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-rw-r--r--shaders/circle_mask.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/circle_mask.glsl b/shaders/circle_mask.glsl
index 367edbe..519cf15 100644
--- a/shaders/circle_mask.glsl
+++ b/shaders/circle_mask.glsl
@@ -10,7 +10,7 @@ vec4 circle(vec2 uv, vec2 pos, float rad, vec4 color) {
void main() {
vec2 uv = gl_TexCoord[0].xy * resolution;
vec2 center = resolution * 0.5;
- float radius = 0.5 * resolution.y - 1;
+ float radius = 0.5 * resolution.y - 1.0;
vec4 texture_color = texture2D(texture, gl_TexCoord[0].xy);
gl_FragColor = circle(uv, center, radius, texture_color);