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authordec05eba <dec05eba@protonmail.com>2020-10-17 13:42:31 +0200
committerdec05eba <dec05eba@protonmail.com>2020-10-17 14:56:41 +0200
commit4a7b86829025664f6eeef6fcb5fc0894733f2ad6 (patch)
treeefd29796ec64b31609640dfea633e3ada982ee1d /include/Text.hpp
parent9bf163d51a252fb5a611e88c2e0b4123a98169e1 (diff)
Matrix: make displayname more bright, add circle mask shader for avatar and room thumbnails
Diffstat (limited to 'include/Text.hpp')
-rw-r--r--include/Text.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/Text.hpp b/include/Text.hpp
index a71bc8e..f24e79d 100644
--- a/include/Text.hpp
+++ b/include/Text.hpp
@@ -126,7 +126,7 @@ namespace QuickMedia
// Takes into consideration if index is the last vertex and the last vertex is a newline, then it should be on its own line
int get_vertex_line(int index) const;
private:
- sf::String str; // TODO: Remove this for non-editable text???
+ sf::String str; // TODO: Remove this for non-editable text??? also replace with std::string? then we get more efficient editing of text
const sf::Font *font;
const sf::Font *cjk_font;
unsigned int characterSize;