aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
m---------depends/mglpp0
-rw-r--r--src/Text.cpp31
2 files changed, 29 insertions, 2 deletions
diff --git a/depends/mglpp b/depends/mglpp
-Subproject 929402828d99810211c644ce4ecf07b98013be1
+Subproject ff7593f5e6ee131eefe5d1e793626fe05a9513b
diff --git a/src/Text.cpp b/src/Text.cpp
index 69d6664..39e5bbd 100644
--- a/src/Text.cpp
+++ b/src/Text.cpp
@@ -400,6 +400,10 @@ namespace QuickMedia
return vertices_linear.back().codepoint;
}
}
+
+ static mgl::vec2f vec2f_floor(mgl::vec2f value) {
+ return mgl::vec2f((int)value.x, (int)value.y);
+ }
void Text::updateGeometry(bool update_even_if_not_dirty) {
if(dirtyText) {
@@ -476,6 +480,11 @@ namespace QuickMedia
mgl::vec2f vertexTopRight(glyphPos.x + std::floor(emoji_rec.width * emoji_scale), glyphPos.y + font_height_offset - std::floor(emoji_rec.height * emoji_scale) * 0.5f);
mgl::vec2f vertexBottomLeft(glyphPos.x, glyphPos.y + font_height_offset + emoji_rec.height * emoji_scale * 0.5f);
mgl::vec2f vertexBottomRight(glyphPos.x + std::floor(emoji_rec.width * emoji_scale), glyphPos.y + font_height_offset + std::floor(emoji_rec.height * emoji_scale) * 0.5f);
+
+ vertexTopLeft = vec2f_floor(vertexTopLeft);
+ vertexTopRight = vec2f_floor(vertexTopRight);
+ vertexBottomLeft = vec2f_floor(vertexBottomLeft);
+ vertexBottomRight = vec2f_floor(vertexBottomRight);
mgl::vec2f textureTopLeft(emoji_rec.x, emoji_rec.y);
mgl::vec2f textureTopRight(emoji_rec.x + emoji_rec.width, emoji_rec.y);
@@ -520,9 +529,7 @@ namespace QuickMedia
}
// TODO: Make this work when combining multiple different fonts (for example latin and japanese).
// For japanese we could use a hack, because all japanese characters are monospace (exception being half-width characters).
- // TODO:
float kerning = ff->get_kerning(prevCodePoint, codepoint);
- //float kerning = 0.0f;
prevCodePoint = codepoint;
glyphPos.x += kerning;
@@ -538,6 +545,11 @@ namespace QuickMedia
mgl::vec2f vertexBottomLeft(glyphPos.x, glyphPos.y);
mgl::vec2f vertexBottomRight(glyphPos.x + hspace, glyphPos.y);
+ vertexTopLeft = vec2f_floor(vertexTopLeft);
+ vertexTopRight = vec2f_floor(vertexTopRight);
+ vertexBottomLeft = vec2f_floor(vertexBottomLeft);
+ vertexBottomRight = vec2f_floor(vertexBottomRight);
+
vertices[vertices_index].emplace_back(vertexTopRight, mgl::vec2f(), mgl::Color(0, 0, 0, 0));
vertices[vertices_index].emplace_back(vertexTopLeft, mgl::vec2f(), mgl::Color(0, 0, 0, 0));
vertices[vertices_index].emplace_back(vertexBottomLeft, mgl::vec2f(), mgl::Color(0, 0, 0, 0));
@@ -557,6 +569,11 @@ namespace QuickMedia
mgl::vec2f vertexBottomLeft(glyphPos.x, glyphPos.y);
mgl::vec2f vertexBottomRight(glyphPos.x + char_width, glyphPos.y);
+ vertexTopLeft = vec2f_floor(vertexTopLeft);
+ vertexTopRight = vec2f_floor(vertexTopRight);
+ vertexBottomLeft = vec2f_floor(vertexBottomLeft);
+ vertexBottomRight = vec2f_floor(vertexBottomRight);
+
vertices[vertices_index].emplace_back(vertexTopRight, mgl::vec2f(), mgl::Color(0, 0, 0, 0));
vertices[vertices_index].emplace_back(vertexTopLeft, mgl::vec2f(), mgl::Color(0, 0, 0, 0));
vertices[vertices_index].emplace_back(vertexBottomLeft, mgl::vec2f(), mgl::Color(0, 0, 0, 0));
@@ -575,6 +592,11 @@ namespace QuickMedia
mgl::vec2f vertexBottomLeft(glyphPos.x, glyphPos.y);
mgl::vec2f vertexBottomRight(glyphPos.x, glyphPos.y);
+ vertexTopLeft = vec2f_floor(vertexTopLeft);
+ vertexTopRight = vec2f_floor(vertexTopRight);
+ vertexBottomLeft = vec2f_floor(vertexBottomLeft);
+ vertexBottomRight = vec2f_floor(vertexBottomRight);
+
vertices[vertices_index].emplace_back(vertexTopRight, mgl::vec2f(), mgl::Color(0, 0, 0, 0));
vertices[vertices_index].emplace_back(vertexTopLeft, mgl::vec2f(), mgl::Color(0, 0, 0, 0));
vertices[vertices_index].emplace_back(vertexBottomLeft, mgl::vec2f(), mgl::Color(0, 0, 0, 0));
@@ -594,6 +616,11 @@ namespace QuickMedia
mgl::vec2f vertexTopRight(glyphPos.x + glyph.position.x + glyph.size.x, glyphPos.y + glyph.position.y);
mgl::vec2f vertexBottomLeft(glyphPos.x + glyph.position.x, glyphPos.y + glyph.position.y + glyph.size.y);
mgl::vec2f vertexBottomRight(glyphPos.x + glyph.position.x + glyph.size.x, glyphPos.y + glyph.position.y + glyph.size.y);
+
+ vertexTopLeft = vec2f_floor(vertexTopLeft);
+ vertexTopRight = vec2f_floor(vertexTopRight);
+ vertexBottomLeft = vec2f_floor(vertexBottomLeft);
+ vertexBottomRight = vec2f_floor(vertexBottomRight);
mgl::vec2f textureTopLeft(glyph.texture_position.x, glyph.texture_position.y);
mgl::vec2f textureTopRight(glyph.texture_position.x + glyph.texture_size.x, glyph.texture_position.y);