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-rw-r--r--src/RoundedRectangle.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/RoundedRectangle.cpp b/src/RoundedRectangle.cpp
index 494a254..afd733f 100644
--- a/src/RoundedRectangle.cpp
+++ b/src/RoundedRectangle.cpp
@@ -5,7 +5,7 @@
namespace QuickMedia {
RoundedRectangle::RoundedRectangle(sf::Vector2f size, float radius, sf::Color color, sf::Shader *rounded_rectangle_shader) :
- radius(radius), pos(0.0f, 0.0f), size(size), rounded_rectangle_shader(rounded_rectangle_shader), band_y(0.0f), band_height(0.0f), band_color(sf::Color::Transparent)
+ radius(radius), pos(0.0f, 0.0f), size(size), rounded_rectangle_shader(rounded_rectangle_shader), band_color(sf::Color::Transparent)
{
assert(rounded_rectangle_shader);
vertices[0].color = color;
@@ -47,9 +47,9 @@ namespace QuickMedia {
return size;
}
- void RoundedRectangle::set_band(float y, float height) {
- band_y = y;
- band_height = height;
+ void RoundedRectangle::set_band(sf::Vector2f pos, sf::Vector2f size) {
+ band_pos = pos;
+ band_size = size;
}
void RoundedRectangle::set_band_color(sf::Color color) {
@@ -57,9 +57,10 @@ namespace QuickMedia {
}
void RoundedRectangle::draw(sf::RenderTarget &target) {
+ // TODO: Remove these for optimizations. Also do the same in other places where setUniform is called
rounded_rectangle_shader->setUniform("radius", radius);
- rounded_rectangle_shader->setUniform("band_y", band_y);
- rounded_rectangle_shader->setUniform("band_height", band_height);
+ rounded_rectangle_shader->setUniform("band_pos", band_pos);
+ rounded_rectangle_shader->setUniform("band_size", band_size);
rounded_rectangle_shader->setUniform("band_color", sf::Glsl::Vec4(band_color.r/255.0f, band_color.g/255.0f, band_color.b/255.0f, band_color.a/255.0f));
rounded_rectangle_shader->setUniform("resolution", size);
target.draw(vertices, 4, sf::Quads, rounded_rectangle_shader);