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Diffstat (limited to 'shaders/rounded_rectangle_mask.glsl')
-rw-r--r-- | shaders/rounded_rectangle_mask.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/rounded_rectangle_mask.glsl b/shaders/rounded_rectangle_mask.glsl index f6ff1a1..a4546e3 100644 --- a/shaders/rounded_rectangle_mask.glsl +++ b/shaders/rounded_rectangle_mask.glsl @@ -3,7 +3,7 @@ uniform float radius; uniform vec2 resolution; float rounded_rect(vec2 coord, vec2 size, float r) { - return length(max(abs(coord) - size, 0.0)) - r; + return smoothstep(0.0, 2.0, length(max(abs(coord) - size, 0.0)) - r); } void main() { |