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authordec05eba <dec05eba@protonmail.com>2020-10-01 19:12:33 +0200
committerdec05eba <dec05eba@protonmail.com>2020-10-01 19:12:33 +0200
commit30dbaeb2b175c1e67f57aba748ced1a2280fb56d (patch)
treeb84cd3b4d2eaa94c3b91fb1f1cb75e5a8733038e /include
parentd760a699bebd950644aa7a7aa006ce698a995e47 (diff)
Matrix: add room name and avatar of the current room at the top
Diffstat (limited to 'include')
-rw-r--r--include/AsyncImageLoader.hpp36
-rw-r--r--include/Body.hpp17
2 files changed, 38 insertions, 15 deletions
diff --git a/include/AsyncImageLoader.hpp b/include/AsyncImageLoader.hpp
new file mode 100644
index 0000000..27e46e3
--- /dev/null
+++ b/include/AsyncImageLoader.hpp
@@ -0,0 +1,36 @@
+#pragma once
+
+#include <string>
+#include <SFML/System/Vector2.hpp>
+#include <SFML/Graphics/Texture.hpp>
+#include <memory>
+#include <future>
+
+namespace QuickMedia {
+ enum class LoadingState {
+ NOT_LOADED,
+ LOADING,
+ FINISHED_LOADING,
+ APPLIED_TO_TEXTURE
+ };
+
+ struct ThumbnailData {
+ bool referenced = false;
+ LoadingState loading_state = LoadingState::NOT_LOADED;
+ sf::Texture texture;
+ std::unique_ptr<sf::Image> image; // Set in another thread. This should be .reset after loading it into |texture|, to save memory
+ };
+
+ class AsyncImageLoader {
+ public:
+ // Returns false if the image loader is already loading an image. In that case, this function should be called again later.
+ // set |resize_target_size| to {0, 0} to disable resizing.
+ // |thumbnail_data.loading_state| has to be LoadingState::NOT_LOADED when calling this!
+ // Note: this method is not thread-safe
+ bool load_thumbnail(const std::string &url, bool local, sf::Vector2i resize_target_size, bool use_tor, std::shared_ptr<ThumbnailData> thumbnail_data);
+ void update();
+ private:
+ bool loading_image = false;
+ std::future<void> load_image_future;
+ };
+} \ No newline at end of file
diff --git a/include/Body.hpp b/include/Body.hpp
index 60b976d..d2a3424 100644
--- a/include/Body.hpp
+++ b/include/Body.hpp
@@ -1,6 +1,7 @@
#pragma once
#include "Text.hpp"
+#include "AsyncImageLoader.hpp"
#include <SFML/Graphics/Text.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
@@ -154,23 +155,9 @@ namespace QuickMedia {
private:
void draw_item(sf::RenderWindow &window, BodyItem *item, const sf::Vector2f &pos, const sf::Vector2f &size, const float item_height, const int item_index, const Json::Value &content_progress);
private:
- enum class LoadingState {
- NOT_LOADED,
- LOADING,
- FINISHED_LOADING,
- APPLIED_TO_TEXTURE
- };
-
- struct ThumbnailData {
- bool referenced = false;
- LoadingState loading_state = LoadingState::NOT_LOADED;
- sf::Texture texture;
- std::unique_ptr<sf::Image> image; // Set in another thread, and then reset after loading it into |texture|
- };
Program *program;
- void load_thumbnail_from_url(const std::string &url, bool local, sf::Vector2i thumbnail_resize_target_size, std::shared_ptr<ThumbnailData> thumbnail_data);
std::unordered_map<std::string, std::shared_ptr<ThumbnailData>> item_thumbnail_textures;
- bool loading_thumbnail;
+ AsyncImageLoader async_image_loader;
int selected_item;
int prev_selected_item;
float page_scroll;