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authorMon ouïe <mon.ouie@gmail.com>2023-12-01 09:34:35 +0100
committerMon ouïe <mon.ouie@gmail.com>2023-12-01 09:44:01 +0100
commitfee944da5488063a296fca187720df8f24e6d271 (patch)
tree46b1a77a1c5099007aa79fcbc1fe75f5373480a2 /src
parent5bb68d738a4a52681de8ebd87be8a37105289c4e (diff)
Fix indentation of the new overlay code
Diffstat (limited to 'src')
-rw-r--r--src/main.cpp640
1 files changed, 320 insertions, 320 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 109c1da..409d27e 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -75,13 +75,13 @@
// Not in public headers yet.
namespace vr
{
- const VROverlayFlags VROverlayFlags_EnableControlBar = (VROverlayFlags)(1 << 23);
- const VROverlayFlags VROverlayFlags_EnableControlBarKeyboard = (VROverlayFlags)(1 << 24);
- const VROverlayFlags VROverlayFlags_EnableControlBarClose = (VROverlayFlags)(1 << 25);
- const VROverlayFlags VROverlayFlags_EnableControlBarSteamUI = (VROverlayFlags)(1 << 26);
+ const VROverlayFlags VROverlayFlags_EnableControlBar = (VROverlayFlags)(1 << 23);
+ const VROverlayFlags VROverlayFlags_EnableControlBarKeyboard = (VROverlayFlags)(1 << 24);
+ const VROverlayFlags VROverlayFlags_EnableControlBarClose = (VROverlayFlags)(1 << 25);
+ const VROverlayFlags VROverlayFlags_EnableControlBarSteamUI = (VROverlayFlags)(1 << 26);
- const EVRButtonId k_EButton_Steam = (EVRButtonId)(50);
- const EVRButtonId k_EButton_QAM = (EVRButtonId)(51);
+ const EVRButtonId k_EButton_Steam = (EVRButtonId)(50);
+ const EVRButtonId k_EButton_QAM = (EVRButtonId)(51);
}
static bool g_bPrintf = true;
@@ -194,7 +194,7 @@ public:
bool BInit();
bool BInitGL();
bool BInitCompositor();
- bool BInitOverlay();
+ bool BInitOverlay();
void Shutdown();
@@ -412,14 +412,14 @@ private: // X compositor
bool config_exists = false;
- bool overlay_mode = false;
- vr::VROverlayHandle_t overlay_handle = vr::k_ulOverlayHandleInvalid;
- vr::VROverlayHandle_t thumbnail_handle = vr::k_ulOverlayHandleInvalid;
- VideoBuffers *overlay_buffers = nullptr;
- GLuint m_unOverlayProgramID = 0;
- const char *overlay_key = "vr-video-player";
- xdo_t *overlay_xdo = nullptr;
- Atom overlay_icon_atom;
+ bool overlay_mode = false;
+ vr::VROverlayHandle_t overlay_handle = vr::k_ulOverlayHandleInvalid;
+ vr::VROverlayHandle_t thumbnail_handle = vr::k_ulOverlayHandleInvalid;
+ VideoBuffers *overlay_buffers = nullptr;
+ GLuint m_unOverlayProgramID = 0;
+ const char *overlay_key = "vr-video-player";
+ xdo_t *overlay_xdo = nullptr;
+ Atom overlay_icon_atom;
bool overlay_mouse_controls = true;
};
@@ -716,12 +716,12 @@ CMainApplication::CMainApplication( int argc, char *argv[] )
} else if(strcmp(argv[i], "--overlay") == 0) {
overlay_mode = true;
} else if(strcmp(argv[i], "--overlay-key") == 0 && i < argc - 1) {
- overlay_key = argv[i + 1];
- ++i;
- } else if(strcmp(argv[i], "--no-overlay-mouse") == 0) {
- overlay_mouse_controls = false;
- }
- else if(argv[i][0] == '-') {
+ overlay_key = argv[i + 1];
+ ++i;
+ } else if(strcmp(argv[i], "--no-overlay-mouse") == 0) {
+ overlay_mouse_controls = false;
+ }
+ else if(argv[i][0] == '-') {
fprintf(stderr, "Invalid flag: %s\n", argv[i]);
usage();
} else {
