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author | dec05eba <dec05eba@protonmail.com> | 2020-05-01 15:03:10 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2020-05-01 15:03:10 +0200 |
commit | 479d55de50906464fa993859ec877ef652131236 (patch) | |
tree | d362bc7c4128ca8fc74e9078e1b6b8162d610038 | |
parent | 106472071d1777ca0907c72424fbcb47784ce717 (diff) |
Show video forward as set by steamvr, instead of showing it backwards
-rw-r--r-- | src/main.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp index 8f53ade..09151f6 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1129,8 +1129,9 @@ bool CMainApplication::CreateAllShaders() "out vec2 v2UVcoords;\n" "void main()\n" "{\n" - " v2UVcoords = v2UVcoordsIn * vec2(0.5, 1.0) + vec2(texture_offset_x, 0.0);\n" - " gl_Position = matrix * (position + vec4(position_offset, 0.0));\n" + " v2UVcoords = vec2(1.0 - v2UVcoordsIn.x, v2UVcoordsIn.y) * vec2(0.5, 1.0) + vec2(texture_offset_x, 0.0);\n" + " vec4 inverse_pos = vec4(position.x, position.y, -position.z, position.w);\n" + " gl_Position = matrix * (inverse_pos + vec4(position_offset, 0.0));\n" "}\n", // Fragment Shader |