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authordec05eba <dec05eba@protonmail.com>2022-03-05 07:45:14 +0100
committerdec05eba <dec05eba@protonmail.com>2022-03-05 07:45:14 +0100
commit0a64acc3d68fecf5e7f23c6b0a013272f9288af8 (patch)
treec9390c71fdd827ed945610bf884f69eb236d9879 /src
parent63d18f733602f9b7381a03b72a17662a99c44fc2 (diff)
Make ui behavior nicer with spacing_scale less than 1.0
Diffstat (limited to 'src')
-rw-r--r--src/Body.cpp10
-rw-r--r--src/QuickMedia.cpp11
-rw-r--r--src/RoundedRectangle.cpp20
-rw-r--r--src/SearchBar.cpp20
-rw-r--r--src/Tabs.cpp4
5 files changed, 36 insertions, 29 deletions
diff --git a/src/Body.cpp b/src/Body.cpp
index 6fdb285..1c436f5 100644
--- a/src/Body.cpp
+++ b/src/Body.cpp
@@ -1378,10 +1378,10 @@ namespace QuickMedia {
auto image_scale = get_ratio(image_size_f, new_image_size);
image.set_scale(image_scale);
image.set_position(item_pos + mgl::vec2f(body_spacing[body_theme].image_padding_x, padding_y));
- if(thumbnail_mask_shader && item->thumbnail_mask_type == ThumbnailMaskType::CIRCLE) {
+ if(thumbnail_mask_shader && thumbnail_mask_shader->is_valid() && item->thumbnail_mask_type == ThumbnailMaskType::CIRCLE) {
thumbnail_mask_shader->set_uniform("resolution", new_image_size);
window.draw(image, thumbnail_mask_shader);
- } else if(rounded_rectangle_mask_shader) {
+ } else if(rounded_rectangle_mask_shader && rounded_rectangle_mask_shader->is_valid()) {
rounded_rectangle_mask_shader->set_uniform("radius", 10.0f);
rounded_rectangle_mask_shader->set_uniform("resolution", new_image_size);
window.draw(image, rounded_rectangle_mask_shader);
@@ -1395,7 +1395,7 @@ namespace QuickMedia {
} else if(!item->thumbnail_url.empty()) {
mgl::vec2f content_size = thumbnail_size.to_vec2f();
- if(thumbnail_mask_shader && item->thumbnail_mask_type == ThumbnailMaskType::CIRCLE) {
+ if(thumbnail_mask_shader && thumbnail_mask_shader->is_valid() && item->thumbnail_mask_type == ThumbnailMaskType::CIRCLE) {
// TODO: Use the mask shader instead, but a vertex shader is also needed for that to pass the vertex coordinates since
// shapes dont have texture coordinates.
// TODO: Cache circle shape
@@ -1556,10 +1556,10 @@ namespace QuickMedia {
image.set_scale(image_scale);
image.set_position(pos + pos_offset + mgl::vec2f(card_padding_x, card_padding_y) + mgl::vec2f(card_max_image_size.x * 0.5f, 0.0f) - mgl::vec2f(new_image_size.x * 0.5f, 0.0f));
image_height = new_image_size.y;
- if(thumbnail_mask_shader && item->thumbnail_mask_type == ThumbnailMaskType::CIRCLE) {
+ if(thumbnail_mask_shader && thumbnail_mask_shader->is_valid() && item->thumbnail_mask_type == ThumbnailMaskType::CIRCLE) {
thumbnail_mask_shader->set_uniform("resolution", new_image_size);
window.draw(image, thumbnail_mask_shader);
- } else if(rounded_rectangle_mask_shader) {
+ } else if(rounded_rectangle_mask_shader && rounded_rectangle_mask_shader->is_valid()) {
rounded_rectangle_mask_shader->set_uniform("radius", 10.0f);
rounded_rectangle_mask_shader->set_uniform("resolution", new_image_size);
window.draw(image, rounded_rectangle_mask_shader);
diff --git a/src/QuickMedia.cpp b/src/QuickMedia.cpp
index ddb81a9..96da31f 100644
--- a/src/QuickMedia.cpp
+++ b/src/QuickMedia.cpp
@@ -4311,7 +4311,7 @@ namespace QuickMedia {
bool redraw = true;
- Entry comment_input("Press i to begin writing a comment...", &rounded_rectangle_shader);
+ Entry comment_input("Press i to start writing a comment...", &rounded_rectangle_shader);
comment_input.draw_background = false;
comment_input.set_editable(false);
@@ -4789,7 +4789,7 @@ namespace QuickMedia {
redraw = false;
comment_input.set_max_width(window_size.x - (logo_padding_x + logo_size.x + chat_input_padding_x + logo_padding_x));
- comment_input.set_position(vec2f_floor(logo_padding_x + logo_size.x + chat_input_padding_x, chat_input_padding_y));
+ comment_input.set_position(vec2f_floor(logo_padding_x + logo_size.x + chat_input_padding_x, chat_input_padding_y - 5.0f * get_config().scale));
const float body_width = window_size.x;
