diff options
author | dec05eba <dec05eba@protonmail.com> | 2020-09-27 01:08:34 +0200 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2020-09-27 01:13:49 +0200 |
commit | 9866713ba916f9768edca02c61ed5ec580bd9557 (patch) | |
tree | e3f31e47f45c50656ce7fdb609c62d9df66583cd /src | |
parent | a00bdf3c76cd2d813533788b83abac87d6449b18 (diff) |
Reduce scroll cpu usage from 10% to 1-2% by load image files in another thread but load the texture in the main thread
Diffstat (limited to 'src')
-rw-r--r-- | src/Body.cpp | 117 | ||||
-rw-r--r-- | src/ImageViewer.cpp | 40 | ||||
-rw-r--r-- | src/QuickMedia.cpp | 47 |
3 files changed, 120 insertions, 84 deletions
diff --git a/src/Body.cpp b/src/Body.cpp index 25a7bc3..477591e 100644 --- a/src/Body.cpp +++ b/src/Body.cpp @@ -86,6 +86,11 @@ namespace QuickMedia { item_background.setFillColor(sf::Color(55, 60, 68)); } + Body::~Body() { + if(load_thumbnail_future.valid()) + load_thumbnail_future.get(); + } + bool Body::select_previous_item() { if(items.empty()) return false; @@ -292,65 +297,49 @@ namespace QuickMedia { // TODO: Do not load thumbnails for images larger than 30mb. // TODO: Load the thumbnail embedded in the file instead. - std::shared_ptr<sf::Texture> Body::load_thumbnail_from_url(const std::string &url, bool local, sf::Vector2i thumbnail_resize_target_size) { - auto result = std::make_shared<sf::Texture>(); - result->setSmooth(true); + void Body::load_thumbnail_from_url(const std::string &url, bool local, sf::Vector2i thumbnail_resize_target_size, std::shared_ptr<ThumbnailData> thumbnail_data) { assert(!loading_thumbnail); loading_thumbnail = true; - thumbnail_load_thread = std::thread([this, result, url, local, thumbnail_resize_target_size]() { + + load_thumbnail_future = std::async(std::launch::async, [this, url, local, thumbnail_resize_target_size, thumbnail_data]() { // TODO: Use sha256 instead of base64_url encoding Path thumbnail_path = get_cache_dir().join("thumbnails").join(base64_url::encode(url)); - std::string texture_data; - if(file_get_content(thumbnail_path, texture_data) == 0) { + thumbnail_data->image = std::make_unique<sf::Image>(); + if(thumbnail_data->image->loadFromFile(thumbnail_path.data)) { fprintf(stderr, "Loaded %s from thumbnail cache\n", url.c_str()); - result->loadFromMemory(texture_data.data(), texture_data.size()); - loading_thumbnail = false; + thumbnail_data->loading_state = LoadingState::FINISHED_LOADING; return; } else { if(local) { - if(file_get_content(url, texture_data) != 0) { - loading_thumbnail = false; + if(!thumbnail_data->image->loadFromFile(url)) { + thumbnail_data->loading_state = LoadingState::FINISHED_LOADING; return; } } else { - if(download_to_string_cache(url, texture_data, {}, program->get_current_plugin()->use_tor, true) != DownloadResult::OK) { - loading_thumbnail = false; + std::string texture_data; + if(download_to_string_cache(url, texture_data, {}, program->get_current_plugin()->use_tor, true) != DownloadResult::OK || !thumbnail_data->image->loadFromMemory(texture_data.data(), texture_data.size())) { + thumbnail_data->loading_state = LoadingState::FINISHED_LOADING; return; } } } if(thumbnail_resize_target_size.x != 0 && thumbnail_resize_target_size.y != 0) { - auto image = std::make_unique<sf::Image>(); - // TODO: Load from file instead? decreases ram usage and we save to file above anyways - if(image->loadFromMemory(texture_data.data(), texture_data.size())) { - texture_data.resize(0); - sf::Vector2u new_image_size = to_vec2u(clamp_to_size(to_vec2f(image->getSize()), to_vec2f(thumbnail_resize_target_size))); - if(new_image_size.x < image->getSize().x || new_image_size.y < image->getSize().y) { - sf::Image destination_image; - copy_resize(*image, destination_image, new_image_size); - if(save_image_as_thumbnail_atomic(destination_image, thumbnail_path, get_ext(url))) { - image.reset(); - result->loadFromImage(destination_image); - } else { - result->loadFromImage(*image); - } - loading_thumbnail = false; - return; - } else { - result->loadFromImage(*image); - loading_thumbnail = false; - return; - } + sf::Vector2u new_image_size = to_vec2u(clamp_to_size(to_vec2f(thumbnail_data->image->getSize()), to_vec2f(thumbnail_resize_target_size))); + if(new_image_size.x < thumbnail_data->image->getSize().x || new_image_size.y < thumbnail_data->image->getSize().y) { + auto destination_image = std::make_unique<sf::Image>(); + copy_resize(*thumbnail_data->image, *destination_image, new_image_size); + thumbnail_data->image = std::move(destination_image); + save_image_as_thumbnail_atomic(*thumbnail_data->image, thumbnail_path, get_ext(url)); + thumbnail_data->loading_state = LoadingState::FINISHED_LOADING; + return; } } - result->loadFromMemory(texture_data.data(), texture_data.size()); - loading_thumbnail = false; + thumbnail_data->loading_state = LoadingState::FINISHED_LOADING; + return; }); - thumbnail_load_thread.detach(); - return result; } void Body::draw(sf::RenderWindow &window, sf::Vector2f pos, sf::Vector2f size) { @@ -376,10 +365,15 @@ namespace QuickMedia { image_fallback.setSize(thumbnail_fallback_size); item_background_shadow.setFillColor(line_seperator_color); + if(loading_thumbnail && load_thumbnail_future.valid() && load_thumbnail_future.wait_for(std::chrono::seconds(0)) == std::future_status::ready) { + load_thumbnail_future.get(); + loading_thumbnail = false; + } + int num_items = items.size(); if(num_items == 0 || size.y <= 0.0f) { for(auto it = item_thumbnail_textures.begin(); it != item_thumbnail_textures.end();) { - if(!it->second.referenced) + if(!it->second->referenced) it = item_thumbnail_textures.erase(it); else ++it; @@ -388,7 +382,7 @@ namespace QuickMedia { } for(auto &thumbnail_it : item_thumbnail_textures) { - thumbnail_it.second.referenced = false; + thumbnail_it.second->referenced = false; } for(auto &body_item : items) { @@ -503,7 +497,7 @@ namespace QuickMedia { glDisable(GL_SCISSOR_TEST); for(auto it = item_thumbnail_textures.begin(); it != item_thumbnail_textures.end();) { - if(!it->second.referenced) + if(!it->second->referenced) it = item_thumbnail_textures.erase(it); else ++it; @@ -512,14 +506,27 @@ namespace QuickMedia { void Body::draw_item(sf::RenderWindow &window, BodyItem *item, const sf::Vector2f &pos, const sf::Vector2f &size, const float item_height, const int item_index, const Json::Value &content_progress) { // TODO: Instead of generating a new hash everytime to access textures, cache the hash of the thumbnail url - // Intentionally create the item with the key item->thumbnail_url if it doesn't exist - item_thumbnail_textures[item->thumbnail_url].referenced = true; - auto &item_thumbnail = item_thumbnail_textures[item->thumbnail_url]; + std::shared_ptr<ThumbnailData> item_thumbnail; + auto item_thumbnail_it = item_thumbnail_textures.find(item->thumbnail_url); + if(item_thumbnail_it == item_thumbnail_textures.end()) { + item_thumbnail = std::make_shared<ThumbnailData>(); + item_thumbnail_textures.insert(std::make_pair(item->thumbnail_url, item_thumbnail)); + } else { + item_thumbnail = item_thumbnail_it->second; + } + item_thumbnail->referenced = true; if(draw_thumbnails) { - if(!item->thumbnail_url.empty() && !loading_thumbnail && !item_thumbnail.loaded && !item_thumbnail.texture) { - item_thumbnail.loaded = true; - item_thumbnail.texture = load_thumbnail_from_url(item->thumbnail_url, item->thumbnail_is_local, thumbnail_resize_target_size); + if(!loading_thumbnail && !item->thumbnail_url.empty() && item_thumbnail->loading_state == LoadingState::NOT_LOADED) { + item_thumbnail->loading_state = LoadingState::LOADING; + load_thumbnail_from_url(item->thumbnail_url, item->thumbnail_is_local, thumbnail_resize_target_size, item_thumbnail); + } + + if(item_thumbnail->loading_state == LoadingState::FINISHED_LOADING) { + if(!item_thumbnail->texture.loadFromImage(*item_thumbnail->image)) + fprintf(stderr, "Warning: failed to load texture from image: %s\n", item->thumbnail_url.c_str()); + item_thumbnail->image.reset(); + item_thumbnail->loading_state = LoadingState::APPLIED_TO_TEXTURE; } } @@ -541,8 +548,8 @@ namespace QuickMedia { if(draw_thumbnails) { // TODO: Verify if this is safe. The thumbnail is being modified in another thread // and it might not be fully finished before the native handle is set? - if(item_thumbnail.loaded && item_thumbnail.texture && item_thumbnail.texture->getNativeHandle() != 0) { - image.setTexture(*item_thumbnail.texture, true); + if(item_thumbnail->loading_state == LoadingState::APPLIED_TO_TEXTURE && item_thumbnail->texture.getNativeHandle() != 0) { + image.setTexture(item_thumbnail->texture, true); auto image_size = image.getTexture()->getSize(); auto height_ratio = std::min(image_max_height, (float)image_size.y) / image_size.y; auto scale = image.getScale(); @@ -628,10 +635,18 @@ namespace QuickMedia { item_height += item->description_text->getHeight() - 2.0f; } if(draw_thumbnails && !item->thumbnail_url.empty()) { - auto &item_thumbnail = item_thumbnail_textures[item->thumbnail_url]; + std::shared_ptr<ThumbnailData> item_thumbnail; + auto item_thumbnail_it = item_thumbnail_textures.find(item->thumbnail_url); + if(item_thumbnail_it == item_thumbnail_textures.end()) { + item_thumbnail = std::make_shared<ThumbnailData>(); + item_thumbnail_textures.insert(std::make_pair(item->thumbnail_url, item_thumbnail)); + } else { + item_thumbnail = item_thumbnail_it->second; + } + float image_height = image_fallback.getSize().y; - if(item_thumbnail.texture && item_thumbnail.texture->getNativeHandle() != 0) { - auto image_size = item_thumbnail.texture->getSize(); + if(item_thumbnail->loading_state == LoadingState::APPLIED_TO_TEXTURE && item_thumbnail->texture.getNativeHandle() != 0) { + auto image_size = item_thumbnail->texture.getSize(); image_height = std::min(image_max_height, (float)image_size.y); } item_height = std::max(item_height, image_height); diff --git a/src/ImageViewer.cpp b/src/ImageViewer.cpp index 86e7138..97ef7c9 100644 --- a/src/ImageViewer.cpp +++ b/src/ImageViewer.cpp @@ -34,22 +34,18 @@ namespace QuickMedia { has_size_vertical_cursor = size_vertical_cursor.loadFromSystem(sf::Cursor::SizeVertical); } - void ImageViewer::load_image_async(const Path &path, std::shared_ptr<ImageData> image_data, int page) { + void ImageViewer::load_image_async(const Path &path, std::shared_ptr<ImageData> image_data) { image_data->image_status = ImageStatus::LOADING; image_data->texture.setSmooth(true); assert(!loading_image); loading_image = true; - image_loader_thread = std::thread([this, image_data, path, page]() { - std::string image_data_str; - if(file_get_content(path, image_data_str) == 0) { - if(image_data->texture.loadFromMemory(image_data_str.data(), image_data_str.size())) { - image_data->sprite.setTexture(image_data->texture, true); - page_size[page].size = get_page_size(page); - page_size[page].loaded = true; - image_data->image_status = ImageStatus::LOADED; - } else { - image_data->image_status = ImageStatus::FAILED_TO_LOAD; - } + image_loader_thread = std::thread([this, image_data, path]() { + auto image_data_str = std::make_unique<std::string>(); + if(file_get_content(path, *image_data_str) == 0) { + image_data->image_data_str = std::move(image_data_str); + image_data->image_status = ImageStatus::LOADED; + } else { + image_data->image_status = ImageStatus::FAILED_TO_LOAD; } loading_image = false; }); @@ -60,8 +56,20 @@ namespace QuickMedia { if(page < 0 || page >= (int)image_data.size()) return false; - const sf::Vector2<double> image_size = get_page_size(page); std::shared_ptr<ImageData> &page_image_data = image_data[page]; + if(page_image_data && page_image_data->image_status == ImageStatus::LOADED) { + if(page_image_data->texture.loadFromMemory(page_image_data->image_data_str->data(), page_image_data->image_data_str->size())) { + page_image_data->sprite.setTexture(page_image_data->texture, true); + page_size[page].size = get_page_size(page); + page_size[page].loaded = true; + page_image_data->image_status = ImageStatus::APPLIED_TO_TEXTURE; + } else { + page_image_data->image_status = ImageStatus::FAILED_TO_LOAD; + page_image_data->image_data_str.reset(); + } + } + + const sf::Vector2<double> image_size = get_page_size(page); sf::Vector2<double> render_pos(std::floor(window_size.x * 0.5 - image_size.x * 0.5), - image_size.y * 0.5 + scroll + offset_y); if(render_pos.y + image_size.y <= 0.0 || render_pos.y >= window_size.y) { if(page_image_data) @@ -80,7 +88,7 @@ namespace QuickMedia { } if(page_image_data) { - if(page_image_data->image_status == ImageStatus::LOADED) { + if(page_image_data->image_status == ImageStatus::APPLIED_TO_TEXTURE) { page_image_data->sprite.setPosition(render_pos.x, render_pos.y); window.draw(page_image_data->sprite); } else { @@ -90,7 +98,7 @@ namespace QuickMedia { if(!loading_image) { Path image_path = chapter_cache_dir; image_path.join(page_str); - load_image_async(image_path, page_image_data, page); + load_image_async(image_path, page_image_data); } msg = "Loading image for page " + page_str; } else if(page_image_data->image_status == ImageStatus::LOADING) { @@ -320,7 +328,7 @@ namespace QuickMedia { for(auto &page_data : image_data) { if(page_data && !page_data->visible_on_screen) { fprintf(stderr, "ImageViewer: Unloaded page %d\n", 1 + i); - page_data = nullptr; + page_data.reset(); } ++i; } diff --git a/src/QuickMedia.cpp b/src/QuickMedia.cpp index 6293e52..05b65ea 100644 --- a/src/QuickMedia.cpp +++ b/src/QuickMedia.cpp @@ -2695,14 +2695,14 @@ namespace QuickMedia { std::future<bool> captcha_request_future; std::future<bool> captcha_post_solution_future; std::future<bool> post_comment_future; - std::future<bool> load_image_future; + std::future<std::string> load_image_future; + bool downloading_image = false; sf::Texture captcha_texture; sf::Sprite captcha_sprite; std::mutex captcha_image_mutex; auto attached_image_texture = std::make_unique<sf::Texture>(); sf::Sprite attached_image_sprite; - std::mutex attachment_load_mutex; GoogleCaptchaChallengeInfo challenge_info; sf::Text challenge_description_text("", *font, 24); @@ -2726,6 +2726,8 @@ namespace QuickMedia { // TODO: Show a white image with "Loading..." text while the captcha image is downloading + // TODO: Make google captcha images load texture in the main thread, otherwise high cpu usage. I guess its fine right now because of only 1 image? + // TODO: Make this work with other sites than 4chan auto request_google_captcha_image = [this, &captcha_texture, &captcha_image_mutex, &navigation_stage, &captcha_sprite, &challenge_description_text](GoogleCaptchaChallengeInfo &challenge_info) { std::string payload_image_data; @@ -2865,26 +2867,21 @@ namespace QuickMedia { content_url = std::move(prev_content_url); redraw = true; } else { + if(downloading_image && load_image_future.valid()) + load_image_future.get(); + downloading_image = true; navigation_stage = NavigationStage::VIEWING_ATTACHED_IMAGE; - load_image_future = std::async(std::launch::async, [this, &image_board, &attached_image_texture, &attached_image_sprite, &attachment_load_mutex]() -> bool { + load_image_future = std::async(std::launch::async, [this, &image_board]() { + std::string image_data; BodyItem *selected_item = body->get_selected(); if(!selected_item || selected_item->attached_content_url.empty()) { - return false; + return image_data; } - std::string image_data; - if(download_to_string(selected_item->attached_content_url, image_data, {}, image_board->use_tor) != DownloadResult::OK) { + if(download_to_string_cache(selected_item->attached_content_url, image_data, {}, image_board->use_tor) != DownloadResult::OK) { show_notification(image_board->name, "Failed to download image: " + selected_item->attached_content_url, Urgency::CRITICAL); - return false; - } - - std::lock_guard<std::mutex> lock(attachment_load_mutex); - if(!attached_image_texture->loadFromMemory(image_data.data(), image_data.size())) { - show_notification(image_board->name, "Failed to load image downloaded from url: " + selected_item->attached_content_url, Urgency::CRITICAL); - return false; + image_data.clear(); } - attached_image_texture->setSmooth(true); - attached_image_sprite.setTexture(*attached_image_texture, true); - return true; + return image_data; }); } } @@ -3050,8 +3047,24 @@ namespace QuickMedia { } else if(navigation_stage == NavigationStage::POSTING_COMMENT) { // TODO: Show "Posting..." when posting comment } else if(navigation_stage == NavigationStage::VIEWING_ATTACHED_IMAGE) { + std::string image_data; + if(downloading_image && load_image_future.valid() && load_image_future.wait_for(std::chrono::seconds(0)) == std::future_status::ready) { + downloading_image = false; + image_data = load_image_future.get(); + + if(attached_image_texture->loadFromMemory(image_data.data(), image_data.size())) { + attached_image_texture->setSmooth(true); + attached_image_sprite.setTexture(*attached_image_texture, true); + } else { + BodyItem *selected_item = body->get_selected(); + std::string selected_item_attached_url; + if(selected_item) + selected_item_attached_url = selected_item->attached_content_url; + show_notification(image_board->name, "Failed to load image downloaded from url: " + selected_item->attached_content_url, Urgency::CRITICAL); + } + } + // TODO: Show a white image with the text "Downloading..." while the image is downloading and loading - std::lock_guard<std::mutex> lock(attachment_load_mutex); if(attached_image_texture->getNativeHandle() != 0) { auto content_size = window_size; sf::Vector2u texture_size = attached_image_texture->getSize(); |