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authorMon ouïe <mon.ouie@gmail.com>2023-12-01 11:01:16 +0100
committerMon ouïe <mon.ouie@gmail.com>2023-12-01 11:01:16 +0100
commit1bce20fff5e631640d39346a1bf0dca8ecd3479e (patch)
treea1d05424a1ec949a64c66b20b539740614990438 /src
parent1c4e63c0f8d48e0525b87acf48b2d3d7cbaa2b3b (diff)
Moved overlay presentation code to a separate function
Diffstat (limited to 'src')
-rw-r--r--src/main.cpp96
1 files changed, 52 insertions, 44 deletions
diff --git a/src/main.cpp b/src/main.cpp
index f5c73b7..d96b2cd 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -219,6 +219,7 @@ public:
void RenderStereoTargets();
void RenderCompanionWindow();
void RenderScene( vr::Hmd_Eye nEye );
+ void RenderOverlay();
void UpdateOverlayTitle();
void UpdateOverlayIcon();
@@ -1733,50 +1734,7 @@ void CMainApplication::RenderFrame()
if ( m_pHMD )
{
if (overlay_mode) {
- GLuint texture_id = 0;
-
- if(mpv_file) {
- if(mpvBuffers != nullptr)
- {
- texture_id = mpvBuffers->get_showTextureId();
- }
- }
- else if (overlay_buffers) {
- // OpenVR relies on a shared OpenGL context
- // which does not play well with the GLX
- // extension used to copy data from the
- // application, so data should be copied to a
- // separate texture.
-
- overlay_buffers->swap_buffer();
-
- GLuint ref_texture = window_texture_get_opengl_texture_id(&window_texture);
- texture_id = overlay_buffers->get_showTextureId();
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, ref_texture);
- glBindVertexArray( m_unCompanionWindowVAO );
- glUseProgram(m_unOverlayProgramID);
- glUniform1i(glGetUniformLocation(m_unOverlayProgramID, "mytexture"), 0);
-
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, overlay_buffers->get_renderFramebufferId());
-
- glDisable(GL_DEPTH_TEST);
- glDrawBuffer(GL_COLOR_ATTACHMENT0);
- glViewport(0, 0, pixmap_texture_width, pixmap_texture_height);
-
- glDrawElements( GL_TRIANGLES, m_uiCompanionWindowIndexSize/2, GL_UNSIGNED_SHORT, 0 );
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
- }
-
- vr::Texture_t overlay_tex = {(void*)(uintptr_t)texture_id,
- vr::TextureType_OpenGL, vr::ColorSpace_Gamma};
-
- // Flip OpenGL texture upside down
- vr::VRTextureBounds_t bounds = {0, 1, 1, 0};
-
- vr::VROverlay()->SetOverlayTexture(overlay_handle, &overlay_tex);
- vr::VROverlay()->SetOverlayTextureBounds(overlay_handle, &bounds);
+ RenderOverlay();
}
else {
RenderStereoTargets();
@@ -2912,6 +2870,56 @@ void CMainApplication::RenderCompanionWindow()
glUseProgram( 0 );
}
+//-----------------------------------------------------------------------------
+// Purpose: Present the window/video texture as an overlay
+//-----------------------------------------------------------------------------
+void CMainApplication::RenderOverlay() {
+ GLuint texture_id = 0;
+
+ if(mpv_file) {
+ if(!mpvBuffers)
+ return;
+ texture_id = mpvBuffers->get_showTextureId();
+ }
+ else if (overlay_buffers) {
+ // OpenVR relies on a shared OpenGL context
+ // which does not play well with the GLX
+ // extension used to copy data from the
+ // application, so data should be copied to a
+ // separate texture.
+
+ overlay_buffers->swap_buffer();
+
+ GLuint ref_texture = window_texture_get_opengl_texture_id(&window_texture);
+ texture_id = overlay_buffers->get_showTextureId();
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, ref_texture);
+ glBindVertexArray( m_unCompanionWindowVAO );
+ glUseProgram(m_unOverlayProgramID);
+ glUniform1i(glGetUniformLocation(m_unOverlayProgramID, "mytexture"), 0);
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, overlay_buffers->get_renderFramebufferId());
+
+ glDisable(GL_DEPTH_TEST);
+ glDrawBuffer(GL_COLOR_ATTACHMENT0);
+ glViewport(0, 0, pixmap_texture_width, pixmap_texture_height);
+
+ glDrawElements( GL_TRIANGLES, m_uiCompanionWindowIndexSize/2, GL_UNSIGNED_SHORT, 0 );
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ }
+ else
+ return;
+
+ vr::Texture_t overlay_tex = {(void*)(uintptr_t)texture_id,
+ vr::TextureType_OpenGL, vr::ColorSpace_Gamma};
+
+ // Flip OpenGL texture upside down
+ vr::VRTextureBounds_t bounds = {0, 1, 1, 0};
+
+ vr::VROverlay()->SetOverlayTexture(overlay_handle, &overlay_tex);
+ vr::VROverlay()->SetOverlayTextureBounds(overlay_handle, &bounds);
+}
//-----------------------------------------------------------------------------
// Purpose: Copy the title of the source X11 window as the overlay title