@@ -5561,7 +5561,7 @@ namespace QuickMedia {
read_marker_timeout_sec = 0;
redraw = true;
- Entry chat_input("Press i to begin writing a message...", &rounded_rectangle_shader);
+ Entry chat_input("Press i to start writing a message...", &rounded_rectangle_shader);
chat_input.draw_background = false;
chat_input.set_editable(false);
@@ -6978,7 +6978,7 @@ namespace QuickMedia {
chat_input_shade.set_position(mgl::vec2f(body_pos.x, window_size.y - chat_input_shade.get_size().y));
chat_input.set_max_width(window_size.x - (logo_padding_x + logo_size.x + chat_input_padding_x + logo_padding_x + body_pos.x));
- chat_input.set_position(vec2f_floor(body_pos.x + logo_padding_x + logo_size.x + chat_input_padding_x, window_size.y - chat_height - chat_input_padding_y));
+ chat_input.set_position(vec2f_floor(body_pos.x + logo_padding_x + logo_size.x + chat_input_padding_x, window_size.y - chat_height - chat_input_padding_y - 5.0f * get_config().scale));
more_messages_below_rect.set_size(mgl::vec2f(chat_input_shade.get_size().x, gradient_height));
more_messages_below_rect.set_position(mgl::vec2f(chat_input_shade.get_position().x, std::floor(window_size.y - chat_input_height_full - gradient_height)));
@@ -7107,7 +7107,8 @@ namespace QuickMedia {
room_avatar_texture_size.x *= room_avatar_sprite.get_scale().x;
room_avatar_texture_size.y *= room_avatar_sprite.get_scale().y;
room_avatar_sprite.set_position(mgl::vec2f(body_pos.x + std::floor(10.0f * get_config().scale), room_name_total_height * 0.5f - room_avatar_texture_size.y * 0.5f + 5.0f));
- circle_mask_shader.set_uniform("resolution", mgl::vec2f(room_avatar_texture_size.x, room_avatar_texture_size.y));
+ if(circle_mask_shader.is_valid())
+ circle_mask_shader.set_uniform("resolution", mgl::vec2f(room_avatar_texture_size.x, room_avatar_texture_size.y));
window.draw(room_avatar_sprite, &circle_mask_shader);
room_name_text_offset_x += room_avatar_texture_size.x + 10.0f;
}
diff --git a/src/RoundedRectangle.cpp b/src/RoundedRectangle.cpp
index 587560c..82ade02 100644
--- a/src/RoundedRectangle.cpp
+++ b/src/RoundedRectangle.cpp
@@ -54,16 +54,18 @@ namespace QuickMedia {
void RoundedRectangle::draw(mgl::Window &target) {
const mgl::vec2f resolution = size + mgl::vec2f(shadow_radius*2.0f, shadow_radius*2.0f);
- if(abs(cached_radius - radius) > 0.01f) {
- // TODO: Remove these for optimizations. Also do the same in other places where set_uniform is called
- rounded_rectangle_shader->set_uniform("radius", radius);
- cached_radius = radius;
- }
+ if(rounded_rectangle_shader && rounded_rectangle_shader->is_valid()) {
+ if(abs(cached_radius - radius) > 0.01f) {
+ // TODO: Remove these for optimizations. Also do the same in other places where set_uniform is called
+ rounded_rectangle_shader->set_uniform("radius", radius);
+ cached_radius = radius;
+ }
- if(abs(cached_resolution_x - resolution.x) > 0.01f || abs(cached_resolution_y - resolution.y) > 0.01f) {
- rounded_rectangle_shader->set_uniform("resolution", size + mgl::vec2f(shadow_radius*2.0f, shadow_radius*2.0f));
- cached_resolution_x = resolution.x;
- cached_resolution_y = resolution.y;
+ if(abs(cached_resolution_x - resolution.x) > 0.01f || abs(cached_resolution_y - resolution.y) > 0.01f) {
+ rounded_rectangle_shader->set_uniform("resolution", size + mgl::vec2f(shadow_radius*2.0f, shadow_radius*2.0f));
+ cached_resolution_x = resolution.x;
+ cached_resolution_y = resolution.y;
+ }
}
target.draw(vertices, 4, mgl::PrimitiveType::Quads, rounded_rectangle_shader);
diff --git a/src/SearchBar.cpp b/src/SearchBar.cpp
index 4ec1056..2393823 100644
--- a/src/SearchBar.cpp
+++ b/src/SearchBar.cpp
@@ -15,7 +15,7 @@ namespace QuickMedia {
return (int)v;
}
- static const float background_margin_horizontal = floor(15.0f * get_config().scale);
+ static const float background_margin_horizontal = floor(5.0f * get_config().scale + 10.0f * get_config().spacing_scale);
static const float padding_top_default = floor(10.0f * get_config().scale * get_config().spacing_scale);