@@ -896,7 +896,7 @@ bool CMainApplication::BInit()
// Loading the SteamVR Runtime
vr::EVRInitError eError = vr::VRInitError_None;
- vr::EVRApplicationType appType = overlay_mode ? vr::VRApplication_Overlay : vr::VRApplication_Scene;
+ vr::EVRApplicationType appType = overlay_mode ? vr::VRApplication_Overlay : vr::VRApplication_Scene;
m_pHMD = vr::VR_Init( &eError, appType );
if ( eError != vr::VRInitError_None )
@@ -915,10 +915,10 @@ bool CMainApplication::BInit()
int nWindowPosX = 700;
int nWindowPosY = 100;
Uint32 unWindowFlags = SDL_WINDOW_OPENGL;
- if (!overlay_mode)
- unWindowFlags |= SDL_WINDOW_SHOWN;
- else
- unWindowFlags |= SDL_WINDOW_HIDDEN;
+ if (!overlay_mode)
+ unWindowFlags |= SDL_WINDOW_SHOWN;
+ else
+ unWindowFlags |= SDL_WINDOW_HIDDEN;
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 );
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 2 );
@@ -1093,11 +1093,11 @@ bool CMainApplication::BInit()
fprintf(stderr, "Using openvr config file: %s\n", action_manifest_path);
- if (!overlay_mode) {
- vr::VRInput()->SetActionManifestPath(action_manifest_path);
- vr::VRInput()->GetActionHandle( "/actions/demo/in/HideCubes", &m_actionHideCubes );
- vr::VRInput()->GetActionSetHandle( "/actions/demo", &m_actionsetDemo );
- }
+ if (!overlay_mode) {
+ vr::VRInput()->SetActionManifestPath(action_manifest_path);
+ vr::VRInput()->GetActionHandle( "/actions/demo/in/HideCubes", &m_actionHideCubes );
+ vr::VRInput()->GetActionSetHandle( "/actions/demo", &m_actionsetDemo );
+ }
return true;
}
@@ -1189,41 +1189,41 @@ bool CMainApplication::BInitOverlay()
return false;
}
- vr::VROverlay()->CreateDashboardOverlay(
- overlay_key,
- mpv_file ? mpv_file : "vr-video-player",
- &overlay_handle,
- &thumbnail_handle
- );
+ vr::VROverlay()->CreateDashboardOverlay(
+ overlay_key,
+ mpv_file ? mpv_file : "vr-video-player",
+ &overlay_handle,
+ &thumbnail_handle
+ );
- if (overlay_mouse_controls)
- vr::VROverlay()->SetOverlayInputMethod(overlay_handle, vr::VROverlayInputMethod_Mouse);
- else
- vr::VROverlay()->SetOverlayInputMethod(overlay_handle, vr::VROverlayInputMethod_None);
+ if (overlay_mouse_controls)
+ vr::VROverlay()->SetOverlayInputMethod(overlay_handle, vr::VROverlayInputMethod_Mouse);
+ else
+ vr::VROverlay()->SetOverlayInputMethod(overlay_handle, vr::VROverlayInputMethod_None);
- vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_IgnoreTextureAlpha, true);
- vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_EnableControlBar, true);
- vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_EnableControlBarKeyboard, true);
- vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_EnableControlBarClose, true);
- vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_WantsModalBehavior, false);
- vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_SendVRDiscreteScrollEvents, true);
- vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_VisibleInDashboard, true);
+ vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_IgnoreTextureAlpha, true);
+ vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_EnableControlBar, true);
+ vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_EnableControlBarKeyboard, true);
+ vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_EnableControlBarClose, true);
+ vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_WantsModalBehavior, false);
+ vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_SendVRDiscreteScrollEvents, true);
+ vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_VisibleInDashboard, true);
- if (projection_mode == ProjectionMode::SPHERE360)
- vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_Panorama, true);
- else if (view_mode == ViewMode::LEFT_RIGHT)
- vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_SideBySide_Parallel, true);
- else if (view_mode == ViewMode::RIGHT_LEFT)
- vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_SideBySide_Crossed, true);
+ if (projection_mode == ProjectionMode::SPHERE360)
+ vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_Panorama, true);
+ else if (view_mode == ViewMode::LEFT_RIGHT)
+ vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_SideBySide_Parallel, true);
+ else if (view_mode == ViewMode::RIGHT_LEFT)
+ vr::VROverlay()->SetOverlayFlag(overlay_handle, vr::VROverlayFlags_SideBySide_Crossed, true);
- if (projection_mode == ProjectionMode::FLAT && stretch)
- vr::VROverlay()->SetOverlayTexelAspect(overlay_handle, 2.0);
+ if (projection_mode == ProjectionMode::FLAT && stretch)
+ vr::VROverlay()->SetOverlayTexelAspect(overlay_handle, 2.0);
- vr::VROverlay()->SetOverlayFromFile(thumbnail_handle, "frog.png");
+ vr::VROverlay()->SetOverlayFromFile(thumbnail_handle, "frog.png");
- overlay_xdo = xdo_new_with_opened_display(x_display, nullptr, 0);
+ overlay_xdo = xdo_new_with_opened_display(x_display, nullptr, 0);
- overlay_icon_atom = XInternAtom(x_display, "_NET_WM_ICON", 0);
+ overlay_icon_atom = XInternAtom(x_display, "_NET_WM_ICON", 0);
return true;
}
@@ -1494,109 +1494,109 @@ bool CMainApplication::HandleInput()
window_resize_time = SDL_GetTicks();
window_resized = false;
- if (overlay_mode) {
- vr::HmdVector2_t scale = {(float)window_width, (float)window_height};
- vr::VROverlay()->SetOverlayMouseScale(overlay_handle, &scale);
-
- unsigned char *name = nullptr;
- int name_len = 0;
- int name_type = 0;
- xdo_get_window_name(overlay_xdo, src_window_id,
- &name, &name_len, &name_type);
-
- if (name && name_len > 0) {
- std::string name_str;
- name_str.resize(name_len);
- for (int i = 0; i < name_len; i++)
- name_str[i] = name[i];
-
- vr::VROverlay()->SetOverlayName(overlay_handle, name_str.c_str());
- }
-
- XFree(name);
-
- unsigned long offset = 0;
- unsigned long best_offset = (unsigned long)-1;
- unsigned long best_size = 0;
-
- Atom type;
- int format;
- unsigned long nitems, bytes_after;
- unsigned char *prop_data;
-
- while (true) {
- XGetWindowProperty(
- x_display, src_window_id, overlay_icon_atom,
- offset, 2, 0, AnyPropertyType, &type,
- &format, &nitems, &bytes_after, &prop_data);
- if (nitems != 2) {
- XFree(prop_data);
- break;
- }
-
- unsigned long width = ((unsigned long *)prop_data)[0];
- unsigned long height = ((unsigned long *)prop_data)[1];
-
- unsigned long size = width * height;
-
- /* OpenVR docs say there's a limit to the amount
- * of data that can be sent but no explicit
- * limit is stated. When loading from a file,
- * the icon size is limited to 1920x1080.
