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-rw-r--r--TODO3
-rw-r--r--src/ResourceLoader.cpp1
-rw-r--r--src/Text.cpp2
3 files changed, 4 insertions, 2 deletions
diff --git a/TODO b/TODO
index d8d4209..afe2acf 100644
--- a/TODO
+++ b/TODO
@@ -133,4 +133,5 @@ Fetching of previous messages should also be saved in the /sync file and message
If manga page fails to download then show "failed to download image" as text and bind F5 to refresh (retry download).
Use <img src to add custom emojis, and add setting for adding/removing custom emoji.
Use window title when room name changes in matrix.
-Prev token is incorrect if additional messages have been fetched and comparing to get_previous_messages set token, because prev token is not set when fetching additional messages. \ No newline at end of file
+Prev token is incorrect if additional messages have been fetched and comparing to get_previous_messages set token, because prev token is not set when fetching additional messages.
+Use unsigned.transaction_id to match messages we post with messages in sync response (for filtering what we send). \ No newline at end of file
diff --git a/src/ResourceLoader.cpp b/src/ResourceLoader.cpp
index 9a6060d..77ad675 100644
--- a/src/ResourceLoader.cpp
+++ b/src/ResourceLoader.cpp
@@ -73,6 +73,7 @@ namespace QuickMedia::TextureLoader {
sf::Texture *result = new_texture.get();
if(!new_texture->loadFromFile(resource_root + str))
fprintf(stderr, "Failed to load image: %s%s\n", resource_root.c_str(), filepath);
+ new_texture->setSmooth(true);
texture_cache[str] = std::move(new_texture);
return result;
}
diff --git a/src/Text.cpp b/src/Text.cpp
index 539f211..46e09de 100644
--- a/src/Text.cpp
+++ b/src/Text.cpp
@@ -364,7 +364,7 @@ namespace QuickMedia
int vertexStart = vertices[vertices_index].getVertexCount();
EmojiRectangle emoji_rec = emoji_get_extents(codePoint);
- const float font_height_offset = -latin_font_height * 1.0f;
+ const float font_height_offset = -latin_font_height * 1.2f;
sf::Vector2f vertexTopLeft(glyphPos.x, glyphPos.y + font_height_offset - emoji_rec.height * 0.5f);
sf::Vector2f vertexTopRight(glyphPos.x + emoji_rec.width, glyphPos.y + font_height_offset - emoji_rec.height * 0.5f);
sf::Vector2f vertexBottomLeft(glyphPos.x, glyphPos.y + font_height_offset + emoji_rec.height * 0.5f);