diff options
author | Mon ouïe <mon.ouie@gmail.com> | 2023-12-01 11:01:16 +0100 |
---|---|---|
committer | Mon ouïe <mon.ouie@gmail.com> | 2023-12-01 11:01:16 +0100 |
commit | 1bce20fff5e631640d39346a1bf0dca8ecd3479e (patch) | |
tree | a1d05424a1ec949a64c66b20b539740614990438 /src | |
parent | 1c4e63c0f8d48e0525b87acf48b2d3d7cbaa2b3b (diff) |
Moved overlay presentation code to a separate function
Diffstat (limited to 'src')
-rw-r--r-- | src/main.cpp | 96 |
1 files changed, 52 insertions, 44 deletions
diff --git a/src/main.cpp b/src/main.cpp index f5c73b7..d96b2cd 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -219,6 +219,7 @@ public: void RenderStereoTargets(); void RenderCompanionWindow(); void RenderScene( vr::Hmd_Eye nEye ); + void RenderOverlay(); void UpdateOverlayTitle(); void UpdateOverlayIcon(); @@ -1733,50 +1734,7 @@ void CMainApplication::RenderFrame() if ( m_pHMD ) { if (overlay_mode) { - GLuint texture_id = 0; - - if(mpv_file) { - if(mpvBuffers != nullptr) - { - texture_id = mpvBuffers->get_showTextureId(); - } - } - else if (overlay_buffers) { - // OpenVR relies on a shared OpenGL context - // which does not play well with the GLX - // extension used to copy data from the - // application, so data should be copied to a - // separate texture. - - overlay_buffers->swap_buffer(); - - GLuint ref_texture = window_texture_get_opengl_texture_id(&window_texture); - texture_id = overlay_buffers->get_showTextureId(); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, ref_texture); - glBindVertexArray( m_unCompanionWindowVAO ); - glUseProgram(m_unOverlayProgramID); - glUniform1i(glGetUniformLocation(m_unOverlayProgramID, "mytexture"), 0); - - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, overlay_buffers->get_renderFramebufferId()); - - glDisable(GL_DEPTH_TEST); - glDrawBuffer(GL_COLOR_ATTACHMENT0); - glViewport(0, 0, pixmap_texture_width, pixmap_texture_height); - - glDrawElements( GL_TRIANGLES, m_uiCompanionWindowIndexSize/2, GL_UNSIGNED_SHORT, 0 ); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); - } - - vr::Texture_t overlay_tex = {(void*)(uintptr_t)texture_id, - vr::TextureType_OpenGL, vr::ColorSpace_Gamma}; - - // Flip OpenGL texture upside down - vr::VRTextureBounds_t bounds = {0, 1, 1, 0}; - - vr::VROverlay()->SetOverlayTexture(overlay_handle, &overlay_tex); - vr::VROverlay()->SetOverlayTextureBounds(overlay_handle, &bounds); + RenderOverlay(); } else { RenderStereoTargets(); @@ -2912,6 +2870,56 @@ void CMainApplication::RenderCompanionWindow() glUseProgram( 0 ); } +//----------------------------------------------------------------------------- +// Purpose: Present the window/video texture as an overlay +//----------------------------------------------------------------------------- +void CMainApplication::RenderOverlay() { + GLuint texture_id = 0; + + if(mpv_file) { + if(!mpvBuffers) + return; + texture_id = mpvBuffers->get_showTextureId(); + } + else if (overlay_buffers) { + // OpenVR relies on a shared OpenGL context + // which does not play well with the GLX + // extension used to copy data from the + // application, so data should be copied to a + // separate texture. + + overlay_buffers->swap_buffer(); + + GLuint ref_texture = window_texture_get_opengl_texture_id(&window_texture); + texture_id = overlay_buffers->get_showTextureId(); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, ref_texture); + glBindVertexArray( m_unCompanionWindowVAO ); + glUseProgram(m_unOverlayProgramID); + glUniform1i(glGetUniformLocation(m_unOverlayProgramID, "mytexture"), 0); + + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, overlay_buffers->get_renderFramebufferId()); + + glDisable(GL_DEPTH_TEST); + glDrawBuffer(GL_COLOR_ATTACHMENT0); + glViewport(0, 0, pixmap_texture_width, pixmap_texture_height); + + glDrawElements( GL_TRIANGLES, m_uiCompanionWindowIndexSize/2, GL_UNSIGNED_SHORT, 0 ); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + } + else + return; + + vr::Texture_t overlay_tex = {(void*)(uintptr_t)texture_id, + vr::TextureType_OpenGL, vr::ColorSpace_Gamma}; + + // Flip OpenGL texture upside down + vr::VRTextureBounds_t bounds = {0, 1, 1, 0}; + + vr::VROverlay()->SetOverlayTexture(overlay_handle, &overlay_tex); + vr::VROverlay()->SetOverlayTextureBounds(overlay_handle, &bounds); +} //----------------------------------------------------------------------------- // Purpose: Copy the title of the source X11 window as the overlay title |