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-rw-r--r--README.md2
-rw-r--r--src/main.cpp157
2 files changed, 115 insertions, 44 deletions
diff --git a/README.md b/README.md
index 577e856..20d2839 100644
--- a/README.md
+++ b/README.md
@@ -11,7 +11,7 @@ Run `./build.sh` or if you are running Arch Linux, then you can find it on aur u
Dependencies needed when building using `build.sh`: `glm, glew, sdl2, openvr, libx11, libxcomposite, libxfixes, libmpv`.
# How to use
-vr-video-player has two options. Either capture a window and view it in vr or an work-in-progress built-in mpv option (slower at the moment).
+vr-video-player has two options. Either capture a window and view it in vr or a work-in-progress built-in mpv option.
# Using the built-in video player
To play a video with the built-in mpv player, run vr-video-player like so:
```
diff --git a/src/main.cpp b/src/main.cpp
index 1f28de4..9bd4924 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -61,6 +61,9 @@
#include <fstream>
#include <sstream>
+#include <thread>
+#include <mutex>
+
#ifndef _countof
#define _countof(x) (sizeof(x)/sizeof((x)[0]))
#endif
@@ -140,6 +143,7 @@ private: // SDL bookkeeping
uint32_t m_nCompanionWindowHeight;
SDL_GLContext m_pContext;
+ SDL_GLContext m_pMpvContext;
private: // OpenGL bookkeeping
int m_iTrackedControllerCount;
@@ -228,6 +232,9 @@ private: // OpenGL bookkeeping
FramebufferDesc mpvDesc;
bool CreateFrameBuffer( int nWidth, int nHeight, FramebufferDesc &framebufferDesc );
+ void set_current_context(SDL_GLContext context);
+ bool take_render_update();
+ void set_render_update();
uint32_t m_nRenderWidth;
uint32_t m_nRenderHeight;
@@ -249,10 +256,16 @@ private: // X compositor
bool focused_window_set = false;
const char *mpv_file = nullptr;
Mpv mpv;
+ std::mutex mpv_render_update_mutex;
bool mpv_render_update = false;
int64_t mpv_video_width = 0;
int64_t mpv_video_height = 0;
bool mpv_video_loaded = false;
+ bool mpv_loaded_in_thread = false;
+ bool running = true;
+ std::mutex context_mutex;
+
+ std::thread mpv_thread;
int mouse_x = 0;
int mouse_y = 0;
@@ -431,6 +444,7 @@ static void usage() {
CMainApplication::CMainApplication( int argc, char *argv[] )
: m_pCompanionWindow(NULL)
, m_pContext(NULL)
+ , m_pMpvContext(NULL)
, m_nCompanionWindowWidth( 800 )
, m_nCompanionWindowHeight( 600 )
, m_unSceneProgramID( 0 )
@@ -748,6 +762,7 @@ bool CMainApplication::BInit()
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 0 );
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, 0 );
+ SDL_GL_SetAttribute( SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1 );
if( m_bDebugOpenGL )
SDL_GL_SetAttribute( SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG );
@@ -768,6 +783,20 @@ bool CMainApplication::BInit()
return false;
}
+ if(mpv_file) {
+ m_pMpvContext = SDL_GL_CreateContext(m_pCompanionWindow);
+ if (m_pMpvContext == NULL)
+ {
+ printf( "%s - OpenGL context could not be created! SDL Error: %s\n", __FUNCTION__, SDL_GetError() );
+ return false;
+ }
+ }
+
+ if(SDL_GL_MakeCurrent(m_pCompanionWindow, m_pContext) < 0) {
+ fprintf(stderr, "Failed to make opengl context current, error: %s\n", SDL_GetError());
+ return false;
+ }
+
glewExperimental = GL_TRUE;
GLenum nGlewError = glewInit();
if (nGlewError != GLEW_OK)
@@ -812,10 +841,57 @@ bool CMainApplication::BInit()
}
if(mpv_file) {
- if(!mpv.create())
- return false;
-
- mpv.load_file(mpv_file);
+ mpv_thread = std::thread([&]{
+ set_current_context(m_pMpvContext);
+ if(!mpv.create())
+ return;
+
+ mpv.load_file(mpv_file);
+ set_current_context(NULL);
+
+ while(running) {
+ set_current_context(m_pMpvContext);
+
+ if(mpv_video_loaded && !mpv_loaded_in_thread) {
+ mpv_loaded_in_thread = true;
+ // TODO: Do not create depth buffer and extra framebuffers
+ CreateFrameBuffer(mpv_video_width, mpv_video_height, mpvDesc);
+ }
+
+ if(mpv_video_loaded) {
+ glBindFramebuffer( GL_FRAMEBUFFER, mpvDesc.m_nRenderFramebufferId );
+ glViewport(0, 0, mpv_video_width, mpv_video_height);
+ if(take_render_update()) {
+ glDisable(GL_DEPTH_TEST);
+
+ glBindVertexArray( m_unCompanionWindowVAO );
+ glUseProgram( m_unCompanionWindowProgramID );
+
+ mpv.draw(mpvDesc.m_nRenderFramebufferId, mpv_video_width, mpv_video_height);
+
+ glBindVertexArray( 0 );
