diff options
author | Mon ouïe <mon.ouie@gmail.com> | 2023-12-01 09:34:35 +0100 |
---|---|---|
committer | Mon ouïe <mon.ouie@gmail.com> | 2023-12-01 09:44:01 +0100 |
commit | fee944da5488063a296fca187720df8f24e6d271 (patch) | |
tree | 46b1a77a1c5099007aa79fcbc1fe75f5373480a2 /src | |
parent | 5bb68d738a4a52681de8ebd87be8a37105289c4e (diff) |
Fix indentation of the new overlay code
Diffstat (limited to 'src')
-rw-r--r-- | src/main.cpp | 640 |
1 files changed, 320 insertions, 320 deletions
diff --git a/src/main.cpp b/src/main.cpp index 109c1da..409d27e 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -75,13 +75,13 @@ // Not in public headers yet. namespace vr { - const VROverlayFlags VROverlayFlags_EnableControlBar = (VROverlayFlags)(1 << 23); - const VROverlayFlags VROverlayFlags_EnableControlBarKeyboard = (VROverlayFlags)(1 << 24); - const VROverlayFlags VROverlayFlags_EnableControlBarClose = (VROverlayFlags)(1 << 25); - const VROverlayFlags VROverlayFlags_EnableControlBarSteamUI = (VROverlayFlags)(1 << 26); + const VROverlayFlags VROverlayFlags_EnableControlBar = (VROverlayFlags)(1 << 23); + const VROverlayFlags VROverlayFlags_EnableControlBarKeyboard = (VROverlayFlags)(1 << 24); + const VROverlayFlags VROverlayFlags_EnableControlBarClose = (VROverlayFlags)(1 << 25); + const VROverlayFlags VROverlayFlags_EnableControlBarSteamUI = (VROverlayFlags)(1 << 26); - const EVRButtonId k_EButton_Steam = (EVRButtonId)(50); - const EVRButtonId k_EButton_QAM = (EVRButtonId)(51); + const EVRButtonId k_EButton_Steam = (EVRButtonId)(50); + const EVRButtonId k_EButton_QAM = (EVRButtonId)(51); } static bool g_bPrintf = true; @@ -194,7 +194,7 @@ public: bool BInit(); bool BInitGL(); bool BInitCompositor(); - bool BInitOverlay(); + bool BInitOverlay(); void Shutdown(); @@ -412,14 +412,14 @@ private: // X compositor bool config_exists = false; - bool overlay_mode = false; - vr::VROverlayHandle_t overlay_handle = vr::k_ulOverlayHandleInvalid; - vr::VROverlayHandle_t thumbnail_handle = vr::k_ulOverlayHandleInvalid; - VideoBuffers *overlay_buffers = nullptr; - GLuint m_unOverlayProgramID = 0; - const char *overlay_key = "vr-video-player"; - xdo_t *overlay_xdo = nullptr; - Atom overlay_icon_atom; + bool overlay_mode = false; + vr::VROverlayHandle_t overlay_handle = vr::k_ulOverlayHandleInvalid; + vr::VROverlayHandle_t thumbnail_handle = vr::k_ulOverlayHandleInvalid; + VideoBuffers *overlay_buffers = nullptr; + GLuint m_unOverlayProgramID = 0; + const char *overlay_key = "vr-video-player"; + xdo_t *overlay_xdo = nullptr; + Atom overlay_icon_atom; bool overlay_mouse_controls = true; }; @@ -716,12 +716,12 @@ CMainApplication::CMainApplication( int argc, char *argv[] ) } else if(strcmp(argv[i], "--overlay") == 0) { overlay_mode = true; } else if(strcmp(argv[i], "--overlay-key") == 0 && i < argc - 1) { - overlay_key = argv[i + 1]; - ++i; - } else if(strcmp(argv[i], "--no-overlay-mouse") == 0) { - overlay_mouse_controls = false; - } - else if(argv[i][0] == '-') { + overlay_key = argv[i + 1]; + ++i; + } else if(strcmp(argv[i], "--no-overlay-mouse") == 0) { + overlay_mouse_controls = false; + } + else if(argv[i][0] == '-') { fprintf(stderr, "Invalid flag: %s\n", argv[i]); usage(); } else { @@ -896,7 +896,7 @@ bool CMainApplication::BInit() // Loading the SteamVR Runtime vr::EVRInitError eError = vr::VRInitError_None; - vr::EVRApplicationType appType = overlay_mode ? vr::VRApplication_Overlay : vr::VRApplication_Scene; + vr::EVRApplicationType appType = overlay_mode ? vr::VRApplication_Overlay : vr::VRApplication_Scene; m_pHMD = vr::VR_Init( &eError, appType ); if ( eError != vr::VRInitError_None ) @@ -915,10 +915,10 @@ bool CMainApplication::BInit() int nWindowPosX = 700; int nWindowPosY = 100; Uint32 unWindowFlags = SDL_WINDOW_OPENGL; - if (!overlay_mode) - unWindowFlags |= SDL_WINDOW_SHOWN; - else - unWindowFlags |= SDL_WINDOW_HIDDEN; + if (!overlay_mode) + unWindowFlags |= SDL_WINDOW_SHOWN; + else + unWindowFlags |= SDL_WINDOW_HIDDEN; SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 ); SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 2 ); @@ -1093,11 +1093,11 @@ bool CMainApplication::BInit() fprintf(stderr, "Using openvr config file: %s\n", action_manifest_path); - if (!overlay_mode) { - vr::VRInput()->SetActionManifestPath(action_manifest_path); - vr::VRInput()->GetActionHandle( "/actions/demo/in/HideCubes", &m_actionHideCubes ); - vr::VRInput()->GetActionSetHandle( "/actions/demo", &m_actionsetDemo ); - } + if (!overlay_mode) { + vr::VRInput()->SetActionManifestPath(action_manifest_path); + vr::VRInput()->GetActionHandle( "/actions/demo/in/HideCubes", &m_actionHideCubes ); + vr::VRInput()->GetActionSetHandle( "/actions/demo", &m_actionsetDemo ); + } return true; } @@ -1189,41 +1189,41 @@ bool CMainApplication::BInitOverlay() return false; } - vr::VROverlay()->CreateDashboardOverlay( - overlay_key, - mpv_file ? mpv_file : "vr-video-player", - &overlay_handle, - &thumbnail_handle - ); + vr::VROverlay()->CreateDashboardOverlay( + overlay_key, + mpv_file ? mpv_file : "vr-video-player", + &overlay_handle, + &thumbnail_handle + ); - if (overlay_mouse_controls) - vr::VROverlay()->SetOverlayInputMethod(overlay_handle, vr::VROverlayInputMethod_Mouse); - else - vr::VROverlay()->SetOverlayInputMethod(overlay_handle, vr::VROverlayInputMethod_None); + if (overlay_mouse_controls) + vr::VROverlay()->SetOverlayInputMethod(overlay_handle, vr::VROverlayInputMethod_Mouse); + else + vr::VROverlay()->SetOverlayInputMethod(overlay_handle, vr::VROverlayInputMethod_None); - vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_IgnoreTextureAlpha, true); - vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_EnableControlBar, true); - vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_EnableControlBarKeyboard, true); - vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_EnableControlBarClose, true); - vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_WantsModalBehavior, false); - vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_SendVRDiscreteScrollEvents, true); - vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_VisibleInDashboard, true); + vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_IgnoreTextureAlpha, true); + vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_EnableControlBar, true); + vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_EnableControlBarKeyboard, true); + vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_EnableControlBarClose, true); + vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_WantsModalBehavior, false); + vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_SendVRDiscreteScrollEvents, true); + vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_VisibleInDashboard, true); - if (projection_mode == ProjectionMode::SPHERE360) - vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_Panorama, true); - else if (view_mode == ViewMode::LEFT_RIGHT) - vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_SideBySide_Parallel, true); - else if (view_mode == ViewMode::RIGHT_LEFT) - vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_SideBySide_Crossed, true); + if (projection_mode == ProjectionMode::SPHERE360) + vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_Panorama, true); + else if (view_mode == ViewMode::LEFT_RIGHT) + vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_SideBySide_Parallel, true); + else if (view_mode == ViewMode::RIGHT_LEFT) + vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_SideBySide_Crossed, true); - if (projection_mode == ProjectionMode::FLAT && stretch) - vr::VROverlay()->SetOverlayTexelAspect(overlay_handle, 2.0); + if (projection_mode == ProjectionMode::FLAT && stretch) + vr::VROverlay()->SetOverlayTexelAspect(overlay_handle, 2.0); - vr::VROverlay()->SetOverlayFromFile(thumbnail_handle, "frog.png"); + vr::VROverlay()->SetOverlayFromFile(thumbnail_handle, "frog.png"); - overlay_xdo = xdo_new_with_opened_display(x_display, nullptr, 0); + overlay_xdo = xdo_new_with_opened_display(x_display, nullptr, 0); - overlay_icon_atom = XInternAtom(x_display, "_NET_WM_ICON", 0); + overlay_icon_atom = XInternAtom(x_display, "_NET_WM_ICON", 0); return true; } @@ -1494,109 +1494,109 @@ bool CMainApplication::HandleInput() window_resize_time = SDL_GetTicks(); window_resized = false; - if (overlay_mode) { - vr::HmdVector2_t scale = {(float)window_width, (float)window_height}; - vr::VROverlay()->SetOverlayMouseScale(overlay_handle, &scale); - - unsigned char *name = nullptr; - int name_len = 0; - int name_type = 0; - xdo_get_window_name(overlay_xdo, src_window_id, - &name, &name_len, &name_type); - - if (name && name_len > 0) { - std::string name_str; - name_str.resize(name_len); - for (int i = 0; i < name_len; i++) - name_str[i] = name[i]; - - vr::VROverlay()->SetOverlayName(overlay_handle, name_str.c_str()); - } - - XFree(name); - - unsigned long offset = 0; - unsigned long best_offset = (unsigned long)-1; - unsigned long best_size = 0; - - Atom type; - int format; - unsigned long nitems, bytes_after; - unsigned char *prop_data; - - while (true) { - XGetWindowProperty( - x_display, src_window_id, overlay_icon_atom, - offset, 2, 0, AnyPropertyType, &type, - &format, &nitems, &bytes_after, &prop_data); - if (nitems != 2) { - XFree(prop_data); - break; - } - - unsigned long width = ((unsigned long *)prop_data)[0]; - unsigned long height = ((unsigned long *)prop_data)[1]; - - unsigned long size = width * height; - - /* OpenVR docs say there's a limit to the amount - * of data that can be sent but no explicit - * limit is stated. When loading from a file, - * the icon size is limited to 1920x1080. - * - * Just setting an arbitrary for now. The - * highest resolution icon I found in my - * applications is 192x192. */ - if (size > best_size && size <= 512 * 512) { - best_offset = offset; - best_size = size; - } - - offset += 2 + size; - XFree(prop_data); - } - - if (best_offset != (unsigned long)-1) { - XGetWindowProperty( - x_display, src_window_id, overlay_icon_atom, - best_offset, 2, 0, AnyPropertyType, &type, - &format, &nitems, &bytes_after, &prop_data); - - if (nitems == 2) { - unsigned long width = ((unsigned long *)prop_data)[0]; - unsigned long height = ((unsigned long *)prop_data)[1]; - - unsigned long n_expected = width * height; - unsigned char *icon; - XGetWindowProperty( - x_display, src_window_id, - overlay_icon_atom, best_offset + 2, - n_expected, 0, AnyPropertyType, &type, - &format, &nitems, &bytes_after, &icon); - - std::vector<uint32_t> icon_data(n_expected); - for (size_t i = 0; i < n_expected; i++) { - icon_data[i] = ((unsigned long *)icon)[i] & 0xFFFFFFFFull; - uint32_t r = (icon_data[i] & 0x000000FF) >> 0; - uint32_t g = (icon_data[i] & 0x0000FF00) >> 8; - uint32_t b = (icon_data[i] & 0x00FF0000) >> 16; - uint32_t a = (icon_data[i] & 0xFF000000) >> 24; - - icon_data[i] = b | (g << 8) | (r << 16) | (a << 24); - } - - if (nitems == n_expected) { - vr::VROverlay()->SetOverlayRaw( - thumbnail_handle, icon_data.data(), - width, height, sizeof(uint32_t)); - } - - XFree(icon); - } - - XFree(prop_data); - } - } + if (overlay_mode) { + vr::HmdVector2_t scale = {(float)window_width, (float)window_height}; + vr::VROverlay()->SetOverlayMouseScale(overlay_handle, &scale); + + unsigned char *name = nullptr; + int name_len = 0; + int name_type = 0; + xdo_get_window_name(overlay_xdo, src_window_id, + &name, &name_len, &name_type); + + if (name && name_len > 0) { + std::string name_str; + name_str.resize(name_len); + for (int i = 0; i < name_len; i++) + name_str[i] = name[i]; + + vr::VROverlay()->SetOverlayName(overlay_handle, name_str.c_str()); + } + + XFree(name); + + unsigned long offset = 0; + unsigned long best_offset = (unsigned long)-1; + unsigned long best_size = 0; + + Atom type; + int format; + unsigned long nitems, bytes_after; + unsigned char *prop_data; + + while (true) { + XGetWindowProperty( + x_display, src_window_id, overlay_icon_atom, + offset, 2, 0, AnyPropertyType, &type, + &format, &nitems, &bytes_after, &prop_data); + if (nitems != 2) { + XFree(prop_data); + break; + } + + unsigned long width = ((unsigned long *)prop_data)[0]; + unsigned long height = ((unsigned long *)prop_data)[1]; + + unsigned long size = width * height; + + /* OpenVR docs say there's a limit to the amount + * of data that can be sent but no explicit + * limit is stated. When loading from a file, + * the icon size is limited to 1920x1080. + * + * Just setting an arbitrary for now. The + * highest resolution icon I found in my + * applications is 192x192. */ + if (size > best_size && size <= 512 * 512) { + best_offset = offset; + best_size = size; + } + + offset += 2 + size; + XFree(prop_data); + } + + if (best_offset != (unsigned long)-1) { + XGetWindowProperty( + x_display, src_window_id, overlay_icon_atom, + best_offset, 2, 0, AnyPropertyType, &type, + &format, &nitems, &bytes_after, &prop_data); + + if (nitems == 2) { + unsigned long width = ((unsigned long *)prop_data)[0]; + unsigned long height = ((unsigned long *)prop_data)[1]; + + unsigned long n_expected = width * height; + unsigned char *icon; + XGetWindowProperty( + x_display, src_window_id, + overlay_icon_atom, best_offset + 2, + n_expected, 0, AnyPropertyType, &type, + &format, &nitems, &bytes_after, &icon); + + std::vector<uint32_t> icon_data(n_expected); + for (size_t i = 0; i < n_expected; i++) { + icon_data[i] = ((unsigned long *)icon)[i] & 0xFFFFFFFFull; + uint32_t r = (icon_data[i] & 0x000000FF) >> 0; + uint32_t g = (icon_data[i] & 0x0000FF00) >> 8; + uint32_t b = (icon_data[i] & 0x00FF0000) >> 16; + uint32_t a = (icon_data[i] & 0xFF000000) >> 24; + + icon_data[i] = b | (g << 8) | (r << 16) | (a << 24); + } + + if (nitems == n_expected) { + vr::VROverlay()->SetOverlayRaw( + thumbnail_handle, icon_data.data(), + width, height, sizeof(uint32_t)); + } + + XFree(icon); + } + + XFree(prop_data); + } + } if(focused_window_changed) { XSelectInput(x_display, src_window_id, StructureNotifyMask|VisibilityChangeMask|KeyPressMask|KeyReleaseMask); @@ -1618,13 +1618,13 @@ bool CMainApplication::HandleInput() if(pixmap_texture_height == 0) pixmap_texture_height = 1; - if (overlay_mode) { - if (overlay_buffers) { - delete overlay_buffers; - overlay_buffers = nullptr; - } - overlay_buffers = new VideoBuffers(pixmap_texture_width, pixmap_texture_height); - } + if (overlay_mode) { + if (overlay_buffers) { + delete overlay_buffers; + overlay_buffers = nullptr; + } + overlay_buffers = new VideoBuffers(pixmap_texture_width, pixmap_texture_height); + } glBindTexture(GL_TEXTURE_2D, 0); SetupScene(); } else if(!window_resized && zoom_resize) { @@ -1646,38 +1646,38 @@ bool CMainApplication::HandleInput() ProcessVREvent( event ); } - if (overlay_mode) { - vr::VREvent_t vrEvent; - while( vr::VROverlay()->PollNextOverlayEvent( - overlay_handle, &vrEvent, sizeof( vrEvent ) ) ) { - ProcessVREvent( event ); - } - } + if (overlay_mode) { + vr::VREvent_t vrEvent; + while( vr::VROverlay()->PollNextOverlayEvent( + overlay_handle, &vrEvent, sizeof( vrEvent ) ) ) { + ProcessVREvent( event ); + } + } - if (!overlay_mode) { - // Process SteamVR action state - // UpdateActionState is called each frame to update the state of - // the actions themselves. The application controls which action - // sets are active with the provided array of - // VRActiveActionSet_t structs. - vr::VRActiveActionSet_t actionSet = {0}; - actionSet.ulActionSet = m_actionsetDemo; - vr::VRInput()->UpdateActionState(&actionSet, sizeof(actionSet), - 1); - - if (GetDigitalActionState(m_actionHideCubes) || - m_bResetRotation) { - printf("reset rotation!\n"); - // printf("pos, %f, %f, %f\n", m_mat4HMDPose[0][2], - // m_mat4HMDPose[1][2], m_mat4HMDPose[2][2]); - // m_resetPos = m_mat4HMDPose; - hmd_pos = current_pos; - m_bResetRotation = false; - m_reset_rotation = glm::inverse(hmd_rot); - } - } + if (!overlay_mode) { + // Process SteamVR action state + // UpdateActionState is called each frame to update the state of + // the actions themselves. The application controls which action + // sets are active with the provided array of + // VRActiveActionSet_t structs. + vr::VRActiveActionSet_t actionSet = {0}; + actionSet.ulActionSet = m_actionsetDemo; + vr::VRInput()->UpdateActionState(&actionSet, sizeof(actionSet), + 1); + + if (GetDigitalActionState(m_actionHideCubes) || + m_bResetRotation) { + printf("reset rotation!\n"); + // printf("pos, %f, %f, %f\n", m_mat4HMDPose[0][2], + // m_mat4HMDPose[1][2], m_mat4HMDPose[2][2]); + // m_resetPos = m_mat4HMDPose; + hmd_pos = current_pos; + m_bResetRotation = false; + m_reset_rotation = glm::inverse(hmd_rot); + } + } - if(!free_camera) + if(!free_camera) hmd_pos = current_pos; return bRet; @@ -1742,67 +1742,67 @@ void CMainApplication::ProcessVREvent( const vr::VREvent_t & event ) } break; - case vr::VREvent_OverlayClosed: - { - bQuitSignal = true; - } - break; - - case vr::VREvent_KeyboardCharInput: - if (overlay_xdo && src_window_id != None) { - char text[sizeof(event.data.keyboard.cNewInput) + 1] = {0}; - memcpy(text, event.data.keyboard.cNewInput, - sizeof(event.data.keyboard.cNewInput)); - xdo_enter_text_window(overlay_xdo, src_window_id, text, - 12 * 1000); - } - break; - - case vr::VREvent_MouseMove: - if (overlay_xdo && src_window_id != None) { - xdo_move_mouse_relative_to_window( - overlay_xdo, src_window_id, - event.data.mouse.x, - event.data.mouse.y - ); - } - break; + case vr::VREvent_OverlayClosed: + { + bQuitSignal = true; + } + break; - case vr::VREvent_MouseButtonUp: - if (overlay_xdo && src_window_id != None) { - xdo_mouse_up(overlay_xdo, src_window_id, - event.data.mouse.button); - } - break; - - case