- *
- * Just setting an arbitrary for now. The
- * highest resolution icon I found in my
- * applications is 192x192. */
- if (size > best_size && size <= 512 * 512) {
- best_offset = offset;
- best_size = size;
- }
-
- offset += 2 + size;
- XFree(prop_data);
- }
-
- if (best_offset != (unsigned long)-1) {
- XGetWindowProperty(
- x_display, src_window_id, overlay_icon_atom,
- best_offset, 2, 0, AnyPropertyType, &type,
- &format, &nitems, &bytes_after, &prop_data);
-
- if (nitems == 2) {
- unsigned long width = ((unsigned long *)prop_data)[0];
- unsigned long height = ((unsigned long *)prop_data)[1];
-
- unsigned long n_expected = width * height;
- unsigned char *icon;
- XGetWindowProperty(
- x_display, src_window_id,
- overlay_icon_atom, best_offset + 2,
- n_expected, 0, AnyPropertyType, &type,
- &format, &nitems, &bytes_after, &icon);
-
- std::vector<uint32_t> icon_data(n_expected);
- for (size_t i = 0; i < n_expected; i++) {
- icon_data[i] = ((unsigned long *)icon)[i] & 0xFFFFFFFFull;
- uint32_t r = (icon_data[i] & 0x000000FF) >> 0;
- uint32_t g = (icon_data[i] & 0x0000FF00) >> 8;
- uint32_t b = (icon_data[i] & 0x00FF0000) >> 16;
- uint32_t a = (icon_data[i] & 0xFF000000) >> 24;
-
- icon_data[i] = b | (g << 8) | (r << 16) | (a << 24);
- }
-
- if (nitems == n_expected) {
- vr::VROverlay()->SetOverlayRaw(
- thumbnail_handle, icon_data.data(),
- width, height, sizeof(uint32_t));
- }
-
- XFree(icon);
- }
-
- XFree(prop_data);
- }
- }
+ if (overlay_mode) {
+ vr::HmdVector2_t scale = {(float)window_width, (float)window_height};
+ vr::VROverlay()->SetOverlayMouseScale(overlay_handle, &scale);
+
+ unsigned char *name = nullptr;
+ int name_len = 0;
+ int name_type = 0;
+ xdo_get_window_name(overlay_xdo, src_window_id,
+ &name, &name_len, &name_type);
+
+ if (name && name_len > 0) {
+ std::string name_str;
+ name_str.resize(name_len);
+ for (int i = 0; i < name_len; i++)
+ name_str[i] = name[i];
+
+ vr::VROverlay()->SetOverlayName(overlay_handle, name_str.c_str());
+ }
+
+ XFree(name);
+
+ unsigned long offset = 0;
+ unsigned long best_offset = (unsigned long)-1;
+ unsigned long best_size = 0;
+
+ Atom type;
+ int format;
+ unsigned long nitems, bytes_after;
+ unsigned char *prop_data;
+
+ while (true) {
+ XGetWindowProperty(
+ x_display, src_window_id, overlay_icon_atom,
+ offset, 2, 0, AnyPropertyType, &type,
+ &format, &nitems, &bytes_after, &prop_data);
+ if (nitems != 2) {
+ XFree(prop_data);
+ break;
+ }
+
+ unsigned long width = ((unsigned long *)prop_data)[0];
+ unsigned long height = ((unsigned long *)prop_data)[1];
+
+ unsigned long size = width * height;
+
+ /* OpenVR docs say there's a limit to the amount
+ * of data that can be sent but no explicit
+ * limit is stated. When loading from a file,
+ * the icon size is limited to 1920x1080.
