diff options
author | dec05eba <dec05eba@protonmail.com> | 2022-04-22 02:34:12 +0200 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2022-04-22 02:34:12 +0200 |
commit | d7483fd7939c5afb24eb3aa3bc377a9e18933a08 (patch) | |
tree | 0b1c914f8c3efe051f8e54b5a66e4a4c1a1b5975 | |
parent | fdb7cdd5eea0ff34cac85e1265a1316f7e5c942a (diff) |
Add --reduce-flicker option to reduce flickering for text
-rw-r--r-- | src/main.cpp | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp index e12c147..fc75397 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -281,6 +281,8 @@ private: // X compositor bool stretch = true; bool cursor_wrap = true; bool free_camera = false; + bool reduce_flicker = false; + double reduce_flicker_counter = 0.0; GLuint arrow_image_texture_id = 0; int arrow_image_width = 1; @@ -397,6 +399,7 @@ static void usage() { fprintf(stderr, " --no-cursor-wrap If this option is set, then the cursor position in the vr view will match the the real cursor position inside the window\n"); fprintf(stderr, " --follow-focused If this option is set, then the selected window will be the focused window. vr-video-player will automatically update when the focused window changes. Either this option or window_id should be used\n"); fprintf(stderr, " --free-camera If this option is set, then the camera wont follow your position. This option is only applicable when not using --sphere or --sphere360\n"); + fprintf(stderr, " --reduce-flicker A hack to reduce flickering in low resolution text when the headset is not moving by moving the window around quickly by a few pixels\n"); fprintf(stderr, " window_id The X11 window id of the window to view in vr. This option or --follow-focused is required\n"); fprintf(stderr, "\n"); fprintf(stderr, "EXAMPLES\n"); @@ -425,7 +428,7 @@ CMainApplication::CMainApplication( int argc, char *argv[] ) , m_bVerbose( false ) , m_bPerf( false ) , m_bVblank( false ) - , m_bGlFinishHack( true ) + , m_bGlFinishHack( false ) , m_glControllerVertBuffer( 0 ) , m_unControllerVAO( 0 ) , m_unSceneVAO( 0 ) @@ -528,6 +531,8 @@ CMainApplication::CMainApplication( int argc, char *argv[] ) follow_focused = true; } else if(strcmp(argv[i], "--free-camera") == 0) { free_camera = true; + } else if(strcmp(argv[i], "--reduce-flicker") == 0) { + reduce_flicker = true; } else if(argv[i][0] == '-') { fprintf(stderr, "Invalid flag: %s\n", argv[i]); usage(); @@ -2314,6 +2319,11 @@ glm::mat4 CMainApplication::GetCurrentViewProjectionMatrix( vr::Hmd_Eye nEye ) //memcpy(&m_mat4HMDPose[0], &pp[0], sizeof(pp)); glm::mat4 hmd_pose = m_mat4HMDPose; hmd_pose = glm::translate(hmd_pose, hmd_pos); + if(reduce_flicker) { + hmd_pose = glm::rotate(hmd_pose, (float)(cos(reduce_flicker_counter)*0.0005), glm::vec3(0.0f, 1.0f, 0.0f)); + hmd_pose = glm::rotate(hmd_pose, (float)(sin(reduce_flicker_counter)*0.0005), glm::vec3(1.0f, 0.0f, 0.0f)); + reduce_flicker_counter += 1.0; + } hmd_pose = hmd_pose * mat4_cast(m_reset_rotation); if( nEye == vr::Eye_Left ) { |