diff options
author | WebFreak001 <gh@webfreak.org> | 2020-06-11 23:12:59 +0200 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2020-06-13 07:21:25 +0200 |
commit | 068eacf4737e04e5af8ed337a90676f517bc3e0e (patch) | |
tree | f9c52a231ff5aa69c6193a840b3c3cce09e214a8 /src | |
parent | 91251712e6b4dc0fa32b2ff465b9006fe3aa8bb6 (diff) |
add --plane mode for plane in 3D space to look at
Diffstat (limited to 'src')
-rw-r--r-- | src/main.cpp | 37 |
1 files changed, 31 insertions, 6 deletions
diff --git a/src/main.cpp b/src/main.cpp index 51c087b..7c3098f 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -239,6 +239,7 @@ private: // OpenGL bookkeeping GLint m_nSceneMatrixLocation; GLint m_nSceneTextureOffsetXLocation; + GLint m_nSceneTextureScaleXLocation; GLint m_nControllerMatrixLocation; GLint m_nRenderModelMatrixLocation; @@ -282,12 +283,13 @@ private: // X compositor enum class ViewMode { LEFT_RIGHT, - RIGHT_LEFT + RIGHT_LEFT, + PLANE }; bool sphere_projection = true; double zoom = 0.0; - ViewMode view_mode = ViewMode::LEFT_RIGHT; + ViewMode view_mode = ViewMode::PLANE; bool stretch = true; }; @@ -378,7 +380,7 @@ void dprintf( const char *fmt, ... ) } static void usage() { - fprintf(stderr, "usage: vr-video-player [--flat] [--left-right|--right-left] [--stretch|--no-stretch] [--zoom zoom-level] <window_id>\n"); + fprintf(stderr, "usage: vr-video-player [--flat] [--left-right|--right-left|--plane] [--stretch|--no-stretch] [--zoom zoom-level] <window_id>\n"); exit(1); } @@ -405,6 +407,7 @@ CMainApplication::CMainApplication( int argc, char *argv[] ) , m_unSceneVAO( 0 ) , m_nSceneMatrixLocation( -1 ) , m_nSceneTextureOffsetXLocation( -1 ) + , m_nSceneTextureScaleXLocation( -1 ) , m_nControllerMatrixLocation( -1 ) , m_nRenderModelMatrixLocation( -1 ) , m_iTrackedControllerCount( 0 ) @@ -425,6 +428,9 @@ CMainApplication::CMainApplication( int argc, char *argv[] ) view_mode = ViewMode::LEFT_RIGHT; } else if(strcmp(argv[i], "--right-left") == 0) { view_mode = ViewMode::RIGHT_LEFT; + } else if(strcmp(argv[i], "--plane") == 0) { + view_mode = ViewMode::PLANE; + cylinder_projection = true; } else if(strcmp(argv[i], "--stretch") == 0) { stretch = true; } else if(strcmp(argv[i], "--no-stretch") == 0) { @@ -1137,13 +1143,14 @@ bool CMainApplication::CreateAllShaders() "#version 410\n" "uniform mat4 matrix;\n" "uniform float texture_offset_x;\n" + "uniform float texture_scale_x;\n" "layout(location = 0) in vec4 position;\n" "layout(location = 1) in vec2 v2UVcoordsIn;\n" "layout(location = 2) in vec3 v3NormalIn;\n" "out vec2 v2UVcoords;\n" "void main()\n" "{\n" - " v2UVcoords = vec2(1.0 - v2UVcoordsIn.x, v2UVcoordsIn.y) * vec2(0.5, 1.0) + vec2(texture_offset_x, 0.0);\n" + " v2UVcoords = vec2(1.0 - v2UVcoordsIn.x, v2UVcoordsIn.y) * vec2(texture_scale_x, 1.0) + vec2(texture_offset_x, 0.0);\n" " vec4 inverse_pos = vec4(position.x, position.y, -position.z, position.w);\n" " gl_Position = matrix * inverse_pos;\n" "}\n", @@ -1171,6 +1178,12 @@ bool CMainApplication::CreateAllShaders() dprintf( "Unable to find texture_offset_x uniform in scene shader\n" ); return false; } + m_nSceneTextureScaleXLocation = glGetUniformLocation( m_unSceneProgramID, "texture_scale_x" ); + if( m_nSceneTextureScaleXLocation == -1 ) + { + dprintf( "Unable to find texture_scale_x uniform in scene shader\n" ); + return false; + } m_unControllerTransformProgramID = CompileGLShader( "Controller", @@ -1761,16 +1774,28 @@ void CMainApplication::RenderScene( vr::Hmd_Eye nEye ) if( nEye == vr::Eye_Left ) { float offset = 0.0f; - if(view_mode == ViewMode::RIGHT_LEFT) + float scale = 0.5f; + if(view_mode == ViewMode::RIGHT_LEFT) { offset = 0.5f; + } else if(view_mode == ViewMode::PLANE) { + offset = 0.0f; + scale = 1.0f; + } glUniform1fv(m_nSceneTextureOffsetXLocation, 1, &offset); + glUniform1fv(m_nSceneTextureScaleXLocation, 1, &scale); } else if( nEye == vr::Eye_Right ) { float offset = 0.5f; - if(view_mode == ViewMode::RIGHT_LEFT) + float scale = 0.5f; + if (view_mode == ViewMode::RIGHT_LEFT) { + offset = 0.0f; + } else if (view_mode == ViewMode::PLANE) { offset = 0.0f; + scale = 1.0f; + } glUniform1fv(m_nSceneTextureOffsetXLocation, 1, &offset); + glUniform1fv(m_nSceneTextureScaleXLocation, 1, &scale); } glBindVertexArray( m_unSceneVAO ); |