vr::VREvent_MouseButtonDown: - if (overlay_xdo && (src_window_id != None || mpv_file)) { - if (mpv_file) - mpv.toggle_pause(); - else - xdo_mouse_down(overlay_xdo, src_window_id, - event.data.mouse.button); - } - break; - - case vr::VREvent_ScrollDiscrete: - if (overlay_xdo && (src_window_id != None || mpv_file)) { - if (mpv_file) - { - if (event.data.scroll.ydelta > 0) - mpv.seek(-5.0); - else if (event.data.scroll.ydelta < 0) - mpv.seek(5.0); - } - else - { - if (event.data.scroll.ydelta > 0) - xdo_click_window(overlay_xdo, src_window_id, 4); - else if (event.data.scroll.ydelta < 0) - xdo_click_window(overlay_xdo, src_window_id, 5); - } - } - break; + case vr::VREvent_KeyboardCharInput: + if (overlay_xdo && src_window_id != None) { + char text[sizeof(event.data.keyboard.cNewInput) + 1] = {0}; + memcpy(text, event.data.keyboard.cNewInput, + sizeof(event.data.keyboard.cNewInput)); + xdo_enter_text_window(overlay_xdo, src_window_id, text, + 12 * 1000); + } + break; + + case vr::VREvent_MouseMove: + if (overlay_xdo && src_window_id != None) { + xdo_move_mouse_relative_to_window( + overlay_xdo, src_window_id, + event.data.mouse.x, + event.data.mouse.y + ); + } + break; + + case vr::VREvent_MouseButtonUp: + if (overlay_xdo && src_window_id != None) { + xdo_mouse_up(overlay_xdo, src_window_id, + event.data.mouse.button); + } + break; + + case vr::VREvent_MouseButtonDown: + if (overlay_xdo && (src_window_id != None || mpv_file)) { + if (mpv_file) + mpv.toggle_pause(); + else + xdo_mouse_down(overlay_xdo, src_window_id, + event.data.mouse.button); + } + break; + + case vr::VREvent_ScrollDiscrete: + if (overlay_xdo && (src_window_id != None || mpv_file)) { + if (mpv_file) + { + if (event.data.scroll.ydelta > 0) + mpv.seek(-5.0); + else if (event.data.scroll.ydelta < 0) + mpv.seek(5.0); + } + else + { + if (event.data.scroll.ydelta > 0) + xdo_click_window(overlay_xdo, src_window_id, 4); + else if (event.data.scroll.ydelta < 0) + xdo_click_window(overlay_xdo, src_window_id, 5); + } + } + break; } } @@ -1820,61 +1820,61 @@ void CMainApplication::RenderFrame() // for now as fast as possible if ( m_pHMD ) { - if (overlay_mode) { - GLuint texture_id = 0; - - if(mpv_file) { - if(mpvBuffers != nullptr) - { - texture_id = mpvBuffers->get_showTextureId(); - } - } - else if (overlay_buffers) { - // OpenVR relies on a shared OpenGL context - // which does not play well with the GLX - // extension used to copy data from the - // application, so data should be copied to a - // separate texture. - - overlay_buffers->swap_buffer(); - - GLuint ref_texture = window_texture_get_opengl_texture_id(&window_texture); - texture_id = overlay_buffers->get_showTextureId(); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, ref_texture); - glBindVertexArray( m_unCompanionWindowVAO ); - glUseProgram(m_unOverlayProgramID); - glUniform1i(glGetUniformLocation(m_unOverlayProgramID, "mytexture"), 0); - - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, overlay_buffers->get_renderFramebufferId()); - - glDisable(GL_DEPTH_TEST); - glDrawBuffer(GL_COLOR_ATTACHMENT0); - glViewport(0, 0, pixmap_texture_width, pixmap_texture_height); - - glDrawElements( GL_TRIANGLES, m_uiCompanionWindowIndexSize/2, GL_UNSIGNED_SHORT, 0 ); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); - } - - vr::Texture_t overlay_tex = {(void*)(uintptr_t)texture_id, - vr::TextureType_OpenGL, vr::ColorSpace_Gamma}; - - // Flip OpenGL texture upside down - vr::VRTextureBounds_t bounds = {0, 1, 1, 