+ *
+ * Just setting an arbitrary for now. The
+ * highest resolution icon I found in my
+ * applications is 192x192. */
+ if (size > best_size && size <= 512 * 512) {
+ best_offset = offset;
+ best_size = size;
+ }
+
+ offset += 2 + size;
+ XFree(prop_data);
+ }
+
+ if (best_offset != (unsigned long)-1) {
+ XGetWindowProperty(
+ x_display, src_window_id, overlay_icon_atom,
+ best_offset, 2, 0, AnyPropertyType, &type,
+ &format, &nitems, &bytes_after, &prop_data);
+
+ if (nitems == 2) {
+ unsigned long width = ((unsigned long *)prop_data)[0];
+ unsigned long height = ((unsigned long *)prop_data)[1];
+
+ unsigned long n_expected = width * height;
+ unsigned char *icon;
+ XGetWindowProperty(
+ x_display, src_window_id,
+ overlay_icon_atom, best_offset + 2,
+ n_expected, 0, AnyPropertyType, &type,
+ &format, &nitems, &bytes_after, &icon);
+
+ std::vector<uint32_t> icon_data(n_expected);
+ for (size_t i = 0; i < n_expected; i++) {
+ icon_data[i] = ((unsigned long *)icon)[i] & 0xFFFFFFFFull;
+ uint32_t r = (icon_data[i] & 0x000000FF) >> 0;
+ uint32_t g = (icon_data[i] & 0x0000FF00) >> 8;
+ uint32_t b = (icon_data[i] & 0x00FF0000) >> 16;
+ uint32_t a = (icon_data[i] & 0xFF000000) >> 24;
+
+ icon_data[i] = b | (g << 8) | (r << 16) | (a << 24);
+ }
+
+ if (nitems == n_expected) {
+ vr::VROverlay()->SetOverlayRaw(
+ thumbnail_handle, icon_data.data(),
+ width, height, sizeof(uint32_t));
+ }
+
+ XFree(icon);
+ }
+
+ XFree(prop_data);
+ }
+ }
if(focused_window_changed) {
XSelectInput(x_display, src_window_id, StructureNotifyMask|VisibilityChangeMask|KeyPressMask|KeyReleaseMask);
@@ -1618,13 +1618,13 @@ bool CMainApplication::HandleInput()
if(pixmap_texture_height == 0)
pixmap_texture_height = 1;
- if (overlay_mode) {
- if (overlay_buffers) {
- delete overlay_buffers;
- overlay_buffers = nullptr;
- }
- overlay_buffers = new VideoBuffers(pixmap_texture_width, pixmap_texture_height);
- }
+ if (overlay_mode) {
+ if (overlay_buffers) {
+ delete overlay_buffers;
+ overlay_buffers = nullptr;
+ }
+ overlay_buffers = new VideoBuffers(pixmap_texture_width, pixmap_texture_height);
+ }
glBindTexture(GL_TEXTURE_2D, 0);
SetupScene();
} else if(!window_resized && zoom_resize) {
@@ -1646,38 +1646,38 @@ bool CMainApplication::HandleInput()
ProcessVREvent( event );
}
- if (overlay_mode) {
- vr::VREvent_t vrEvent;
- while( vr::VROverlay()->PollNextOverlayEvent(
- overlay_handle, &vrEvent, sizeof( vrEvent ) ) ) {
- ProcessVREvent( event );
- }
- }
+ if (overlay_mode) {
+ vr::VREvent_t vrEvent;
+ while( vr::VROverlay()->PollNextOverlayEvent(
+ overlay_handle, &vrEvent, sizeof( vrEvent ) ) ) {
+ ProcessVREvent( event );
+ }
+ }
- if (!overlay_mode) {
- // Process SteamVR action state
- // UpdateActionState is called each frame to update the state of
- // the actions themselves. The application controls which action
- // sets are active with the provided array of
- // VRActiveActionSet_t structs.
- vr::VRActiveActionSet_t actionSet = {0};
- actionSet.ulActionSet = m_actionsetDemo;
- vr::VRInput()->UpdateActionState(&actionSet, sizeof(actionSet),
- 1);
-
- if (GetDigitalActionState(m_actionHideCubes) ||
- m_bResetRotation) {
- printf("reset rotation!\n");
- // printf("pos, %f, %f, %f\n", m_mat4HMDPose[0][2],
- // m_mat4HMDPose[1][2], m_mat4HMDPose[2][2]);
- // m_resetPos = m_mat4HMDPose;
- hmd_pos = current_pos;
- m_bResetRotation = false;
- m_reset_rotation = glm::inverse(hmd_rot);
- }
- }
+ if (!overlay_mode) {
+ // Process SteamVR action state
+ // UpdateActionState is called each frame to update the state of
+ // the actions themselves. The application controls which action
+ // sets are active with the provided array of
+ // VRActiveActionSet_t structs.
