diff options
-rw-r--r-- | README.md | 2 | ||||
-rw-r--r-- | window_texture.h | 1 |
2 files changed, 2 insertions, 1 deletions
@@ -4,4 +4,4 @@ For example when you use a compositor such as picom you cant get window textures However with EGL there is no such issue (limitation) on nvidia (nor amd and intel). # Dependencies -egl (a library such as libglvnd), x11, xcomposite +gl and egl (both are part of libglvnd), x11, xcomposite diff --git a/window_texture.h b/window_texture.h index 7d3f899..2cf46fb 100644 --- a/window_texture.h +++ b/window_texture.h @@ -6,6 +6,7 @@ extern "C" { #endif #define EGL_EGLEXT_PROTOTYPES +#define GL_GLEXT_PROTOTYPES #include <GL/gl.h> #include <EGL/egl.h> #include <EGL/eglext.h> |