static const float padding_bottom_default = floor(15.0f * get_config().scale * get_config().spacing_scale);
static const float background_margin_vertical = floor(4.0f * get_config().scale * get_config().spacing_scale);
@@ -68,20 +68,22 @@ namespace QuickMedia {
background.draw(window);
+ const int caret_offset_y = character_size * 0.4f;
+
const bool show_placeholder = text.get_string().empty();
if(type == SearchBarType::Password && !show_placeholder) {
std::string masked_str(text.get_string().size(), '*');
mgl::Text masked_text(std::move(masked_str), *text.get_font());
masked_text.set_position(text.get_position());
window.draw(masked_text);
- caret.set_position(masked_text.get_position() + mgl::vec2f(masked_text.get_bounds().size.x, 0.0f).floor() + mgl::vec2f(0.0f, character_size * 0.4f));
+ caret.set_position(masked_text.get_position() + mgl::vec2f(masked_text.get_bounds().size.x, 0.0f).floor() + mgl::vec2f(0.0f, caret_offset_y));
} else {
if(show_placeholder) {
window.draw(placeholder_text);
- caret.set_position(placeholder_text.get_position() + mgl::vec2f(-caret.get_size().x, character_size * 0.4f));
+ caret.set_position(placeholder_text.get_position() + mgl::vec2f(-caret.get_size().x, caret_offset_y));
} else {
window.draw(text);
- caret.set_position(text.get_position() + mgl::vec2f(text.get_bounds().size.x, 0.0f).floor() + mgl::vec2f(0.0f, character_size * 0.4f));
+ caret.set_position(text.get_position() + mgl::vec2f(text.get_bounds().size.x, 0.0f).floor() + mgl::vec2f(0.0f, caret_offset_y));
}
}
@@ -165,6 +167,8 @@ namespace QuickMedia {
float font_height = character_size + 7.0f;
float rect_height = floor(font_height + background_margin_vertical * 2.0f);
+ const int x_pad = padding_x * get_config().scale * get_config().spacing_scale;
+
float offset_x;
if(draw_logo) {
float one_line_height = floor(character_size + 8.0f + background_margin_vertical * 2.0f);
@@ -172,13 +176,13 @@ namespace QuickMedia {
mgl::vec2f texture_size_f(texture_size.x, texture_size.y);
mgl::vec2f new_size = wrap_to_size(texture_size_f, mgl::vec2f(200.0f, one_line_height));
plugin_logo_sprite.set_scale(get_ratio(texture_size_f, new_size));
- plugin_logo_sprite.set_position(mgl::vec2f(pos.x + padding_x, pos.y + padding_top + rect_height * 0.5f - plugin_logo_sprite.get_texture()->get_size().y * plugin_logo_sprite.get_scale().y * 0.5f));
- offset_x = padding_x + new_size.x + floor(10.0f * get_config().spacing_scale);
+ plugin_logo_sprite.set_position(vec2f_floor(pos.x + x_pad, pos.y + padding_top + rect_height * 0.5f - plugin_logo_sprite.get_texture()->get_size().y * plugin_logo_sprite.get_scale().y * 0.5f));
+ offset_x = x_pad + new_size.x + floor(10.0f * get_config().spacing_scale);
} else {
- offset_x = padding_x;
+ offset_x = x_pad;
}
- const float width = floor(size.x - offset_x - padding_x);
+ const float width = floor(size.x - offset_x - x_pad);
background.set_size(mgl::vec2f(width, rect_height));
shade.set_size(mgl::vec2f(size.x, padding_top + rect_height + padding_bottom));
diff --git a/src/Tabs.cpp b/src/Tabs.cpp
index 213e11e..095a62a 100644
--- a/src/Tabs.cpp
+++ b/src/Tabs.cpp
@@ -15,7 +15,7 @@ namespace QuickMedia {
}
static const float tab_text_size = floor(get_config().tab.font_size * get_config().scale * get_config().font_scale);
- static const float tab_height = tab_text_size + floor(10.0f * get_config().scale);
+ static const float tab_height = tab_text_size + floor(10.0f * get_config().scale * get_config().spacing_scale);
static const float tab_min_width = 250.0f;
static const float tab_margin_x = floor(10.0f * get_config().spacing_scale);
@@ -152,7 +152,7 @@ namespace QuickMedia {
float text_pos_x = floor(pos.x + i*width_per_tab + width_per_tab*0.5f - tab_text.get_bounds().size.x*0.5f);
text_pos_x = std::max(text_pos_x, background_pos_x);
- window.set_view(create_scissor_view({ text_pos_x, tab_text_y }, { tab_background_width, tab_height }));
+ window.set_view(create_scissor_view({ text_pos_x, tab_text_y }, { tab_background_width, tab_height*2 }));
window.draw(tab_text);
window.set_view(prev_view);
}