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authordec05eba <dec05eba@protonmail.com>2022-12-04 03:39:34 +0100
committerdec05eba <dec05eba@protonmail.com>2022-12-04 03:39:34 +0100
commitc073098942779cfe327fd3c224ea49b68700bc03 (patch)
tree6d4bc20d2d8bd48fda4bf60350b6947693feda46
parent0f8407d94eef1a4f126e1b08370160307b925ed4 (diff)
Remove fixed TODOs, add egl TODO
-rw-r--r--TODO6
1 files changed, 3 insertions, 3 deletions
diff --git a/TODO b/TODO
index 3ce5dcd..1a4cdfe 100644
--- a/TODO
+++ b/TODO
@@ -1,9 +1,9 @@
Use pointer/button motion event instead of XQueryPointer every frame.
Use directional audio when using mpv.
-Optimize mpv rendering option. Causes stuttering for some reason while capturing a mpv window does not.
Dynamically load mpv (with dlopen) when using the --video option instead of linking to it at compile time.
Show mpv gui.
Allow setting/changing video at runtime.
Automatically use the right vr option when using mpv by looking at the file name (or file metadata?). There is a standard in filenames to specify the vr format.
-Use libmpv. Make stereo audio follow headset rotation in 180/360 mode (assume facing forward is the default audio mode).
-Fix sphere360... AAAAAA
+Make stereo audio follow headset rotation in 180/360 mode (assume facing forward is the default audio mode).
+Fix sphere360... AAAAAA.
+Use egl instead of glx for xcomposite window capture because nvidia glx has a limitation where only 1 pixmap can be created for a window which means that with some compositors (gnome for example with CSD or picom in GLX mode) it will fail to create a texture and the captured texture will instead be black. Nvidia with egl doesn't have this limitation.