+ vr::VRActiveActionSet_t actionSet = {0};
+ actionSet.ulActionSet = m_actionsetDemo;
+ vr::VRInput()->UpdateActionState(&actionSet, sizeof(actionSet),
+ 1);
+
+ if (GetDigitalActionState(m_actionHideCubes) ||
+ m_bResetRotation) {
+ printf("reset rotation!\n");
+ // printf("pos, %f, %f, %f\n", m_mat4HMDPose[0][2],
+ // m_mat4HMDPose[1][2], m_mat4HMDPose[2][2]);
+ // m_resetPos = m_mat4HMDPose;
+ hmd_pos = current_pos;
+ m_bResetRotation = false;
+ m_reset_rotation = glm::inverse(hmd_rot);
+ }
+ }
- if(!free_camera)
+ if(!free_camera)
hmd_pos = current_pos;
return bRet;
@@ -1742,67 +1742,67 @@ void CMainApplication::ProcessVREvent( const vr::VREvent_t & event )
}
break;
- case vr::VREvent_OverlayClosed:
- {
- bQuitSignal = true;
- }
- break;
-
- case vr::VREvent_KeyboardCharInput:
- if (overlay_xdo && src_window_id != None) {
- char text[sizeof(event.data.keyboard.cNewInput) + 1] = {0};
- memcpy(text, event.data.keyboard.cNewInput,
- sizeof(event.data.keyboard.cNewInput));
- xdo_enter_text_window(overlay_xdo, src_window_id, text,
- 12 * 1000);
- }
- break;
-
- case vr::VREvent_MouseMove:
- if (overlay_xdo && src_window_id != None) {
- xdo_move_mouse_relative_to_window(
- overlay_xdo, src_window_id,
- event.data.mouse.x,
- event.data.mouse.y
- );
- }
- break;
+ case vr::VREvent_OverlayClosed:
+ {
+ bQuitSignal = true;
+ }
+ break;
- case vr::VREvent_MouseButtonUp:
- if (overlay_xdo && src_window_id != None) {
- xdo_mouse_up(overlay_xdo, src_window_id,
- event.data.mouse.button);
- }
- break;
-
- case vr::VREvent_MouseButtonDown:
- if (overlay_xdo && (src_window_id != None || mpv_file)) {
- if (mpv_file)
- mpv.toggle_pause();
- else
- xdo_mouse_down(overlay_xdo, src_window_id,
- event.data.mouse.button);
- }
- break;
-
- case vr::VREvent_ScrollDiscrete:
- if (overlay_xdo && (src_window_id != None || mpv_file)) {
- if (mpv_file)
- {
- if (event.data.scroll.ydelta > 0)
- mpv.seek(-5.0);
- else if (event.data.scroll.ydelta < 0)
- mpv.seek(5.0);
- }
- else
- {
- if (event.data.scroll.ydelta > 0)
- xdo_click_window(overlay_xdo, src_window_id, 4);
- else if (event.data.scroll.ydelta < 0)
- xdo_click_window(overlay_xdo, src_window_id, 5);
- }
- }
- break;
+ case vr::VREvent_KeyboardCharInput:
+ if (overlay_xdo && src_window_id != None) {
+ char text[sizeof(event.data.keyboard.cNewInput) + 1] = {0};
+ memcpy(text, event.data.keyboard.cNewInput,
+ sizeof(event.data.keyboard.cNewInput));
+ xdo_enter_text_window(overlay_xdo, src_window_id, text,
+ 12 * 1000);
+ }
+ break;
+
+ case vr::VREvent_MouseMove:
+ if (overlay_xdo && src_window_id != None) {
+ xdo_move_mouse_relative_to_window(
+ overlay_xdo, src_window_id,
+ event.data.mouse.x,
+ event.data.mouse.y
+ );
+ }
+ break;
+
+ case vr::VREvent_MouseButtonUp:
+ if (overlay_xdo && src_window_id != None) {
+ xdo_mouse_up(overlay_xdo, src_window_id,
+ event.data.mouse.button);
+ }
+ break;
+
+ case vr::VREvent_MouseButtonDown:
+ if (overlay_xdo && (src_window_id != None || mpv_file)) {
+ if (mpv_file)
+ mpv.toggle_pause();
