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-rw-r--r--shaders/rounded_rectangle.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/rounded_rectangle.glsl b/shaders/rounded_rectangle.glsl
index 8c379b7..5af174b 100644
--- a/shaders/rounded_rectangle.glsl
+++ b/shaders/rounded_rectangle.glsl
@@ -21,5 +21,5 @@ void main() {
vec4 front_color = mix(gl_Color, band_color, band_blend.x*band_blend.y);
float shadow_a = 1.0 - smoothstep(0.0, shadow_offset.x, rect_dist);
front_color.a *= a;
- gl_FragColor = mix(front_color, vec4(0.0, 0.0, 0.0, 0.135), shadow_a - a);
+ gl_FragColor = mix(front_color, vec4(0.0, 0.0, 0.0, 0.14), shadow_a - a);
} \ No newline at end of file