diff options
author | dec05eba <dec05eba@protonmail.com> | 2021-09-08 17:04:31 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-09-08 17:04:57 +0200 |
commit | da2988c4356d2756e86037b1c7e859f49583c109 (patch) | |
tree | 73ca076fa1a0f46fa3e3f1e6016d7bf479113491 /shaders/rounded_rectangle_mask.glsl | |
parent | 24b0ed2ae8a0d52ceee647e34a943213e9d3bc89 (diff) |
Load theme from file (~/.config/quickmedia/themes/<theme-name>.json and /usr/share/quickmedia/themes/<theme-name>.json)
Diffstat (limited to 'shaders/rounded_rectangle_mask.glsl')
-rw-r--r-- | shaders/rounded_rectangle_mask.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/rounded_rectangle_mask.glsl b/shaders/rounded_rectangle_mask.glsl index 2ee2888..f375068 100644 --- a/shaders/rounded_rectangle_mask.glsl +++ b/shaders/rounded_rectangle_mask.glsl @@ -12,7 +12,7 @@ void main() { vec2 size = resolution * 0.5; vec4 texture_color = texture2D(texture, gl_TexCoord[0].xy); - float a = clamp(1.0 - smoothstep(0.0, 2.0, rounded_rect(uv - center, size, radius)), 0.0, 1.0); + float a = clamp(1.0 - smoothstep(0.0, 1.0, rounded_rect(uv - center, size, radius)), 0.0, 1.0); texture_color.a *= a; gl_FragColor = texture_color; }
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