+ else
+ xdo_mouse_down(overlay_xdo, src_window_id,
+ event.data.mouse.button);
+ }
+ break;
+
+ case vr::VREvent_ScrollDiscrete:
+ if (overlay_xdo && (src_window_id != None || mpv_file)) {
+ if (mpv_file)
+ {
+ if (event.data.scroll.ydelta > 0)
+ mpv.seek(-5.0);
+ else if (event.data.scroll.ydelta < 0)
+ mpv.seek(5.0);
+ }
+ else
+ {
+ if (event.data.scroll.ydelta > 0)
+ xdo_click_window(overlay_xdo, src_window_id, 4);
+ else if (event.data.scroll.ydelta < 0)
+ xdo_click_window(overlay_xdo, src_window_id, 5);
+ }
+ }
+ break;
}
}
@@ -1820,61 +1820,61 @@ void CMainApplication::RenderFrame()
// for now as fast as possible
if ( m_pHMD )
{
- if (overlay_mode) {
- GLuint texture_id = 0;
-
- if(mpv_file) {
- if(mpvBuffers != nullptr)
- {
- texture_id = mpvBuffers->get_showTextureId();
- }
- }
- else if (overlay_buffers) {
- // OpenVR relies on a shared OpenGL context
- // which does not play well with the GLX
- // extension used to copy data from the
- // application, so data should be copied to a
- // separate texture.
-
- overlay_buffers->swap_buffer();
-
- GLuint ref_texture = window_texture_get_opengl_texture_id(&window_texture);
- texture_id = overlay_buffers->get_showTextureId();
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, ref_texture);
- glBindVertexArray( m_unCompanionWindowVAO );
- glUseProgram(m_unOverlayProgramID);
- glUniform1i(glGetUniformLocation(m_unOverlayProgramID, "mytexture"), 0);
-
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, overlay_buffers->get_renderFramebufferId());
-
- glDisable(GL_DEPTH_TEST);
- glDrawBuffer(GL_COLOR_ATTACHMENT0);
- glViewport(0, 0, pixmap_texture_width, pixmap_texture_height);
-
- glDrawElements( GL_TRIANGLES, m_uiCompanionWindowIndexSize/2, GL_UNSIGNED_SHORT, 0 );
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
- }
-
- vr::Texture_t overlay_tex = {(void*)(uintptr_t)texture_id,
- vr::TextureType_OpenGL, vr::ColorSpace_Gamma};
-
- // Flip OpenGL texture upside down
- vr::VRTextureBounds_t bounds = {0, 1, 1, 0};
-
- vr::VROverlay()->SetOverlayTexture(overlay_handle, &overlay_tex);
- vr::VROverlay()->SetOverlayTextureBounds(overlay_handle, &bounds);
- }
- else {
- RenderStereoTargets();
- RenderCompanionWindow();
-
- vr::Texture_t leftEyeTexture = {(void*)(uintptr_t)leftEyeDesc.m_nResolveTextureId, vr::TextureType_OpenGL, vr::ColorSpace_Gamma };
- vr::VRCompositor()->Submit(vr::Eye_Left, &leftEyeTexture );
- vr::Texture_t rightEyeTexture = {(void*)(uintptr_t)rightEyeDesc.m_nResolveTextureId, vr::TextureType_OpenGL, vr::ColorSpace_Gamma };
- vr::VRCompositor()->Submit(vr::Eye_Right, &rightEyeTexture );
- }
+ if (overlay_mode) {
+ GLuint texture_id = 0;
+
+ if(mpv_file) {
+ if(mpvBuffers != nullptr)
+ {
+ texture_id = mpvBuffers->get_showTextureId();
+ }
+ }
+ else if (overlay_buffers) {
+ // OpenVR relies on a shared OpenGL context
+ // which does not play well with the GLX
+ // extension used to copy data from the
+ // application, so data should be copied to a
+ // separate texture.
