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#ifndef WINDOW_TEXTURE_H
#define WINDOW_TEXTURE_H
#ifdef __cplusplus
extern "C" {
#endif
#define EGL_EGLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <X11/Xlib.h>
typedef struct {
Display *display;
EGLDisplay egl_display;
Window window;
Pixmap pixmap;
GLuint texture_id;
int redirected;
} WindowTexture;
/* Returns 0 on success. The |egl_display| should be an EGLDisplay created from |display| */
int window_texture_init(WindowTexture *window_texture, Display *display, EGLDisplay egl_display, Window window);
void window_texture_deinit(WindowTexture *self);
/*
This should ONLY be called when the target window is resized.
Returns 0 on success.
*/
int window_texture_on_resize(WindowTexture *self);
GLuint window_texture_get_opengl_texture_id(WindowTexture *self);
#ifdef __cplusplus
}
#endif
#endif /* WINDOW_TEXTURE_H */
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