diff options
author | dec05eba <dec05eba@protonmail.com> | 2022-12-04 03:39:34 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2022-12-04 03:39:34 +0100 |
commit | c073098942779cfe327fd3c224ea49b68700bc03 (patch) | |
tree | 6d4bc20d2d8bd48fda4bf60350b6947693feda46 | |
parent | 0f8407d94eef1a4f126e1b08370160307b925ed4 (diff) |
Remove fixed TODOs, add egl TODO
-rw-r--r-- | TODO | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -1,9 +1,9 @@ Use pointer/button motion event instead of XQueryPointer every frame. Use directional audio when using mpv. -Optimize mpv rendering option. Causes stuttering for some reason while capturing a mpv window does not. Dynamically load mpv (with dlopen) when using the --video option instead of linking to it at compile time. Show mpv gui. Allow setting/changing video at runtime. Automatically use the right vr option when using mpv by looking at the file name (or file metadata?). There is a standard in filenames to specify the vr format. -Use libmpv. Make stereo audio follow headset rotation in 180/360 mode (assume facing forward is the default audio mode). -Fix sphere360... AAAAAA +Make stereo audio follow headset rotation in 180/360 mode (assume facing forward is the default audio mode). +Fix sphere360... AAAAAA. +Use egl instead of glx for xcomposite window capture because nvidia glx has a limitation where only 1 pixmap can be created for a window which means that with some compositors (gnome for example with CSD or picom in GLX mode) it will fail to create a texture and the captured texture will instead be black. Nvidia with egl doesn't have this limitation. |