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#include "compositor.h"
#include <string.h>
#include <stdio.h>
#include <unistd.h>
#include <time.h>

static double clock_get_monotonic_seconds(void) {
    struct timespec ts;
    ts.tv_sec = 0;
    ts.tv_nsec = 0;
    clock_gettime(CLOCK_MONOTONIC, &ts);
    return (double)ts.tv_sec + (double)ts.tv_nsec * 0.000000001;
}

static ngxc_window* ngxc_compositor_get_window_by_id(ngxc_compositor *self, Window window) {
    for(int i = 0; i < self->num_windows; ++i) {
        ngxc_window *window_obj = &self->windows[i];
        if(window_obj->texture.window == window)
            return window_obj;
    }
    return NULL;
}

void ngxc_compositor_init(ngxc_compositor *self, Display *dpy, Window composite_window) {
    memset(self, 0, sizeof(*self));
    self->dpy = dpy;
    self->composite_window = composite_window;
    self->frame_timer = clock_get_monotonic_seconds();
}

void ngxc_compositor_deinit(ngxc_compositor *self) {

}

void ngxc_compositor_add_window(ngxc_compositor *self, Window window) {
    if(self->num_windows == NGXC_COMPOSITOR_MAX_WINDOWS) {
        fprintf(stderr, "error: reached max number of trackable windows (%d), ignoring window with id %ld\n", NGXC_COMPOSITOR_MAX_WINDOWS, window);
        return;
    }

    XWindowAttributes xattr;
    if(!XGetWindowAttributes(self->dpy, window, &xattr)) {
        fprintf(stderr, "error: failed to get window attributes, ignoring window with id %ld\n", window);
        return;
    }

    //Window c;
    //XTranslateCoordinates(self->dpy, window, DefaultRootWindow(self->dpy), 0, 0, &xattr.x, &xattr.y, &c);

    ngxc_window *window_obj = &self->windows[self->num_windows];
    if(window_texture_init(&window_obj->texture, self->dpy, window) != 0) {
        fprintf(stderr, "error: failed to create window texture, ignoring window with id %ld\n", window);
        return;
    }

    window_obj->x = xattr.x;
    window_obj->y = xattr.y;
    ++self->num_windows;

    fprintf(stderr, "ADDED WINDOW: %ld, x: %d, y: %d\n", window, xattr.x, xattr.y);
}

void ngxc_compositor_remove_window(ngxc_compositor *self, Window window) {
    for(int i = 0; i < self->num_windows; ++i) {
        if(self->windows[i].texture.window != window)
            continue;

        window_texture_deinit(&self->windows[i].texture);
        for(int j = i + 1; j < self->num_windows; ++j) {
            self->windows[j - 1] = self->windows[j];
        }
        self->num_windows--;
        break;
    }
}

static void render_texture(const ngxc_window *window) {
    float matrix[16] = {
        1.0f, 0.0f, 0.0f, 0.0f,
        0.0f, 1.0f, 0.0f, 0.0f,
        0.0f, 0.0f, 1.0f, 0.0f,
        0.0f, 0.0f, 0.0f, 1.0f,
    };

    matrix[0] = 1.0f / (float)window->texture.width;
    matrix[5] = 1.0f / (float)window->texture.height;

    glMatrixMode(GL_TEXTURE);
    glLoadMatrixf(matrix);
    glMatrixMode(GL_MODELVIEW);
    glBindTexture(GL_TEXTURE_2D, window->texture.texture_id);

    glColor4ub(255, 255, 255, 255);
    //glTranslatef(window->x, window->y, 0.0f);
    glBegin(GL_QUADS);
        glTexCoord2f(0.0f, 0.0f);
        glVertex2f(window->x, window->y);

        glTexCoord2f(window->texture.width, 0.0f);
        glVertex2f(window->x + window->texture.width, window->y);

        glTexCoord2f(window->texture.width, window->texture.height);
        glVertex2f(window->x + window->texture.width, window->y + window->texture.height);

        glTexCoord2f(0.0f, window->texture.height);
        glVertex2f(window->x, window->y + window->texture.height);
    glEnd();
    glLoadIdentity();

    glBindTexture(GL_TEXTURE_2D, 0);
}

/* TODO: Skip windows that are not visible on the screen */
/* TODO: Disable compositing for fullscreen windows, if that option is enabled */
void ngxc_compositor_render(ngxc_compositor *self) {
    glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
    glClear(GL_COLOR_BUFFER_BIT);

    for(int i = 0; i < self->num_windows; ++i) {
        const ngxc_window *window_obj = &self->windows[i];
        render_texture(window_obj);
    }

    const double now = clock_get_monotonic_seconds();
    const double frame_duration = now - self->frame_timer;

    glXSwapBuffers(self->dpy, self->composite_window);
    glFlush();
    glFinish();

    const double time_limit = 1.0f / 60.0f; // TODO: Get from randr
    const double delayed_update = time_limit - frame_duration - 0.002;
    //fprintf(stderr, "delayed update: %f\n", delayed_update);
    if(delayed_update > 0.0)
        usleep(delayed_update * 1000000.0);

    self->frame_timer = clock_get_monotonic_seconds();
}

void ngxc_compositor_on_configure(ngxc_compositor *self, const XConfigureEvent *configure_event) {
    ngxc_window *window_obj = ngxc_compositor_get_window_by_id(self, configure_event->window);
    if(!window_obj)
        return;

    window_obj->x = configure_event->x;
    window_obj->y = configure_event->y;

    if(configure_event->width != window_obj->texture.width || configure_event->height != window_obj->texture.height) {
        window_texture_on_resize(&window_obj->texture);
    }
}