diff options
author | WebFreak001 <gh@webfreak.org> | 2020-06-12 23:01:30 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2020-06-13 07:21:25 +0200 |
commit | af94cbca3243c21fe03d7895da439532ce4bc24e (patch) | |
tree | 943ddb92bb7b8964776d98cf1e4744a13ba5fa17 /include/window_texture.h | |
parent | 6bde0531a61212a075490d2701d44ede7b35211b (diff) |
add ability to reset rotation via signal + gamepad
The gamepad change isn't the best as it requires the window to be
focused, but it allows to use a wireless gamepad to reset the rotation
and position like using the w key on the keyboard. I currently hardcoded
the reset button to 6 on a joystick, which was equal to the select
button on my steam controller using sc-controller simulating an xbox
controller. Maybe the controller update isn't quite fit to stay and
should use the VR controllers instead & work without focus.
The more interesting part of this patch is adding signal handling of
SIGUSR1 or SIGUSR2 to do the same thing. This allows to simply run a
command like `killall -USR1 vr-video-player` to reset the rotation and
position even without window focus. This is especially useful for
example for adding a custom command action to KDE connect so you can
reset the VR view from your phone without needing to have any special
software.
However I believe even this signal handling should eventually be
replaced with some more advanced API like dbus or a unix socket to also
allow for more advanced features like changing tracked windows on the
fly.
Diffstat (limited to 'include/window_texture.h')
0 files changed, 0 insertions, 0 deletions