diff options
Diffstat (limited to 'shaders/rounded_rectangle_mask.glsl')
-rw-r--r-- | shaders/rounded_rectangle_mask.glsl | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/shaders/rounded_rectangle_mask.glsl b/shaders/rounded_rectangle_mask.glsl index 4725273..f6ff1a1 100644 --- a/shaders/rounded_rectangle_mask.glsl +++ b/shaders/rounded_rectangle_mask.glsl @@ -10,8 +10,9 @@ void main() { vec2 uv = gl_TexCoord[0].xy * resolution; vec2 center = resolution * 0.5; vec2 size = resolution * 0.5; - vec4 background_color = vec4(0.0, 0.0, 0.0, 0.0); + vec4 texture_color = texture2D(texture, gl_TexCoord[0].xy); float a = clamp(rounded_rect(uv - center, size - radius, radius), 0.0, 1.0); - gl_FragColor = mix(texture_color, background_color, a); + texture_color.a *= (1.0 - a); + gl_FragColor = texture_color; }
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