140 @@
+#include "pixmap_texture.h"
+
+#include <stdio.h>
+
+bool ngxc_pixmap_texture_init(ngxc_pixmap_texture *window_texture, Display *display, Pixmap pixmap) {
+ window_texture->display = display;
+ window_texture->pixmap = pixmap;
+ window_texture->glx_pixmap = None;
+ window_texture->texture_id = 0;
+ window_texture->width = 0;
+ window_texture->height = 0;
+ return ngxc_pixmap_texture_on_resize(window_texture);
+}
+
+static void ngxc_pixmap_texture_cleanup(ngxc_pixmap_texture *self, int delete_texture) {
+ if(delete_texture && self->texture_id) {
+ glDeleteTextures(1, &self->texture_id);
+ self->texture_id = 0;
+ }
+
+ if(self->glx_pixmap) {
+ glXDestroyPixmap(self->display, self->glx_pixmap);
+ glXReleaseTexImageEXT(self->display, self->glx_pixmap, GLX_FRONT_EXT);
+ self->glx_pixmap = None;
+ }
+}
+
+void ngxc_pixmap_texture_deinit(ngxc_pixmap_texture *self) {
+ ngxc_pixmap_texture_cleanup(self, 1);
+}
+
+bool ngxc_pixmap_texture_on_resize(ngxc_pixmap_texture *self) {
+ ngxc_pixmap_texture_cleanup(self, 0);
+
+ GLXFBConfig *configs = NULL;
+ GLXPixmap glx_pixmap = None;
+ GLuint texture_id = 0;
+ int glx_pixmap_bound = 0;
+
+ const int pixmap_config[] = {
+ GLX_BIND_TO_TEXTURE_RGB_EXT, True,
+ GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT | GLX_WINDOW_BIT,
+ GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT,
+ /*GLX_BIND_TO_MIPMAP_TEXTURE_EXT, True,*/
+ GLX_BUFFER_SIZE, 24,
+ GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8,
+ GLX_BLUE_SIZE, 8,
+ GLX_ALPHA_SIZE, 0,
+ None
+ };
+
+ const int pixmap_attribs[] = {
+ GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
+ GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGB_EXT,
+ /*GLX_MIPMAP_TEXTURE_EXT, True,*/
+ None
+ };
+
+ Window root_window;
+ int x, y;
+ unsigned int width = 0;
+ unsigned int height = 0;
+ unsigned int border_width;
+ unsigned int depth = 32;
+ if(!XGetGeometry(self->display, self->pixmap, &root_window, &x, &y, &width, &height, &border_width, &depth)) {
+ fprintf(stderr, "Failed to get pixmap attributes\n");
+ return false;
+ }
+
+ GLXFBConfig config;
+ int c;
+ configs = glXChooseFBConfig(self->display, 0, pixmap_config, &c);
+ if(!configs) {
+ fprintf(stderr, "Failed to choose fb config\n");
+ return false;
+ }
+
+ int found = 0;
+ for (int i = 0; i < c; i++) {
+ config = configs[i];
+ XVisualInfo *visual = glXGetVisualFromFBConfig(self->display, config);
+ if(!visual)
+ continue;
+
+ if((int)depth != visual->depth) {
+ XFree(visual);
+ continue;
+ }
+ XFree(visual);
+ found = 1;
+ break;
+ }
+
+ if(!found) {
+ fprintf(stderr, "No matching fb config found\n");
+ goto cleanup;
+ }
+
+ glx_pixmap = glXCreatePixmap(self->display, config, self->pixmap, pixmap_attribs);
+ if(!glx_pixmap) {
+ goto cleanup;
+ }
+
+ if(self->texture_id == 0) {
+ glGenTextures(1, &texture_id);
+ if(texture_id == 0) {
+ goto cleanup;
+ }
+ glBindTexture(GL_TEXTURE_2D, texture_id);
+ } else {
+ glBindTexture(GL_TEXTURE_2D, self->texture_id);
+ }
+
+ glXBindTexImageEXT(self->display, glx_pixmap, GLX_FRONT_EXT, NULL);
+ glx_pixmap_bound = 1;
+
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ self->width = width;
+ self->height = height;
+
+ XFree(configs);
+ self->glx_pixmap = glx_pixmap;
+ if(texture_id != 0)
+ self->texture_id = texture_id;
+ return true;
+
+ cleanup:
+ if(texture_id != 0) glDeleteTextures(1, &texture_id);
+ if(glx_pixmap) glXDestroyPixmap(self->display, glx_pixmap);
+ if(glx_pixmap_bound) glXReleaseTexImageEXT(self->display, glx_pixmap, GLX_FRONT_EXT);
+ if(configs) XFree(configs);
+ return false;
+}