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authordec05eba <dec05eba@protonmail.com>2020-10-19 12:59:57 +0200
committerdec05eba <dec05eba@protonmail.com>2020-10-19 12:59:57 +0200
commit1ea92d1aa4656160fee3059500c405ce4260bce7 (patch)
tree2446d34137a79d1901cb8c563d397662b49d7443 /include/AsyncImageLoader.hpp
parentb233f24fe103a745eb6487e236b7cb08269a6cb3 (diff)
Fade thumbnail from fallback to the image texture
Diffstat (limited to 'include/AsyncImageLoader.hpp')
-rw-r--r--include/AsyncImageLoader.hpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/include/AsyncImageLoader.hpp b/include/AsyncImageLoader.hpp
index fa32971..0b3f4bf 100644
--- a/include/AsyncImageLoader.hpp
+++ b/include/AsyncImageLoader.hpp
@@ -3,6 +3,7 @@
#include <string>
#include <SFML/System/Vector2.hpp>
#include <SFML/Graphics/Texture.hpp>
+#include <SFML/System/Clock.hpp>
#include <memory>
#include <thread>
@@ -19,6 +20,7 @@ namespace QuickMedia {
LoadingState loading_state = LoadingState::NOT_LOADED;
sf::Texture texture;
std::unique_ptr<sf::Image> image; // Set in another thread. This should be .reset after loading it into |texture|, to save memory
+ sf::Clock texture_applied_time;
};
class AsyncImageLoader {