0}; - - vr::VROverlay()->SetOverlayTexture(overlay_handle, &overlay_tex); - vr::VROverlay()->SetOverlayTextureBounds(overlay_handle, &bounds); - } - else { - RenderStereoTargets(); - RenderCompanionWindow(); - - vr::Texture_t leftEyeTexture = {(void*)(uintptr_t)leftEyeDesc.m_nResolveTextureId, vr::TextureType_OpenGL, vr::ColorSpace_Gamma }; - vr::VRCompositor()->Submit(vr::Eye_Left, &leftEyeTexture ); - vr::Texture_t rightEyeTexture = {(void*)(uintptr_t)rightEyeDesc.m_nResolveTextureId, vr::TextureType_OpenGL, vr::ColorSpace_Gamma }; - vr::VRCompositor()->Submit(vr::Eye_Right, &rightEyeTexture ); - } + if (overlay_mode) { + GLuint texture_id = 0; + + if(mpv_file) { + if(mpvBuffers != nullptr) + { + texture_id = mpvBuffers->get_showTextureId(); + } + } + else if (overlay_buffers) { + // OpenVR relies on a shared OpenGL context + // which does not play well with the GLX + // extension used to copy data from the + // application, so data should be copied to a + // separate texture. + + overlay_buffers->swap_buffer(); + + GLuint ref_texture = window_texture_get_opengl_texture_id(&window_texture); + texture_id = overlay_buffers->get_showTextureId(); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, ref_texture); + glBindVertexArray( m_unCompanionWindowVAO ); + glUseProgram(m_unOverlayProgramID); + glUniform1i(glGetUniformLocation(m_unOverlayProgramID, "mytexture"), 0); + + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, overlay_buffers->get_renderFramebufferId()); + + glDisable(GL_DEPTH_TEST); + glDrawBuffer(GL_COLOR_ATTACHMENT0); + glViewport(0, 0, pixmap_texture_width, pixmap_texture_height); + + glDrawElements( GL_TRIANGLES, m_uiCompanionWindowIndexSize/2, GL_UNSIGNED_SHORT, 0 ); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + } + + vr::Texture_t overlay_tex = {(void*)(uintptr_t)texture_id, + vr::TextureType_OpenGL, vr::ColorSpace_Gamma}; + + // Flip OpenGL texture upside down + vr::VRTextureBounds_t bounds = {0, 1, 1, 0}; + + vr::VROverlay()->SetOverlayTexture(overlay_handle, &overlay_tex); + vr::VROverlay()->SetOverlayTextureBounds(overlay_handle, &bounds); + } + else { + RenderStereoTargets(); + RenderCompanionWindow(); + + vr::Texture_t leftEyeTexture = {(void*)(uintptr_t)leftEyeDesc.m_nResolveTextureId, vr::TextureType_OpenGL, vr::ColorSpace_Gamma }; + vr::VRCompositor()->Submit(vr::Eye_Left, &leftEyeTexture ); + vr::Texture_t rightEyeTexture = {(void*)(uintptr_t)rightEyeDesc.m_nResolveTextureId, vr::TextureType_OpenGL, vr::ColorSpace_Gamma }; + vr::VRCompositor()->Submit(vr::Eye_Right, &rightEyeTexture ); + } } if ( m_bVblank && m_bGlFinishHack ) @@ -1920,10 +1920,10 @@ void CMainApplication::RenderFrame() dprintf( "PoseCount:%d(%s) Controllers:%d\n", m_iValidPoseCount, m_strPoseClasses.c_str(), m_iTrackedControllerCount ); } - if (!overlay_mode) - UpdateHMDMatrixPose(); - else - vr::VROverlay()->WaitFrameSync(20); + if (!overlay_mode) + UpdateHMDMatrixPose(); + else + vr::VROverlay()->WaitFrameSync(20); } //----------------------------------------------------------------------------- @@ -2154,7 +2154,7 @@ bool CMainApplication::CreateAllShaders() "}\n" ); - m_unOverlayProgramID = CompileGLShader( + m_unOverlayProgramID = CompileGLShader( "OverlayProgram", // vertex shader @@ -2182,7 +2182,7 @@ bool CMainApplication::CreateAllShaders() return m_unSceneProgramID != 0 && m_unCompanionWindowProgramID != 0 && - m_unOverlayProgramID != 0; + m_unOverlayProgramID != 0; } bool CMainApplication::SetCursorFromX11CursorImage(XFixesCursorImage *x11_cursor_image) { |