+
+ overlay_buffers->swap_buffer();
+
+ GLuint ref_texture = window_texture_get_opengl_texture_id(&window_texture);
+ texture_id = overlay_buffers->get_showTextureId();
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, ref_texture);
+ glBindVertexArray( m_unCompanionWindowVAO );
+ glUseProgram(m_unOverlayProgramID);
+ glUniform1i(glGetUniformLocation(m_unOverlayProgramID, "mytexture"), 0);
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, overlay_buffers->get_renderFramebufferId());
+
+ glDisable(GL_DEPTH_TEST);
+ glDrawBuffer(GL_COLOR_ATTACHMENT0);
+ glViewport(0, 0, pixmap_texture_width, pixmap_texture_height);
+
+ glDrawElements( GL_TRIANGLES, m_uiCompanionWindowIndexSize/2, GL_UNSIGNED_SHORT, 0 );
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ }
+
+ vr::Texture_t overlay_tex = {(void*)(uintptr_t)texture_id,
+ vr::TextureType_OpenGL, vr::ColorSpace_Gamma};
+
+ // Flip OpenGL texture upside down
+ vr::VRTextureBounds_t bounds = {0, 1, 1, 0};
+
+ vr::VROverlay()->SetOverlayTexture(overlay_handle, &overlay_tex);
+ vr::VROverlay()->SetOverlayTextureBounds(overlay_handle, &bounds);
+ }
+ else {
+ RenderStereoTargets();
+ RenderCompanionWindow();
+
+ vr::Texture_t leftEyeTexture = {(void*)(uintptr_t)leftEyeDesc.m_nResolveTextureId, vr::TextureType_OpenGL, vr::ColorSpace_Gamma };
+ vr::VRCompositor()->Submit(vr::Eye_Left, &leftEyeTexture );
+ vr::Texture_t rightEyeTexture = {(void*)(uintptr_t)rightEyeDesc.m_nResolveTextureId, vr::TextureType_OpenGL, vr::ColorSpace_Gamma };
+ vr::VRCompositor()->Submit(vr::Eye_Right, &rightEyeTexture );
+ }
}
if ( m_bVblank && m_bGlFinishHack )
@@ -1920,10 +1920,10 @@ void CMainApplication::RenderFrame()
dprintf( "PoseCount:%d(%s) Controllers:%d\n", m_iValidPoseCount, m_strPoseClasses.c_str(), m_iTrackedControllerCount );
}
- if (!overlay_mode)
- UpdateHMDMatrixPose();
- else
- vr::VROverlay()->WaitFrameSync(20);
+ if (!overlay_mode)
+ UpdateHMDMatrixPose();
+ else
+ vr::VROverlay()->WaitFrameSync(20);
}
//-----------------------------------------------------------------------------
@@ -2154,7 +2154,7 @@ bool CMainApplication::CreateAllShaders()
"}\n"
);
- m_unOverlayProgramID = CompileGLShader(
+ m_unOverlayProgramID = CompileGLShader(
"OverlayProgram",
// vertex shader
@@ -2182,7 +2182,7 @@ bool CMainApplication::CreateAllShaders()
return m_unSceneProgramID != 0
&& m_unCompanionWindowProgramID != 0 &&
- m_unOverlayProgramID != 0;
+ m_unOverlayProgramID != 0;
}
bool CMainApplication::SetCursorFromX11CursorImage(XFixesCursorImage *x11_cursor_image) {