+ glUseProgram( 0 );
+ }
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+
+ glDisable( GL_MULTISAMPLE );
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, mpvDesc.m_nRenderFramebufferId );
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mpvDesc.m_nResolveFramebufferId );
+
+ glBlitFramebuffer( 0, 0, mpv_video_width, mpv_video_height, 0, 0, mpv_video_width, mpv_video_height,
+ GL_COLOR_BUFFER_BIT,
+ GL_LINEAR );
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0 );
+
+ glEnable( GL_MULTISAMPLE );
+ }
+
+ set_current_context(NULL);
+ }
+ });
}
//char cwd[4096];
@@ -941,6 +1017,9 @@ void CMainApplication::Shutdown()
if( m_pContext )
{
+ if(mpv_thread.joinable())
+ mpv_thread.join();
+
if(mpv_file)
mpv.destroy();
@@ -1048,7 +1127,6 @@ bool CMainApplication::HandleInput()
SDL_Event sdlEvent;
bool bRet = false;
zoom_resize = false;
- mpv_render_update = false;
int64_t video_width = 0;
int64_t video_height = 0;
bool mpv_quit = false;
@@ -1094,20 +1172,20 @@ bool CMainApplication::HandleInput()
bool opdoot = false;
if(mpv_file)
mpv.on_event(sdlEvent, &opdoot, &video_width, &video_height, &mpv_quit);
- mpv_render_update |= opdoot;
+
+ if(opdoot)
+ set_render_update();
if(mpv_quit)
bRet = true;
// TODO: Allow resize config
- if(video_width > 0 && video_height > 0 && video_width != mpv_video_width && video_height != mpv_video_height && !mpv_video_loaded) {
- mpv_video_loaded = true;
+ if(video_width > 0 && video_height > 0 && video_width != mpv_video_width && video_height != mpv_video_height && !mpv_video_loaded && !mpv_loaded_in_thread) {
mpv_video_width = video_width;
mpv_video_height = video_height;
pixmap_texture_width = mpv_video_width;
pixmap_texture_height = mpv_video_height;
- // TODO: Do not create depth buffer and extra framebuffers
- CreateFrameBuffer(mpv_video_width, mpv_video_height, mpvDesc);
+ mpv_video_loaded = true;
SetupScene();
}
}
@@ -1273,11 +1351,20 @@ void CMainApplication::RunMainLoop()
while ( !bQuit )
{
+ set_current_context(m_pContext);
bQuit = HandleInput();
+ if(bQuit)
+ running = false;
RenderFrame();
+ set_current_context(NULL);
}
+ if(mpv_thread.joinable())
+ mpv_thread.join();
+
+ set_current_context(m_pContext);
+
if (controller)
SDL_JoystickClose(controller);
@@ -2096,6 +2183,23 @@ bool CMainApplication::CreateFrameBuffer( int nWidth, int nHeight, FramebufferDe
return true;
}
+void CMainApplication::set_current_context(SDL_GLContext context) {
+ std::lock_guard<std::mutex> lock(context_mutex);
+ SDL_GL_MakeCurrent(m_pCompanionWindow, context);
+}
+
+bool CMainApplication::take_render_update() {
+ std::lock_guard<std::mutex> lock(mpv_render_update_mutex);
+ bool should_update = mpv_render_update;
+ mpv_render_update = false;
+ return should_update;
+}
+
+void CMainApplication::set_render_update() {
+ std::lock_guard<std::mutex> lock(mpv_render_update_mutex);
+ mpv_render_update = true;
+}
+
//-----------------------------------------------------------------------------
// Purpose:
@@ -2174,39 +2278,6 @@ void CMainApplication::RenderStereoTargets()
glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
glEnable( GL_MULTISAMPLE );
- // Mpv
- if(mpv_file && mpv_video_loaded) {
- glBindFramebuffer( GL_FRAMEBUFFER, mpvDesc.m_nRenderFramebufferId );
- glViewport(0, 0, mpv_video_width, mpv_video_height);
- if(mpv_render_update) {
- mpv_render_update = false;
- glDisable(GL_DEPTH_TEST);
-
- glBindVertexArray( m_unCompanionWindowVAO );
- glUseProgram( m_unCompanionWindowProgramID );
-
- mpv.draw(mpvDesc.m_nRenderFramebufferId, mpv_video_width, mpv_video_height);
-
- glBindVertexArray( 0 );
- glUseProgram( 0 );
- }
- glBindFramebuffer( GL_FRAMEBUFFER, 0 );
-
- glDisable( GL_MULTISAMPLE );
-
- glBindFramebuffer(GL_READ_FRAMEBUFFER, mpvDesc.m_nRenderFramebufferId );
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mpvDesc.m_nResolveFramebufferId );
-
- glBlitFramebuffer( 0, 0, mpv_video_width, mpv_video_height, 0, 0, mpv_video_width, mpv_video_height,
- GL_COLOR_BUFFER_BIT,
- GL_LINEAR );
-
- glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0 );
-
- glEnable( GL_MULTISAMPLE );
- }
-
// Left Eye
glBindFramebuffer( GL_FRAMEBUFFER, leftEyeDesc.m_nRenderFramebufferId );
glViewport(0, 0, m_nRenderWidth, m_nRenderHeight );