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#pragma once
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/Text.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <json/value.h>
#include <thread>
namespace QuickMedia {
class BodyItem {
public:
BodyItem(const std::string &_title): title(_title), visible(true) {
}
std::string title;
std::string url;
std::string thumbnail_url;
bool visible;
};
using BodyItems = std::vector<std::unique_ptr<BodyItem>>;
class Body {
public:
Body(sf::Font &font);
// Select previous item, ignoring invisible items
void select_previous_item();
// Select next item, ignoring invisible items
void select_next_item();
void reset_selected();
void clear_items();
BodyItem* get_selected() const;
void clamp_selection();
void draw(sf::RenderWindow &window, sf::Vector2f pos, sf::Vector2f size);
void draw(sf::RenderWindow &window, sf::Vector2f pos, sf::Vector2f size, const Json::Value &content_progress);
static bool string_find_case_insensitive(const std::string &str, const std::string &substr);
// TODO: Make this actually fuzzy... Right now it's just a case insensitive string find.
// TODO: Highlight the part of the text that matches the search
void filter_search_fuzzy(const std::string &text);
sf::Text title_text;
sf::Text progress_text;
int selected_item;
BodyItems items;
std::thread thumbnail_load_thread;
bool draw_thumbnails;
private:
struct ThumbnailData {
std::string url;
std::shared_ptr<sf::Texture> texture;
};
std::shared_ptr<sf::Texture> load_thumbnail_from_url(const std::string &url);
std::vector<ThumbnailData> item_thumbnail_textures;
bool loading_thumbnail;
};
}
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