diff options
Diffstat (limited to 'src/RoundedRectangle.cpp')
-rw-r--r-- | src/RoundedRectangle.cpp | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/src/RoundedRectangle.cpp b/src/RoundedRectangle.cpp index 4b06ea8..494a254 100644 --- a/src/RoundedRectangle.cpp +++ b/src/RoundedRectangle.cpp @@ -4,7 +4,9 @@ #include <assert.h> namespace QuickMedia { - RoundedRectangle::RoundedRectangle(sf::Vector2f size, float radius, sf::Color color, sf::Shader *rounded_rectangle_shader) : radius(radius), pos(0.0f, 0.0f), size(size), rounded_rectangle_shader(rounded_rectangle_shader) { + RoundedRectangle::RoundedRectangle(sf::Vector2f size, float radius, sf::Color color, sf::Shader *rounded_rectangle_shader) : + radius(radius), pos(0.0f, 0.0f), size(size), rounded_rectangle_shader(rounded_rectangle_shader), band_y(0.0f), band_height(0.0f), band_color(sf::Color::Transparent) + { assert(rounded_rectangle_shader); vertices[0].color = color; vertices[1].color = color; @@ -45,9 +47,21 @@ namespace QuickMedia { return size; } + void RoundedRectangle::set_band(float y, float height) { + band_y = y; + band_height = height; + } + + void RoundedRectangle::set_band_color(sf::Color color) { + band_color = color; + } + void RoundedRectangle::draw(sf::RenderTarget &target) { - rounded_rectangle_shader->setUniform("resolution", size); rounded_rectangle_shader->setUniform("radius", radius); + rounded_rectangle_shader->setUniform("band_y", band_y); + rounded_rectangle_shader->setUniform("band_height", band_height); + rounded_rectangle_shader->setUniform("band_color", sf::Glsl::Vec4(band_color.r/255.0f, band_color.g/255.0f, band_color.b/255.0f, band_color.a/255.0f)); + rounded_rectangle_shader->setUniform("resolution", size); target.draw(vertices, 4, sf::Quads, rounded_rectangle_shader); } }
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