diff options
-rw-r--r-- | README.md | 2 | ||||
-rw-r--r-- | src/main.cpp | 157 |
2 files changed, 115 insertions, 44 deletions
@@ -11,7 +11,7 @@ Run `./build.sh` or if you are running Arch Linux, then you can find it on aur u Dependencies needed when building using `build.sh`: `glm, glew, sdl2, openvr, libx11, libxcomposite, libxfixes, libmpv`. # How to use -vr-video-player has two options. Either capture a window and view it in vr or an work-in-progress built-in mpv option (slower at the moment). +vr-video-player has two options. Either capture a window and view it in vr or a work-in-progress built-in mpv option. # Using the built-in video player To play a video with the built-in mpv player, run vr-video-player like so: ``` diff --git a/src/main.cpp b/src/main.cpp index 1f28de4..9bd4924 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -61,6 +61,9 @@ #include <fstream> #include <sstream> +#include <thread> +#include <mutex> + #ifndef _countof #define _countof(x) (sizeof(x)/sizeof((x)[0])) #endif @@ -140,6 +143,7 @@ private: // SDL bookkeeping uint32_t m_nCompanionWindowHeight; SDL_GLContext m_pContext; + SDL_GLContext m_pMpvContext; private: // OpenGL bookkeeping int m_iTrackedControllerCount; @@ -228,6 +232,9 @@ private: // OpenGL bookkeeping FramebufferDesc mpvDesc; bool CreateFrameBuffer( int nWidth, int nHeight, FramebufferDesc &framebufferDesc ); + void set_current_context(SDL_GLContext context); + bool take_render_update(); + void set_render_update(); uint32_t m_nRenderWidth; uint32_t m_nRenderHeight; @@ -249,10 +256,16 @@ private: // X compositor bool focused_window_set = false; const char *mpv_file = nullptr; Mpv mpv; + std::mutex mpv_render_update_mutex; bool mpv_render_update = false; int64_t mpv_video_width = 0; int64_t mpv_video_height = 0; bool mpv_video_loaded = false; + bool mpv_loaded_in_thread = false; + bool running = true; + std::mutex context_mutex; + + std::thread mpv_thread; int mouse_x = 0; int mouse_y = 0; @@ -431,6 +444,7 @@ static void usage() { CMainApplication::CMainApplication( int argc, char *argv[] ) : m_pCompanionWindow(NULL) , m_pContext(NULL) + , m_pMpvContext(NULL) , m_nCompanionWindowWidth( 800 ) , m_nCompanionWindowHeight( 600 ) , m_unSceneProgramID( 0 ) @@ -748,6 +762,7 @@ bool CMainApplication::BInit() SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 0 ); SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, 0 ); + SDL_GL_SetAttribute( SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1 ); if( m_bDebugOpenGL ) SDL_GL_SetAttribute( SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG ); @@ -768,6 +783,20 @@ bool CMainApplication::BInit() return false; } + if(mpv_file) { + m_pMpvContext = SDL_GL_CreateContext(m_pCompanionWindow); + if (m_pMpvContext == NULL) + { + printf( "%s - OpenGL context could not be created! SDL Error: %s\n", __FUNCTION__, SDL_GetError() ); + return false; + } + } + + if(SDL_GL_MakeCurrent(m_pCompanionWindow, m_pContext) < 0) { + fprintf(stderr, "Failed to make opengl context current, error: %s\n", SDL_GetError()); + return false; + } + glewExperimental = GL_TRUE; GLenum nGlewError = glewInit(); if (nGlewError != GLEW_OK) @@ -812,10 +841,57 @@ bool CMainApplication::BInit() } if(mpv_file) { - if(!mpv.create()) - return false; - - mpv.load_file(mpv_file); + mpv_thread = std::thread([&]{ + set_current_context(m_pMpvContext); + if(!mpv.create()) + return; + + mpv.load_file(mpv_file); + set_current_context(NULL); + + while(running) { + set_current_context(m_pMpvContext); + + if(mpv_video_loaded && !mpv_loaded_in_thread) { + mpv_loaded_in_thread = true; + // TODO: Do not create depth buffer and extra framebuffers + CreateFrameBuffer(mpv_video_width, mpv_video_height, mpvDesc); + } + + if(mpv_video_loaded) { + glBindFramebuffer( GL_FRAMEBUFFER, mpvDesc.m_nRenderFramebufferId ); + glViewport(0, 0, mpv_video_width, mpv_video_height); + if(take_render_update()) { + glDisable(GL_DEPTH_TEST); + + glBindVertexArray( m_unCompanionWindowVAO ); + glUseProgram( m_unCompanionWindowProgramID ); + + mpv.draw(mpvDesc.m_nRenderFramebufferId, mpv_video_width, mpv_video_height); + + glBindVertexArray( 0 ); + glUseProgram( 0 ); + } + glBindFramebuffer( GL_FRAMEBUFFER, 0 ); + + glDisable( GL_MULTISAMPLE ); + + glBindFramebuffer(GL_READ_FRAMEBUFFER, mpvDesc.m_nRenderFramebufferId ); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mpvDesc.m_nResolveFramebufferId ); + + glBlitFramebuffer( 0, 0, mpv_video_width, mpv_video_height, 0, 0, mpv_video_width, mpv_video_height, + GL_COLOR_BUFFER_BIT, + GL_LINEAR ); + + glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0 ); + + glEnable( GL_MULTISAMPLE ); + } + + set_current_context(NULL); + } + }); } //char cwd[4096]; @@ -941,6 +1017,9 @@ void CMainApplication::Shutdown() if( m_pContext ) { + if(mpv_thread.joinable()) + mpv_thread.join(); + if(mpv_file) mpv.destroy(); @@ -1048,7 +1127,6 @@ bool CMainApplication::HandleInput() SDL_Event sdlEvent; bool bRet = false; zoom_resize = false; - mpv_render_update = false; int64_t video_width = 0; int64_t video_height = 0; bool mpv_quit = false; @@ -1094,20 +1172,20 @@ bool CMainApplication::HandleInput() bool opdoot = false; if(mpv_file) mpv.on_event(sdlEvent, &opdoot, &video_width, &video_height, &mpv_quit); - mpv_render_update |= opdoot; + + if(opdoot) + set_render_update(); if(mpv_quit) bRet = true; // TODO: Allow resize config - if(video_width > 0 && video_height > 0 && video_width != mpv_video_width && video_height != mpv_video_height && !mpv_video_loaded) { - mpv_video_loaded = true; + if(video_width > 0 && video_height > 0 && video_width != mpv_video_width && video_height != mpv_video_height && !mpv_video_loaded && !mpv_loaded_in_thread) { mpv_video_width = video_width; mpv_video_height = video_height; pixmap_texture_width = mpv_video_width; pixmap_texture_height = mpv_video_height; - // TODO: Do not create depth buffer and extra framebuffers - CreateFrameBuffer(mpv_video_width, mpv_video_height, mpvDesc); + mpv_video_loaded = true; SetupScene(); } } @@ -1273,11 +1351,20 @@ void CMainApplication::RunMainLoop() while ( !bQuit ) { + set_current_context(m_pContext); bQuit = HandleInput(); + if(bQuit) + running = false; RenderFrame(); + set_current_context(NULL); } + if(mpv_thread.joinable()) + mpv_thread.join(); + + set_current_context(m_pContext); + if (controller) SDL_JoystickClose(controller); @@ -2096,6 +2183,23 @@ bool CMainApplication::CreateFrameBuffer( int nWidth, int nHeight, FramebufferDe return true; } +void CMainApplication::set_current_context(SDL_GLContext context) { + std::lock_guard<std::mutex> lock(context_mutex); + SDL_GL_MakeCurrent(m_pCompanionWindow, context); +} + +bool CMainApplication::take_render_update() { + std::lock_guard<std::mutex> lock(mpv_render_update_mutex); + bool should_update = mpv_render_update; + mpv_render_update = false; + return should_update; +} + +void CMainApplication::set_render_update() { + std::lock_guard<std::mutex> lock(mpv_render_update_mutex); + mpv_render_update = true; +} + //----------------------------------------------------------------------------- // Purpose: @@ -2174,39 +2278,6 @@ void CMainApplication::RenderStereoTargets() glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glEnable( GL_MULTISAMPLE ); - // Mpv - if(mpv_file && mpv_video_loaded) { - glBindFramebuffer( GL_FRAMEBUFFER, mpvDesc.m_nRenderFramebufferId ); - glViewport(0, 0, mpv_video_width, mpv_video_height); - if(mpv_render_update) { - mpv_render_update = false; - glDisable(GL_DEPTH_TEST); - - glBindVertexArray( m_unCompanionWindowVAO ); - glUseProgram( m_unCompanionWindowProgramID ); - - mpv.draw(mpvDesc.m_nRenderFramebufferId, mpv_video_width, mpv_video_height); - - glBindVertexArray( 0 ); - glUseProgram( 0 ); - } - glBindFramebuffer( GL_FRAMEBUFFER, 0 ); - - glDisable( GL_MULTISAMPLE ); - - glBindFramebuffer(GL_READ_FRAMEBUFFER, mpvDesc.m_nRenderFramebufferId ); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mpvDesc.m_nResolveFramebufferId ); - - glBlitFramebuffer( 0, 0, mpv_video_width, mpv_video_height, 0, 0, mpv_video_width, mpv_video_height, - GL_COLOR_BUFFER_BIT, - GL_LINEAR ); - - glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0 ); - - glEnable( GL_MULTISAMPLE ); - } - // Left Eye glBindFramebuffer( GL_FRAMEBUFFER, leftEyeDesc.m_nRenderFramebufferId ); glViewport(0, 0, m_nRenderWidth, m_nRenderHeight ); |