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path: root/shaders/rounded_rectangle_mask.glsl
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Diffstat (limited to 'shaders/rounded_rectangle_mask.glsl')
-rw-r--r--shaders/rounded_rectangle_mask.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/shaders/rounded_rectangle_mask.glsl b/shaders/rounded_rectangle_mask.glsl
index a4546e3..8cbe0fc 100644
--- a/shaders/rounded_rectangle_mask.glsl
+++ b/shaders/rounded_rectangle_mask.glsl
@@ -3,7 +3,7 @@ uniform float radius;
uniform vec2 resolution;
float rounded_rect(vec2 coord, vec2 size, float r) {
- return smoothstep(0.0, 2.0, length(max(abs(coord) - size, 0.0)) - r);
+ return length(max(abs(coord) - size+r, 0.0)) - r;
}
void main() {
@@ -12,7 +12,7 @@ void main() {
vec2 size = resolution * 0.5;
vec4 texture_color = texture2D(texture, gl_TexCoord[0].xy);
- float a = clamp(rounded_rect(uv - center, size - radius, radius), 0.0, 1.0);
- texture_color.a *= (1.0 - a);
+ float a = 1.0 - smoothstep(0.0, 2.0, rounded_rect(uv - center, size, radius));
+ texture_color.a *= a;
gl_FragColor = texture_color;
} \ No newline at end of file