diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/QuickMedia.cpp | 27 |
1 files changed, 25 insertions, 2 deletions
diff --git a/src/QuickMedia.cpp b/src/QuickMedia.cpp index 5c88322..c9ab3e1 100644 --- a/src/QuickMedia.cpp +++ b/src/QuickMedia.cpp @@ -3304,6 +3304,7 @@ namespace QuickMedia { PinnedEventData *event_data = new PinnedEventData(); event_data->event_id = event; event_data->status = FetchStatus::NONE; + event_data->message = nullptr; body->userdata = event_data; tabs[PINNED_TAB_INDEX].body->items.push_back(std::move(body)); } @@ -3567,7 +3568,6 @@ namespace QuickMedia { int fetch_message_tab = -1; // TODO: How about instead fetching all messages we have, not only the visible ones? also fetch with multiple threads. - // TODO: Cancel when going to another room? tabs[PINNED_TAB_INDEX].body->body_item_render_callback = [this, ¤t_room, &fetch_message_future, &tabs, &fetch_message, &find_body_item_by_event_id, &fetch_body_item, &fetch_message_tab](BodyItem *body_item) { if(fetch_message_future.valid() || !current_room) return; @@ -3591,6 +3591,30 @@ namespace QuickMedia { } #endif + if(event_data->status == FetchStatus::FINISHED_LOADING && event_data->message) { + if(event_data->message->related_event_id.empty() || body_item->embedded_item_status != FetchStatus::NONE) + return; + + // Check if we already have the referenced message as a body item, so we dont create a new one. + // TODO: Optimize from linear search to hash map + auto related_body_item = find_body_item_by_event_id(tabs[MESSAGES_TAB_INDEX].body->items.data(), tabs[MESSAGES_TAB_INDEX].body->items.size(), event_data->message->related_event_id); + if(related_body_item) { + body_item->embedded_item = related_body_item; + body_item->embedded_item_status = FetchStatus::FINISHED_LOADING; + return; + } + + std::string message_event_id = event_data->message->related_event_id; + fetch_body_item = body_item; + body_item->embedded_item_status = FetchStatus::LOADING; + fetch_message_tab = MESSAGES_TAB_INDEX; + // TODO: Check if the message is already cached before calling async? is this needed? is async creation expensive? + fetch_message_future = [this, ¤t_room, message_event_id]() { + return FetchMessageResult{FetchMessageType::MESSAGE, matrix->get_message_by_id(current_room, message_event_id)}; + }; + return; + } + if(event_data->status != FetchStatus::NONE) return; @@ -3616,7 +3640,6 @@ namespace QuickMedia { }; // TODO: How about instead fetching all messages we have, not only the visible ones? also fetch with multiple threads. - // TODO: Cancel when going to another room? tabs[MESSAGES_TAB_INDEX].body->body_item_render_callback = [this, ¤t_room, &fetch_message_future, &tabs, &fetch_message, &find_body_item_by_event_id, &fetch_body_item, &fetch_message_tab](BodyItem *body_item) { if(fetch_message_future.valid() || !current_room) return; |