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author | dec05eba <dec05eba@protonmail.com> | 2021-06-12 04:50:09 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-06-12 04:50:09 +0200 |
commit | e705c74a8d9e3fdf6ed181b8793ad7c8c7afb75f (patch) | |
tree | 5a16b464e45624a52f22ff669616f4b7d3051126 /shaders | |
parent | a462f8bcea50c7ad9f33eefc62c03f9ed6fd890b (diff) |
Fix uninitialized variable read resulting in item highlight being messed sometimes
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/circle_mask.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/circle_mask.glsl b/shaders/circle_mask.glsl index 367edbe..519cf15 100644 --- a/shaders/circle_mask.glsl +++ b/shaders/circle_mask.glsl @@ -10,7 +10,7 @@ vec4 circle(vec2 uv, vec2 pos, float rad, vec4 color) { void main() { vec2 uv = gl_TexCoord[0].xy * resolution; vec2 center = resolution * 0.5; - float radius = 0.5 * resolution.y - 1; + float radius = 0.5 * resolution.y - 1.0; vec4 texture_color = texture2D(texture, gl_TexCoord[0].xy); gl_FragColor = circle(uv, center, radius, texture_color); |