diff options
author | dec05eba <dec05eba@protonmail.com> | 2021-04-21 13:29:01 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-04-21 13:29:01 +0200 |
commit | 3ac1120fd40b84507c51f867559bd05adff4eecf (patch) | |
tree | 32a3d7e037dd0fa07f764e563cfaa304470ad7f1 /include/RoundedRectangle.hpp | |
parent | 0f151afa58c1f725a652eaa4444ce3e2b2509770 (diff) |
Use shader for rounded rectangle, improve circle shader
Diffstat (limited to 'include/RoundedRectangle.hpp')
-rw-r--r-- | include/RoundedRectangle.hpp | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/include/RoundedRectangle.hpp b/include/RoundedRectangle.hpp new file mode 100644 index 0000000..f72a083 --- /dev/null +++ b/include/RoundedRectangle.hpp @@ -0,0 +1,27 @@ +#pragma once + +#include <SFML/System/Vector2.hpp> +#include <SFML/Graphics/Vertex.hpp> + +namespace sf { + class RenderWindow; + class Shader; +} + +namespace QuickMedia { + class RoundedRectangle { + public: + RoundedRectangle(sf::Vector2f size, float radius, sf::Color color, sf::Shader *rounded_rectangle_shader); + void set_position(sf::Vector2f pos); + void set_size(sf::Vector2f size); + sf::Vector2f get_position() const; + sf::Vector2f get_size() const; + void draw(sf::RenderWindow &window); + private: + float radius; + sf::Vector2f pos; + sf::Vector2f size; + sf::Vertex vertices[4]; + sf::Shader *rounded_rectangle_shader; + }; +}
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